Dungeon Crawl Stone Soup version 0.27.1-4-g1640c2035a (console) character file. Game seed: 12291027159031491744 21 unihiutale the Skirmisher (level 3, -1/29 HPs) Began as a Human Wanderer on Nov 11, 2021. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:11 (851 turns). unihiutale the Skirmisher (Human Wanderer) Turns: 851, Time: 00:02:11 Health: -1/29 AC: 6 Str: 13 XL: 3 Next: 5% Magic: 4/4 EV: 11 Int: 11 God: Gold: 38 SH: 0 Dex: 13 Spells: 2/4 levels left rFire . . . SeeInvis . a - +0 shortbow rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . h - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . i - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (-1 -> -13) A: iridescent scales 1, subdued magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles b - 19 arrows (quivered ammo) Armour c - a +0 robe h - a +0 leather armour (worn) i - a +0 cloak (worn) Scrolls d - a scroll of amnesia {unknown} e - a scroll of teleportation {unknown} f - a scroll of enchant armour {unknown} g - a scroll of immolation {unknown} j - a scroll of identify {unknown} Skills: * Level 3.0 Fighting - Level 1.0 Bows + Level 2.3 Armour - Level 1.0 Spellcasting - Level 1.0 Conjurations - Level 1.0 Hexes - Level 2.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 8% 1d3 22% 1 b - Summon Small Mammal Summ 0% N/A 34% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 4% 3d3 34% 2 Dazzling Flash Conj/Hex 4% N/A 58% 3 Call Canine Familiar Summ 0% N/A 73% 3 Fulminant Prism Conj/Hex 1% 3d6 94% 4 Iskenderun's Mystic Bla Conj/Tloc 1% 2d3 96% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) Your spells are a little easier to cast, but a little less powerful. Message History Fire: 24 arrows Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 38% to hit) You shoot an arrow. The arrow misses the adder. You feel sick. The adder bites you. Unknown command. Fire: 23 arrows Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 38% to hit) You shoot an arrow. The arrow hits the adder but does no damage. The adder is severely wounded. You feel sick. You are no longer poisoned. The adder closely misses you. The adder barely misses you. Fire: 22 arrows Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 38% to hit) You shoot an arrow. The arrow completely misses the adder. The adder misses you. Fire: 21 arrows Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 38% to hit) You shoot an arrow. The arrow misses the adder. The adder misses you. The adder bites you. You are poisoned. The adder poisons you! Fire: 20 arrows Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 38% to hit) You shoot an arrow. The arrow misses the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. Your connection to magic feels subdued. Iridescent scales grow over part of your body. You die... .......## #.. ..... #......# !...... #.#..# #..>. ##..### #.@...# #S#(..# ... ......# .((## ##...## ###. ..## . .# # # You could see an adder. Vanquished Creatures 2 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 3 ball pythons A frilled lizard (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | unihiutale the Human Wanderer began the quest for the Orb. 0 | D:1 | unihiutale set off with the following items: a +0 shortbow, | 27 arrows, a +0 robe; and the following spells available to | memorise: Magic Dart, Summon Small Mammal, Searing Ray, | Dazzling Flash, Call Canine Familiar, Fulminant Prism, | Iskenderun's Mystic Blast 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 2 | D:1 | Learned a level 1 spell: Magic Dart 14 | D:1 | Learned a level 1 spell: Summon Small Mammal 109 | D:1 | Reached XP level 2. HP: 23/23 MP: 3/3 750 | D:1 | Reached XP level 3. HP: 28/28 MP: 4/4 845 | D:2 | Reached skill level 3 in Fighting 851 | D:2 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 851 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 851 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic D:2: layout_loops_ring, hellmonk_ecumenical_altar_slurped_away, amcnicky_mini_corridor_feature, serial_park_tiny_1 Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 | 3.0 Bows | | 1.0 Armour | | 2.3 Spellcasting | | 1.0 Conjurations | | 1.0 Hexes | | 1.0 Evocations | | 2.0 Action || total -------------------------++------- Fire: Shortbow || 69 Use: Potion || 1 Armor: Robe || 10 Leather armour || 2 Dodge: Dodged || 32