Dungeon Crawl Stone Soup version 0.25-a0-544-gee0576305d (webtiles) character file. Game seed: 3563395962080414574, levelgen mode: deterministic 0 zkyp the Gusty (level 1, 10/10 HPs) Began as a Tengu Wanderer on Feb 20, 2020. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). zkyp the Gusty (Tengu Wanderer) Turns: 1, Time: 00:00:04 Health: 10/10 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +0 robe (worn) Scrolls c - a scroll of teleportation Comestibles f - a ration Skills: + Level 1.0 Stealth Level 1.0 Shields + Level 1.0 Spellcasting + Level 1.3 Hexes Level 2.4 Charms Level 2.6 Air Magic You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 16% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 24% 2 ###.... Ensorcelled Hibernation Hex/Ice #..... 32% 2 ###.... Confusing Touch Hex #....... 43% 3 ####... Tukima's Dance Hex #....... 43% 3 ####... Dazzling Flash Conj/Hex #..... 54% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, zkyp the Tengu Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of teleportation, a +0 robe, a ration; and the following spell memorised: Corona; and the following spells available to memorise: Slow, Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, Dazzling Flash. Casting: Corona (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####### #.....# #..@..# #.....# #+##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zkyp the Tengu Wanderer began the quest for the Orb. 0 | D:1 | zkyp set off with the following items: a +0 dagger, a | scroll of teleportation, a +0 robe, a ration; and the | following spell memorised: Corona; and the following spells | available to memorise: Slow, Ensorcelled Hibernation, | Confusing Touch, Tukima's Dance, Dazzling Flash 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------