Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 12820813916820544577 469 vogonpoet the Destroyer (level 7, -1/36 HPs) Began as a Tengu Conjurer on Feb 9, 2022. Was an Initiate of Vehumet. Slain by an orc warrior (19 damage) ... on level 5 of the Dungeon. The game lasted 00:12:30 (4288 turns). vogonpoet the Destroyer (Tengu Conjurer) Turns: 4288, Time: 00:12:31 Health: -1/36 AC: 6 Str: 6 XL: 7 Next: 9% Magic: 4/13 EV: 14 Int: 20 God: Vehumet [......] Gold: 301 SH: 0 Dex: 13 Spells: 3/13 levels left rFire . . . SeeInvis + m - +4 short sword (elec) rCold + . . Faith . (no shield) rNeg + . . Spirit . q - +1 robe {rC+} rPois + Reflect . (helmet restricted) rElec . Harm . F - +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.12/turn j - ring of see invisible MPRegen 0.13/turn (no ring) @: flying quickly and evasively, quick A: beak, talons 3, nimble flight a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 301 gold pieces. Inventory: Hand Weapons d - a +0 dagger m - a +4 short sword of electrocution (weapon) t - a +2 dagger of venom D - a +2 war axe of flaming Missiles l - 28 arrows A - 2 poisoned darts (quivered) E - 17 bolts Armour a - a +0 robe k - a +0 leather armour q - a +1 robe of cold resistance (worn) F - the +2 ratskin cloak (worn) {*Rats rPois rN+ Str-1 Int-1 Dex+1} (You found it on level 4 of the Dungeon) When the wearer is hurt, rats may emerge from it to assist them. Str: It affects your strength (-1). Int: It affects your intelligence (-1). Dex: It affects your dexterity (+1). rPois: It protects you from poison. rN: It protects you from negative energy. Jewellery j - a ring of see invisible (left hand) o - a ring of fire Scrolls b - 2 scrolls of summoning {unknown} e - 3 scrolls of identify {unknown} f - a scroll of enchant weapon {unknown} i - 2 scrolls of enchant armour {unknown} n - a scroll of amnesia {unknown} s - a scroll of noise {unknown} u - 3 scrolls of fog {unknown} w - 2 scrolls of teleportation {unknown} x - 2 scrolls of fear {unknown} y - a scroll of vulnerability {unknown} C - 2 scrolls of immolation {unknown} Potions c - 2 potions of heal wounds {unknown} g - 2 potions of cancellation {unknown} h - 2 potions of degeneration {unknown} p - a potion of curing {unknown} r - a potion of magic {unknown} v - a potion of flight {unknown} z - a potion of might {unknown} B - a potion of haste {unknown} Skills: - Level 2.1 Dodging + Level 3.3 Stealth - Level 3.9 Spellcasting - Level 9.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Dazzling Flash Conj/Hex 44% N/A 6% 3 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 21% 2 Passwall Tmut/Erth 2% N/A 21% 2 Swiftness Air 3% N/A 36% 3 Fulminant Prism Conj/Hex 11% 3d9 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Dithmenos Elyvilon Gozag Hepliaklqana Makhleb Ru Uskayaw Vehumet Zin Annotations: D:3 2 runed translucent doors, Raspi's ghost, amateur KoBr Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin skeleton Aim: a water moccasin skeleton (87% to hit) The searing ray hits the water moccasin skeleton! The water moccasin skeleton is moderately damaged. The searing ray hits the orc warrior! The orc warrior is moderately wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin skeleton. The water moccasin skeleton is heavily damaged. The searing ray hits the orc warrior. The orc warrior is moderately wounded. The water moccasin skeleton bites you. The searing ray hits the orc warrior! The orc warrior is severely wounded. The searing ray misses the water moccasin skeleton. The searing ray hits the orc warrior. The orc warrior is severely wounded. The searing ray hits the water moccasin skeleton! The water moccasin skeleton is severely damaged. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour (severely wounded, 82% to hit) The searing ray misses the orc warrior. (Press . to maintain the ray.) The orc warrior hits you with a +0 war axe! A hell rat scurries out from under your cloak. The searing ray hits the orc warrior but does no damage. The orc warrior is severely wounded. The orc warrior barely misses you. The orc warrior misses your hell rat. Your hell rat completely misses the orc warrior. The searing ray hits the orc warrior but does no damage. The orc warrior is severely wounded. The orc warrior hits you with a +0 war axe!! Ouch! That really hurt! You die... #### ..######## # ###.##.....##### #.#....#.##......# #.#.>..#.##......# #....#.#........[# +..@r....#†......# ####o###.#.......# ..Z..#.#.####### .#.##.#.#.# .. #....#)#.# . .) #...#.# ##########.# .......<...# ############ You could see an orc warrior (ally target), a water moccasin skeleton and a friendly hell rat. Vanquished Creatures Sigmund (D:3) A scorpion (D:4) A hound (D:4) A jelly (D:4) Terence (D:2) An orc wizard (D:5) A howler monkey skeleton (D:5) 5 adders An ufetubus (D:4) A worm (D:2) 2 dart slugs 2 orcs 8 ball pythons 2 endoplasms 4 giant cockroaches 5 goblins 8 hobgoblins 3 jackals (D:1) 6 kobolds 7 quokkas 7 bats 2 frilled lizards (D:1) 4 rats 74 creatures vanquished. Vanquished Creatures (others) 2 fungi (D:2) 3 plants (D:2) 5 creatures vanquished. Grand Total: 79 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vogonpoet the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 279 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 282 | D:1 | Learned a level 2 spell: Searing Ray 393 | D:1 | Reached skill level 6 in Conjurations 411 | D:1 | You fall into a shaft and drop 1 floor! 988 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/7 1255 | D:2 | Learned a level 3 spell: Dazzling Flash 1491 | D:2 | Reached XP level 4. HP: 24/24 MP: 2/8 1572 | D:2 | Found a glowing silver altar of Zin. 1581 | D:2 | Reached skill level 7 in Conjurations 1714 | D:2 | Noticed Terence 1782 | D:2 | HP: 1/24 [Terence (5)] 1783 | D:2 | Killed Terence 2572 | D:2 | Found a faded altar of an unknown god. 2709 | D:3 | Found a large runed translucent door. 2709 | D:3 | Found a large runed translucent door. 2711 | D:3 | Noticed Raspi's ghost (amateur KoBr) 2836 | D:3 | Noticed Sigmund 2841 | D:3 | Killed Sigmund 2842 | D:3 | Reached skill level 8 in Conjurations 2842 | D:3 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 2842 | D:3 | Reached XP level 5. HP: 28/28 MP: 4/11 2842 | D:3 | Reached XP level 6. HP: 32/32 MP: 4/12 3250 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3641 | D:4 | Reached skill level 9 in Conjurations 3835 | D:4 | Found a staircase to the Ecumenical Temple. 3850 | Temple | Entered the Ecumenical Temple 3965 | Temple | Became a worshipper of Vehumet 4010 | D:4 | Found a sacrificial altar of Ru. 4048 | D:4 | Found the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 | Dex+1} 4192 | D:5 | Entered Level 5 of the Dungeon 4203 | D:5 | Reached XP level 7. HP: 36/36 MP: 13/13 4288 | D:5 | Slain by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_loops_ring, serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_corner_a, co_window_cross_2, co_window_corner_b, co_window_paths_c, co_window_sun D:2: layout_basic, shapermc_ecumenical_altar_hornbeckon, basic_altar, grunt_decor_fettered, hex_medium, uniq_terence D:3: layout_loops_ring, ebering_ghost_disaster_area, grunt_ministairs_14, corner_web_ring, uniq_sigmund D:4: layout_basic, nicolae_ru_the_path_less_chosen, minmay_temple_entry_mini_moons, kennysheep_generic_room_12 D:5: layout_basic, mainiacjoe_overflow_brackets Temple: oiseaux_autumnal_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 6 8 9 | 9.0 Spellcasting | 3 | 3.9 Stealth | 3 | 3.3 Dodging | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 2 | | || 2 Short sword | | 45 | 8 || 53 Kick | | 9 | 3 || 12 Peck | | 4 | 2 || 6 Cast: Magic Dart | 46 | 33 | 1 || 80 Searing Ray | 1 | 5 | 2 || 8 Stab: Sleeping | 2 | 7 | || 9 Distracted | | 1 | || 1 Armor: Leather armour | | 6 | || 6 Robe | | 5 | 2 || 7 Dodge: Dodged | 1 | 26 | 3 || 30