runrest_stop_message += It hits you runrest_stop_message += You feel you are being watched by something runrest_ignore_message += You found a web trap rest_wait_both = true use_fake_player_cursor = true # Up-to-date config lives on CDO: # http://crawl.develz.org/configs/trunk/MarvinPA.rc #include += skillto.rc ############## # Meatsprint # ############## #channel.god = mute #channel.intrinsic_gain = mute #heap_brand = none #default_autopickup = false #{ #function choose_stat_gain() # crawl.sendkeys('d') #end #} #: end ############## # Autopickup # ############## pickup_mode = multi autopickup = $?!/% ae := autopickup_exceptions ae = ae += (useless|evil)_item ae += dangerous_item.*scrolls? of (holy word|noise|torment) ae += potions? of (lignification|mutation) ae += wand of (confusion|enslavement|fireball|flame|frost|lightning) ae += wand of (magic darts|paralysis|polymorph|random effects|slowing) ae += 0 then return end if it.branded then return true end local cur = items.equipped_at(good_slots[st]) if cur == nil then return true end if cur.branded or cur.artefact then return end if armour_plus(it) ~= nil then if armour_plus(it) > armour_plus(cur) then return true end else if armour_plus(cur) < 0 then return true end end elseif st == "body" then local cur = items.equipped_at("armour") if cur == nil then return end if cur.name("qual") ~= it.name("qual") then return end if it.branded then return true end if cur.branded or cur.artefact then return end if armour_plus(it) ~= nil then if armour_plus(it) > armour_plus(cur) then return true end else if armour_plus(cur) < 0 then return true end end end end if class == "missile" then if name:find("curare") then return true end if name:find("confusion") or name:find("paralysis") or name:find("frenzy") or name:find("sleeping") or name:find("slowing") then return end end return end --add_autopickup_func(autopickup) } # Pick up potions or scroll that match any already carried { local function pickup_stackable(it, name) if it.class == "potion" or it.class == "scroll" then for inv in iter.invent_iterator:new(items.inventory()) do if it.class(true) == inv.class(true) and it.subtype() == inv.subtype() then return true end end end return end add_autopickup_func(pickup_stackable) } ########## # Travel # ########## show_travel_trail = true travel_delay = 1 explore_delay = 5 explore_stop = items,greedy_items,greedy_pickup,greedy_pickup_gold explore_stop += greedy_visited_item_stack,stairs,shops,altars,gates explore_stop += greedy_sacrificeable : if you.god() ~= "Elyvilon" and you.god() ~= "No God" then auto_sacrifice = before_explore : else auto_sacrifice = false : end ############# # Interface # ############# # travel_open_doors = false easy_door = false equip_unequip = true jewellery_prompt = true allow_self_target = no show_uncursed = false easy_confirm = all confirm_butcher = never auto_eat_chunks = true auto_drop_chunks = yes sort_menus = true : equipped, identified, basename, qualname, curse, qty autofight_stop = 0 autofight_throw_nomove = true autofight_caught = true autofight_wait = true hp_warning = 25 hp_colour = 100:green, 99:lightgray, 75:yellow, 50:lightred, 25:red mp_colour = 100:green, 99:lightgray, 75:yellow, 50:lightred, 25:red stat_colour = 7 # clear_messages = true small_more = true #skill_focus = false default_manual_training = true #tile_display_mode = hybrid language = en view_delay = 300 use_animations -= player, hp, branch_entry # Spellcasting spam reduction by monqy # Macro z and Z to ===force_cast_spell { function force_cast_spell() crawl.mpr('Cast which spell?') crawl.flush_prev_message() crawl.process_keys('Z') end } ############ # Messages # ############ stop := runrest_stop_message stop = ignore := runrest_ignore_message ignore = more := force_more_message more = # Todo: recheck all of this # Annoyances ignore += battlesphere is engulfed* ignore += Jiyva gurgles merrily ignore += Jiyva appreciates your sacrifice ignore += Jiyva says: Divide and consume ignore += You hear.*splatter ignore += You feel.*sick ignore += disappears in a puff of smoke ignore += engulfed in a cloud of smoke ignore += standing in the rain ignore += engulfed in white fluffiness ignore += A.*toadstool withers and dies ignore += toadstools? grow ignore += You walk carefully through the ignore += Eating .*chunk ignore += This .*flesh tastes ignore += You .* eating ignore += The winds around you calm down. ignore += Lightning arcs down from a storm cloud ignore += (crumbles|melts) away\. ignore += (merges|forms) itself .* the air ignore += grinding sound ignore += contamination has completely ignore += chunks of flesh in your inventory.*rotted away ignore += rod.*has recharged ignore += your breath back runrest_ignore_poison = 2:10 runrest_ignore_monster += butterfly:1 # Bad things stop += found.*trap stop += (blundered into a|invokes the power of) Zot stop += You fall through a shaft stop += A sentinel's mark forms upon you\. stop += A huge blade swings out and slices into you stop += sense of stasis stop += flesh start stop += (starving|devoid of blood) stop += wrath finds you stop += lose consciousness # Expiring effects stop += You feel yourself slow down stop += You are starting to lose your buoyancy stop += You lose control over your flight stop += Your hearing returns stop += Your transformation is almost over stop += back to life stop += uncertain stop += time is quickly running out stop += life is in your own hands stop += is no longer charmed : if you.race() == "Ghoul" then stop += smell.*(rott(ing|en)|decay) stop += something tasty in your inventory : end :if you.god() == "Xom" then stop += god: :else ignore += god: :end stop += hell_effect: ignore += pray: ignore += talk: ignore += talk_visual: ignore += friend_spell: ignore += friend_enchant: ignore += friend_action: ignore += sound: # Important features : if you.god() == "Ashenzari" then more += You have a vision of.*gates? : else more += interdimensional caravan more += distant snort more += roar of battle more += wave of frost more += hiss of flowing sand more += sound of rushing water more += heat about you more += crackle of arcane power more += Found a gateway leading out of the Abyss : end more += Found .* abyssal rune of Zot more += The mighty Pandemonium lord .* resides here # Interrupts more += You don't .* that spell more += You fail to use your ability more += You miscast.*(Blink|Borgnjor|Door|Haste|Invisibility) more += You can't (read|drink|do) more += You cannot .* in your current state more += There's nothing to (close|open) nearby more += not good enough to have a special ability more += You are too berserk more += no means to grasp more += That item cannot be evoked more += This wand has no charges more += You are held in a net more += You have disarmed more += You don't have any such object more += do not work when you're silenced more += You can't unwield more += enough magic points more += You feel your control is inadequate # Bad things more += Your surroundings flicker more += sense of stasis more += ^Your amulet of stasis more += You cannot teleport right now more += You fall through a shaft more += A sentinel's mark forms upon you more += (blundered into a|invokes the power of) Zot more += Ouch! That really hurt! more += dispelling energy hits you more += You convulse more += You are blasted by holy energy! more += You are (blasted|electrocuted)! more += You are.*(confused|poisoned) more += flesh start more += (starving|devoid of blood) more += god:(sends|finds|silent|anger) more += You feel a surge of divine spite more += lose consciousness more += You are too injured to fight blindly more += calcifying dust hits more += Space warps.*around you more += Space bends around you more += hits you.*distortion more += watched by something more += flickers and vanishes! # Hell effects more += hell_effect: # Expiring effects more += You feel yourself slow down more += You are starting to lose your buoyancy more += You lose control over your flight more += Your hearing returns more += Your transformation is almost over more += You have a feeling this form more += You feel yourself come back to life more += uncertain more += time is quickly running out more += life is in your own hands more += is no longer charmed more += Your shroud falls apart more += You start to feel a little slower more += You feel less protected from missiles # Others more += You have reached level more += You have finished (your manual|forgetting about) more += Your scales start more += You feel monstrous more += Jiyva alters your body : if you.god() == "Xom" then more += god: : end ################### # Message colours # ################### # Todo: recheck all of this $danger := lightred $warning := yellow $boring := darkgrey $item_dmg := $danger msc := message_colour msc = menu := menu_colour menu = # Multi-turn channel.multiturn = mute # Allies msc += mute:returns to your side msc += mute:a demon appears msc += lightgrey:The deck of cards disappears msc += mute:puff of smoke msc += mute:carefully avoids msc += mute:is recalled msc += mute:wall.*burn.*your msc += mute:dissolves? into (sparkling lights|shadows) msc += mute:(crumbles|melts) away\. msc += mute:(merges|forms) itself .* the air msc += mute:you swap places msc += mute:your.*(looks stronger|shudders|resists) msc += mute:your.*(stumbles backwards|holds.*ground) # msc += mute:(something|your).*(misses|does no damage) msc += mute:your.*(blinks|safely over) msc += mute:(phases out.*|misses) (your|something).* msc += mute:your.*(picks up|drops) msc += mute:your.*basks in the mutagenic energy msc += mute:your.*(struggles|tears|pulls away).*(web|net) msc += mute:constricts?.*no damage # Prayer channel.pray += mute # Jiyva : if you.god() == "Jiyva" then msc += mute:slurping|squelching msc += mute:splits in two msc += mute:You feel.*(less hungry|power returning|better) : end # Interface msc += mute:Cast which spell\? \( msc += mute:^Casting.* msc += mute:Confirm with \. or Enter, or press \? or \* to list all spells\. msc += mute:Press\: \? - help, Shift-Dir - straight line, f - you msc += mute:for a list of commands and other information msc += mute:meld.*your body # Other msc += mute:This .* flesh tastes msc += mute:begins to bleed from.*wounds msc += mute:writhes in agony as.*flesh msc += mute:An air elemental.*itself.*the air msc += mute:You feel a.*surge of power msc += mute:Your legs become a tail as you enter the water msc += mute:You cannot train any new skill msc += mute:Moving in this stuff is going to be slow # Default colours msc += $danger:drains you msc += $danger:feel drained msc += $danger:strangely unstable msc += $danger:curare-tipped.*hits you msc += $danger:Space warps.* around you msc += $danger:Space bends around you msc += $danger:sense of stasis msc += $danger:clumsily bash msc += $danger:goes berserk msc += $danger:Forgetting.* will destroy the book msc += $danger:The blast of calcifying dust hits you msc += $danger:You are engulfed in calcifying dust msc += $danger:is moving more slowly msc += lightgrey:Something appears (at your feet|before you) msc += $danger:^Something .* you msc += $danger:You block its attack msc += $danger:constricts you msc += $danger:you convulse msc += $danger:You feel a build-up of mutagenic energy msc += $danger:place you under penance msc += $item_dmg:acid corrodes msc += $item_dmg:catch(es)? fire msc += $item_dmg:freezes? and shatters? msc += $item_dmg:covered with spores msc += $item_dmg:devours some of your food msc += $item_dmg:rots? away msc += $warning:ticking.*clock msc += $warning:dying ticks msc += $warning:distant snort msc += $warning:odd grinding sound msc += $warning:creaking of ancient gears msc += $warning:floor suddenly vibrates msc += $warning:a sudden draft msc += $warning:coins.*counted msc += $warning:tolling.*bell msc += $warning:roar of battle msc += $warning:creaking.*portcullis msc += $warning:portcullis is probably msc += $warning:wave of frost msc += $warning:crackling.*melting msc += $warning:hiss.*sand msc += $warning:sound.*rushing water msc += $warning:rusting.*drain msc += $warning:drain falling apart msc += $warning:oppressive heat msc += $warning:rumble.*avalanche of rocks msc += $warning:crackle.*arcane power msc += $warning:crackle.*magical portal msc += $warning:fails to return msc += $warning:no longer ripe msc += $boring:You start (resting|waiting) msc += $boring:Unknown command msc += $boring:but (do no|doesn't do any) damage msc += $boring:(prevent|prevents) you from hitting # Selected items menu += inventory:white:\w \+\s menu += inventory:white:\w \#\s menu += darkgrey:(melded) menu += red:.*evil_item.* menu += lightred: cursed menu += darkgrey:.*useless_item.* menu += inventory:lightgreen:.*equipped.* menu += white:.*artefact.* menu += lightblue:^unidentified .*(potion|scroll|wand|jewellery|deck).* menu += lightblue:^unidentified .*weapon.*(runed|glowing) menu += lightblue:^unidentified .*armour.*(runed|glowing) menu += lightblue:^unidentified .*armour.*(embroidered|shiny|dyed) menu += yellow:heal wounds # Food menu += darkgrey:.*inedible.* menu += darkgrey:.*evil_eating.* menu += darkgrey:.*mutagenic.* ################ # Item colours # ################ item := item_glyph item = item += (potion|scroll|wand|jewellery):lightgrey item += spellbook:red item += wand of (heal wounds|hasting|teleportation):yellow item += scrolls? of (blinking|teleportation):yellow item += potions? of (haste|heal wounds|magic):yellow item += scrolls? of (acquirement|brand weapon|enchant|recharging):cyan item += potions? of (beneficial mutation|cure mutation|experience):cyan item += unidentified.*(potion|scroll|book|wand|jewellery):lightblue item += unidentified.*manual:white item += useless_item.*(potion|scroll):darkgrey # Food item += (corpse|chunk):white item += mutagenic.*(corpse|chunk):darkgrey item += forbidden.*(corpse|chunk):darkgrey item += inedible.*(corpse|chunk):darkgrey #################### # Autoinscriptions # #################### ai := autoinscribe ai += (bad|dangerous)_item.*potion:!q ai += (bad|dangerous)_item.*scroll:!r ai += potion.*berserk rage:!q ai += scroll.*silence:!r ai += of faith:!P ai += rod:!a ai += manual of:!d ai += staff of (Wucad Mu|conjuration|energy|power|wizardry):!a ai += wand of (heal wounds|hasting|teleportation):!d ai += curing:@q1 ai += potions? of heal wounds:@q2 ai += wand of heal wounds:@v2 ai += potions? of haste:@q3 ai += wand of hasting:@v3 ai += scrolls? of teleportation:@r4 ai += wand of teleportation:@v4 ai += identify:@r1 : if you.race() == "Vampire" then ai += potions? of.*blood:@q4 : end # Throwables # Todo: make this work properly ai += (large rock|throwing net|curare|of dispersal):=f # ai += dart:@Q1 # ai += tomahawk:@Q2 # ai += javelin:@Q3 # ai += large rock:@Q4 : if you.god() == "Fedhas" then ai += fruit:!e : end ################ # Key bindings # ################ # Useless commands bindkey = [R] CMD_NO_CMD_DEFAULT bindkey = [T] CMD_NO_CMD_DEFAULT bindkey = [O] CMD_NO_CMD_DEFAULT # bindkey = [|] CMD_NO_CMD_DEFAULT # bindkey = [D] CMD_NO_CMD_DEFAULT # Macro keys bindkey = [`] CMD_NO_CMD_DEFAULT bindkey = [1] CMD_NO_CMD_DEFAULT bindkey = [2] CMD_NO_CMD_DEFAULT bindkey = [3] CMD_NO_CMD_DEFAULT bindkey = [4] CMD_NO_CMD_DEFAULT bindkey = [6] CMD_NO_CMD_DEFAULT bindkey = [7] CMD_NO_CMD_DEFAULT bindkey = [8] CMD_NO_CMD_DEFAULT bindkey = [9] CMD_NO_CMD_DEFAULT bindkey = [0] CMD_NO_CMD_DEFAULT # Wizmode bindkey = [&] CMD_NO_CMD_DEFAULT # Targeting bindkey = [\] CMD_TARGET_OBJ_CYCLE_FORWARD bindkey = [^I] CMD_TARGET_CYCLE_FORWARD # Saving bindkey = [S] CMD_SAVE_GAME_NOW ######### # Notes # ######### dump_message_count = 30 dump_order = header,hiscore,stats,misc,mutations,skills,spells,inventory dump_order += overview,screenshot,monlist,messages,action_counts,vaults dump_order += notes,kills dump_book_spells = false note_items = rod,experience,acquirement,running,of Zot note_items += of resistance,Archmagi,crystal plate armour,dragon armour note_items += artefact,wand of (heal wounds|hasting|teleportation) note_hp_percent = 10 note_all_skill_levels = true ############### # Spell slots # ############### # Utility spells #spell_slot += Dispel Undead:q #spell_slot += Alistair's Intoxication:Q #spell_slot += Abjuration:w #spell_slot += Aura of Abjuration:W #spell_slot += Apportation:e #spell_slot += Recall:r #spell_slot += Summon Butterflies:R #spell_slot += Control Teleport:t #spell_slot += Ozocubu's Armour:aA #spell_slot += Stoneskin:aA #spell_slot += Phase Shift:aA #spell_slot += Shroud of Golubria:aA spell_slot += Swiftness:H spell_slot += Repel Missiles:D spell_slot += Deflect Missiles:d #spell_slot += Darkness:D spell_slot += Flight:l spell_slot += Ring of Flames:r #spell_slot += Regeneration:g #spell_slot += Silence:G spell_slot += Haste:h #spell_slot += Disjunction:H #spell_slot += Invisibility:j #spell_slot += Death's Door:J #spell_slot += Borgnjor's Revivification:L spell_slot += Blink:b spell_slot += Controlled Blink:B #spell_slot += Sublimation of Blood:n #spell_slot += Passwall:N #spell_slot += Necromutation:M #spell_slot += Cure Poison:Z # Transformations #spell_slot += Beastly Appendage:zxcv #spell_slot += Spider Form:zxcv #spell_slot += Ice Form:zxcv #spell_slot += Blade Hands:zxcv #spell_slot += Hydra Form:XC #spell_slot += Statue Form:XC #spell_slot += Dragon Form:XC # Low-level spells spell_slot += Freeze:z spell_slot += Magic Dart:z spell_slot += Flame Tongue:z spell_slot += Pain:z spell_slot += Shock:z spell_slot += Sandblast:z spell_slot += Sting:z spell_slot += Ensorcelled Hibernation:z spell_slot += Infusion:z #spell_slot += Summon Small Mammal:zxc #spell_slot += Throw Frost:zxc #spell_slot += Throw Flame:zxc #spell_slot += Searing Ray:zxc #spell_slot += Call Imp:zxc #spell_slot += Slow:zxc #spell_slot += Corona:Z #spell_slot += Animate Skeleton:Z #spell_slot += Confusing Touch:ZX #spell_slot += Sticks to Snakes:ZX #spell_slot += Sure Blade:ZX #spell_slot += Conjure Flame:ZX # Mid-level spells #spell_slot += Stone Arrow:zxcv #spell_slot += Dazzling Spray:zxcv spell_slot += Iskenderun's Mystic Blast:Z #spell_slot += Force Lance:zxcv spell_slot += Sticky Flame:s #spell_slot += Throw Icicle:zxcv #spell_slot += Venom Bolt:zxcv #spell_slot += Call Canine Familiar:zxcv #spell_slot += Summon Ice Beast:zxcv #spell_slot += Summon Demon:zxcv #spell_slot += Airstrike:zxcv #spell_slot += Agony:zxcv #spell_slot += Petrify:zxcv #spell_slot += Vampiric Draining:zxcv #spell_slot += Song of Slaying:zxcv #spell_slot += Spectral Weapon:zxcv #spell_slot += Confuse:zxcv spell_slot += Mephitic Cloud:m #spell_slot += Static Discharge:ZX #spell_slot += Summon Guardian Golem:ZX #spell_slot += Summon Lightning Spire:ZX #spell_slot += Control Undead:ZX #spell_slot += Fulminant Prism:ZX spell_slot += Battlesphere:a #spell_slot += Lee's Rapid Deconstruction:XC #spell_slot += Poisonous Cloud:XC #spell_slot += Freezing Cloud:XC #spell_slot += Ozocubu's Refrigeration:XC #spell_slot += Animate Dead:XC #spell_slot += Olgreb's Toxic Radiance:XC # High-level spells #spell_slot += Lightning Bolt:t spell_slot += Fireball:f spell_slot += Bolt of:t #spell_slot += Iron Shot:xcv #spell_slot += Poison Arrow:xcv #spell_slot += Orb of Destruction:xcv spell_slot += Lehudib's Crystal Spear:T #spell_slot += Chain Lightning:XCV spell_slot += Fire Storm:S #spell_slot += Glaciate:V #spell_slot += Shatter:V #spell_slot += Tornado:V # Default letters spell_slot += .*:yuiopYUIOP ########## # Glyphs # ########## show_player_species = true # Features cset_unicode = item_gold:xa3 cset_unicode = cloud:# feature = explore horizon {.,,green} feature = (closed|runed|sealed) door {+,,} # Free glyphs: a, j, k, I, U # Todo: free up R mon := mon_glyph mon = # Uniques # Todo: change all of these mon += Louise:blue # Insects mon += giant cockroach:brown B mon += boring beetle:yellow B mon += giant mite:lightred B mon += demonic crawler:green B mon += worker ant:red B mon += queen ant:lightgreen B mon += soldier ant:white B # Flying insects mon += queen bee:lightgreen y mon += vampire mosquito:lightgrey y # Canines mon += hog:lightred mon += hell hog:lightmagenta # Beasts mon += ice beast:ice Y mon += sky beast:mutagenic Y # Drakes mon += swamp drake:brown l mon += fire drake:red l mon += wind drake:white l mon += lindwurm:lightcyan l mon += death drake:lightgrey l # Gargoyles and statues mon += gargoyle:lightgrey 8 mon += war gargoyle:lightmagenta 8 mon += molten gargoyle:yellow 8 mon += spellforged servitor:magenta 8 # Weapons mon += dancing weapon:7 mon += spectral weapon:green 7 # Demonspawn mon += blood saint:9 mon += chaos champion:9 mon += warmonger:9 mon += corrupter:9 mon += black sun:9 # Others mon += fungus:lightgrey f mon += thorn hunter:cyan f mon += boggart:magenta i mon += greater mummy:lightmagenta M mon += ancient lich:lightmagenta L mon += lightning spire:lightcyan {