Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 5013701616846393317 13363 xxadam the Fighter (level 11, -4/101 HPs) Began as a Purple Draconian Conjurer on Aug 9, 2021. Was a Priest of Makhleb. Succumbed to a black mamba's poison ... on level 2 of the Lair of Beasts. The game lasted 01:16:17 (17692 turns). xxadam the Fighter (Purple Draconian Conjurer) Turns: 17692, Time: 01:16:17 Health: -4/101 AC: 14 Str: 16 XL: 11 Next: 74% Magic: 0/25 EV: 12 Int: 28 God: Makhleb [***...] Gold: 216 SH: 5 Dex: 10 Spells: 11/30 levels left rFire . . . SeeInvis . a - +2 short sword (drain) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect + (helmet restricted) rElec . Harm . W - +1 cloak {Stlth+} rCorr . Rampage . (no gloves) Will +.... v - +0 pair of boots of the Apothecary {Str+7} Stlth +++....... S - amulet of reflection HPRegen 0.26/turn E - +4 ring of protection MPRegen 0.19/turn r - +6 ring of intelligence @: lethally poisoned (-4 -> -38), very slightly contaminated A: breathe power, AC +7, unfitting armour, cold-blooded a: Breathe Dispelling Energy, Renounce Religion, Minor Destruction, Lesser Servant of Makhleb You were on level 2 of the Lair of Beasts. You worshipped Makhleb. Makhleb was most pleased with you. You visited 3 branches of the dungeon, and saw 14 of its levels. You collected 663 gold pieces. You spent 447 gold pieces at shops. Inventory: Hand Weapons a - a +2 short sword of draining (weapon) c - a +0 dagger w - a +0 hunting sling z - a +1 dagger of pain A - the +6 dagger "Kahyna" {flame, Contam Dex+6} (You found it on level 5 of the Dungeon) It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+6). Contam: It causes magical contamination when unequipped. X - a +2 short sword of freezing Z - the +1 spear of Quick Death {flame, rElec Str+4 Int-2 Dex+6} (You found it on level 4 of the Dungeon) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). Int: It affects your intelligence (-2). Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. Missiles j - 503 stones k - 5 boomerangs L - 45 poisoned darts T - 2 throwing nets Armour v - the +0 pair of boots of the Apothecary (worn) {Str+7} (You found it on level 5 of the Dungeon) Str: It affects your strength (+7). V - a +0 kite shield W - a +1 cloak of stealth (worn) Magical Staves b - a staff of earth M - a staff of air Jewellery l - a ring of protection from cold r - a +6 ring of intelligence (right hand) s - a +6 ring of strength E - a +4 ring of protection (left hand) K - a ring of positive energy S - an amulet of reflection (around neck) Wands q - a wand of polymorph (31) B - a wand of paralysis (11) C - a wand of digging (5) H - a wand of mindburst (23) J - a wand of iceblast (4) Q - a wand of flame (16) Scrolls d - 3 scrolls of vulnerability {unknown} g - 3 scrolls of fog {unknown} i - 2 scrolls of enchant armour {unknown} m - 5 scrolls of teleportation {unknown} n - 2 scrolls of immolation {unknown} y - 4 scrolls of blinking {unknown} D - 3 scrolls of magic mapping {unknown} F - a scroll of holy word {unknown} G - a scroll of acquirement {unknown} I - a scroll of silence {unknown} R - a scroll of enchant weapon {unknown} U - a scroll of amnesia {unknown} Y - a scroll of identify Potions e - 5 potions of curing f - 2 potions of degeneration h - 2 potions of brilliance o - 3 potions of haste p - 2 potions of berserk rage {unknown} t - 2 potions of lignification u - 2 potions of heal wounds x - a potion of might N - 2 potions of attraction O - a potion of magic {unknown} P - a potion of flight {unknown} Skills: - Level 10.7 Fighting + Level 3.9 Short Blades - Level 3.9 Dodging - Level 1.7 Stealth + Level 2.3 Shields - Level 10.0 Spellcasting - Level 10.0 Conjurations + Level 4.9 Necromancy + Level 4.8 Earth Magic - Level 4.0 Poison Magic You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 3d7 1% 2 c - Mephitic Cloud Conj/Pois/Air 40% N/A 1% 3 d - Iskenderun's Mystic Conj/Tloc 42% 2d10 4% 4 e - Borgnjor's Vile Clut Necr/Erth 20% N/A 16% 5 f - Animate Dead Necr 20% N/A 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 20% N/A 1% 2 Dazzling Flash Conj/Hex 84% N/A 1% 3 Fulminant Prism Conj/Hex 21% 3d13 4% 4 Spider Form Tmut/Pois 12% N/A 5% 3 Ensorcelled Hibernation Hex/Ice 28% N/A 6% 2 Wereblood Tmut 14% N/A 6% 2 Ignite Poison Fire/Tmut/Pois 21% N/A 7% 3 Frozen Ramparts Ice 28% 1d4 12% 3 Bolt of Magma Conj/Fire/Erth 20% 4d10 14% 5 Ice Form Ice/Tmut 14% N/A 36% 4 Summon Ice Beast Ice/Summ 14% N/A 36% 4 Death Channel Necr 20% N/A 63% 6 Shadow Creatures Summ N/A N/A 99% 6 Summon Hydra Summ 7% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:6 Lair (2/6) D:9 Orc (0/2) D:10 Swamp: Lair:2-4 Shoals: Lair:2-4 Snake: Lair:2-4 Spider: Lair:2-4 Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:1 [ D:11 [[ Annotations: D:7 2 transporters, Setanta's ghost, amateur GrFi D:10 Erolcha Lair:1 3 runed translucent doors, MoonlitKnight's ghost, journeyman GrEE Innate Abilities, Weirdness & Mutations You can breathe bolts of dispelling energy. Your rich purple scales are hard. (AC +7) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black mamba Aim: a black mamba (moderately wounded, constricted by zombie hands, 98% to hit) The searing ray hits the black mamba. The black mamba is moderately wounded. (Press . to maintain the ray.) The zombie hands constrict the black mamba. You feel sick. The black mamba struggles to escape constriction. The black mamba escapes! The searing ray hits the black mamba. The black mamba is severely wounded. You feel sick. The black mamba bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the black mamba! The black mamba is almost dead. You feel sick. The black mamba bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The black mamba poisons you! You block the black mamba's attack. The searing ray misses the black mamba. You finish channeling your searing ray. You feel very sick. The black mamba closely misses you. The black mamba barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black mamba Aim: a black mamba (almost dead, 72% to hit) The searing ray hits the black mamba. The black mamba is almost dead. (Press . to maintain the ray.) You feel very sick. The black mamba bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The black mamba poisons you! The black mamba bites you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. You die... #. .. ...### ..... ## #.#..##..... .##.##.........# ...............# ............?..#. #.((...)......... ...P.(.S.......#. #.#####@......... #............ ##.