Dungeon Crawl Stone Soup version 0.31.0-7-gf635a9b802 (webtiles) character file. Game seed: 7125044640223704475 1482 vival the Conjurer (level 8, -9/51 (58) HPs) Began as a Human Conjurer on Jan 19, 2024. Was a Follower of Vehumet. Mangled by a wight ... wielding a +1 dire flail of draining (17 damage) ... on level 6 of the Dungeon on Jan 23, 2024. The game lasted 00:28:22 (7556 turns). vival the Conjurer (Human Conjurer) Turns: 7556, Time: 00:28:24 HP: -9/51 (58) AC: 2 Str: 7 XL: 8 Next: 79% MP: 5/16 EV: 12 Int: 21 God: Vehumet [*.....] Gold: 283 SH: 0 Dex: 12 Spells: 15/18 levels left rFire + . . z - +1 war axe (venom) rCold . . . (no shield) rNeg . . . y - +0 robe {Will+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ o - ring of protection from fire HPRegen 0.28/turn (no ring) MPRegen 0.15/turn %: no passive effects @: heavily drained A: explore regen a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 283 gold pieces. Inventory: Hand Weapons r - a +3 short sword s - a +0 war axe u - a +6 club z - a +1 war axe of venom (weapon) Armour p - a +0 leather armour y - a +0 robe of willpower (worn) Jewellery o - a ring of protection from fire (left hand) A - the ring "Juprosa" {+Blink Str+3 Int-5 Dex+6} (You found it on level 6 of the Dungeon) [ring of dexterity] Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). +Blink: It lets you blink. Scrolls b - a scroll of poison {unknown} e - 3 scrolls of teleportation g - a scroll of blinking {unknown} j - 3 scrolls of immolation l - 2 scrolls of fog m - 2 scrolls of enchant weapon q - 2 scrolls of amnesia t - 2 scrolls of revelation {unknown} v - a scroll of noise x - a scroll of enchant armour {unknown} B - a scroll of torment {unknown} C - a scroll of identify Potions a - a potion of heal wounds {unknown} c - a potion of brilliance {unknown} d - a potion of mutation {unknown} f - a potion of degeneration {unknown} h - a potion of lignification {unknown} i - a potion of enlightenment {unknown} k - a potion of invisibility {unknown} n - a potion of might {unknown} w - a potion of berserk rage {unknown} Skills: * Level 3.4 Fighting * Level 3.2 Armour + Level 2.8 Dodging + Level 3.9 Stealth * Level 5.6 Spellcasting * Level 7.3 Conjurations + Level 0.1 Evocations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 11% 1 Sting Conj/Alch 84% 1d8 2% 1 Momentum Strike Conj/Tloc 42% 3d9 3% 2 Blink Tloc 10% N/A 16% 2 Lesser Beckoning Tloc 10% N/A 16% 2 Mercury Vapours Alch/Air 10% N/A 16% 2 Fulminant Prism Conj/Alch 10% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 22% 4 Tukima's Dance Hex 5% N/A 30% 3 Ignite Poison Fire/Alch 5% N/A 71% 4 Olgreb's Toxic Radiance Alch 5% N/A 71% 4 Passage of Golubria Tloc 5% N/A 71% 4 Sticky Flame Fire/Alch 5% 2d4 71% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 96% 5 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Hepliaklqana Kikubaaqudgha Okawaru Qazlal Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Zin Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The searing ray hits the wight but does no damage. (Press . to maintain the ray.) A wight comes into view. It is wielding a +3 short sword. The searing ray misses the wight. The searing ray hits the wight. The wight is moderately damaged. The searing ray misses the wight. The wight hits you with a +2 dire flail! A wight comes into view. It is wielding a +2 dire flail. The searing ray misses the wight. The searing ray hits the wight. The wight is moderately damaged. The searing ray hits the wight. The wight is lightly damaged. You finish channelling your searing ray. The searing ray hits the wight. The wight is heavily damaged. (Press . to maintain the ray.) The wight hits you with a +2 dire flail! You feel drained. The searing ray hits the wight. The wight is severely damaged. The wight barely misses you. The searing ray hits the wight. You destroy the wight! Vehumet accepts your kill. The wight hits you with a +1 dire flail of draining. You feel drained. x2 The searing ray hits the wight. The wight is heavily damaged. You finish channelling your searing ray. The wight hits you with a +1 dire flail of draining. You feel drained. The wight closely misses you. The searing ray hits the wight. The wight is heavily damaged. (Press . to maintain the ray.) The wight hits you with a +2 dire flail!! You feel drained. * * * LOW HITPOINT WARNING * * * The wight hits you with a +1 dire flail of draining! You die... ....#.## ##.## .......# #.# #.###..# #.# #..##..# ##'## ##.##..# ##...## ##.##..###.....## .......##.......## .......#........z####... .......'........@z...... #...####........z####.#. ##.## ##.......## ...# ##.....## #### ##...## # ##'## # #.# # #.####### # ##........ You could see 3 wights. Vanquished Creatures The ghost of Galthrax the Conjurer, an amateur GnCj of Sif Muna (D:5) A water moccasin (D:6) 2 ice beasts A black bear (D:5) A phantom (D:6) A centaur (D:6) Blork the orc (D:4) 3 scorpions A wight (D:6) A jelly (D:6) A bombardier beetle (D:4) A sleepcap (D:6) Jessica (D:3) 2 iguanas 5 orc wizards 9 adders A white imp (D:6) 2 ufetubi (D:6) A dart slug (D:1) A ribbon worm (D:5) 16 orcs 11 ball pythons 6 endoplasms 2 giant cockroaches (D:2) 4 goblins 7 hobgoblins 6 jackals 2 quokkas (D:1) 2 bats 2 frilled lizards 7 kobolds 3 rats 105 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vival the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 193 | D:1 | Reached XP level 2. HP: 12/19 MP: 0/5 747 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 750 | D:1 | Learned a level 2 spell: Searing Ray 1632 | D:2 | Reached skill level 1 in Fighting 2103 | D:2 | Reached skill level 5 in Conjurations 2103 | D:2 | Reached XP level 4. HP: 32/32 MP: 3/7 3590 | D:3 | Noticed Jessica 3632 | D:3 | Killed Jessica 3822 | D:4 | Found a staircase to the Ecumenical Temple. 3831 | Temple | Entered the Ecumenical Temple 3854 | Temple | Became a worshipper of Vehumet 4000 | D:4 | Reached XP level 5. HP: 37/37 MP: 3/9 4127 | D:4 | Reached skill level 1 in Armour 4217 | D:4 | Reached XP level 6. HP: 18/43 MP: 2/10 4435 | D:4 | Noticed Blork the orc 4789 | D:4 | Killed Blork the orc 5017 | D:4 | Upgraded the game from 0.31.0 to 0.31.0-7-gf635a9b802 5133 | D:5 | Entered Level 5 of the Dungeon 5276 | D:5 | Reached * piety under Vehumet 5276 | D:5 | Offered knowledge of Freeze by Vehumet. 5375 | D:5 | Reached XP level 7. HP: 51/51 MP: 5/12 5411 | D:5 | Reached skill level 6 in Conjurations 5887 | D:5 | Found a stormy altar of Qazlal. 5966 | D:5 | Found a runed translucent door. 5966 | D:5 | Noticed Galthrax's ghost (amateur GnCj) 6177 | D:5 | Killed Galthrax's ghost 6178 | D:5 | Reached XP level 8. HP: 6/58 MP: 0/15 6699 | D:6 | Reached skill level 5 in Spellcasting 6912 | D:6 | Identified the ring "Juprosa" {+Blink Str+3 Int-5 Dex+6} 6945 | D:6 | Reached skill level 7 in Conjurations 7556 | D:6 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_sigmund_warning, layout_loops_ring, minmay_door_square D:2: kennysheep_big_flooded_room, layout_basic D:3: layout_basic, uniq_jessica D:4: layout_cave_pools, minmay_temple_entry_large_hall, minmay_tree_intersection, uniq_blork_the_orc D:5: layout_cave_pools, nicolae_qazlal_general_emergency, gammafunk_ghost_grave D:6: layout_loops_corners Temple: oiseaux_autumnal_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 | 3.4 Conjurations | 5 6 7 | 7.3 Armour | 1 2 3 | 3.2 Spellcasting | 3 4 5 | 5.6 Stealth | 3 | 3.9 Dodging | | 2.8 Evocations | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 15 | | || 15 Short sword | | 4 | || 4 Cast: Magic Dart | 70 | 67 | 13 || 150 Searing Ray | | 20 | 34 || 54 Evoke: Wand | | | 1 || 1 Use: Potion | 1 | 1 | 4 || 6 Scroll | | 6 | 1 || 7 Armour: Robe | 10 | 20 | 34 || 64 Dodge: Dodged | 10 | 15 | 31 || 56