Dungeon Crawl Stone Soup version 0.29.0-5-ge4962eb29e (webtiles) character file. Game seed: 444562001552618718 7 xzavis the Conjurer (level 2, -1/19 HPs) Began as a Human Conjurer on Aug 28, 2022. Slain by a worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:06 (207 turns). xzavis the Conjurer (Human Conjurer) Turns: 207, Time: 00:03:07 Health: -1/19 AC: 2 Str: 7 XL: 2 Next: 10% Magic: 1/5 EV: 12 Int: 18 God: Gold: 25 SH: 0 Dex: 11 Spells: 0/5 levels left rFire . . . SeeInvis . c - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Missiles d - 3 stones Armour a - a +0 robe (worn) Jewellery f - a +6 ring of strength Potions b - a potion of magic e - a potion of mutation {unknown} g - a potion of attraction {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.4 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Passwall Tmut/Erth 0% N/A 26% 2 c - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 2% 2d4 19% 1 Dazzling Flash Conj/Hex 18% N/A 22% 3 Stone Arrow Conj/Erth 18% 3d8 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Memorise Passwall, consuming 2 spell levels and leaving 2? Okay, then. This spell is extremely dangerous to cast! Memorise Passwall, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Memorise Searing Ray, consuming 2 spell levels and leaving 0? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. g - a viscous blue potion Found a scroll labelled SASTRU ISKA. You open the door. There is an open door here. A worm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (92% to hit) The searing ray hits the worm. The worm is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 92% to hit) The searing ray hits the worm. The worm is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the worm. The worm is severely wounded. The worm bites you! You hit the worm but do no damage. The worm is heavily wounded. The worm bites you! You die... # #..........# . #####'###### ....###.#########... .................... .#####.#####.####### #..# #.# ## .. #.# #.#.# #..@# ##.w# #..# #..# ##.. #.# #.# #.# You could see a worm. Vanquished Creatures 2 ball pythons A giant cockroach (D:1) 2 hobgoblins (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xzavis the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 123 | D:1 | Reached XP level 2. HP: 10/19 MP: 3/5 177 | D:2 | Learned a level 2 spell: Passwall 180 | D:2 | Learned a level 2 spell: Searing Ray 207 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_loops_corners, ebering_ecumenical_altar_sacrificial D:2: layout_basic, grunt_ministairs_5, minmay_split_cup_large Action || total -------------------------++------- Melee: Club || 16 Cast: Magic Dart || 4 Searing Ray || 2 Stab: Sleeping || 1 Armor: Robe || 7 Dodge: Dodged || 7