Dungeon Crawl Stone Soup version 0.27-a0-931-g5a74e75d8f (webtiles) character file. Game seed: 9402746045248487110 4 trm the Conjurer (level 1, -1/11 HPs) Began as an Octopode Conjurer on Apr 10, 2021. Slain by a goblin ... wielding a +0 dagger (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:45 (226 turns). trm the Conjurer (Octopode Conjurer) Turns: 226, Time: 00:00:46 Health: -1/11 AC: 1 Str: 6 XL: 1 Next: 70% Magic: 1/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles a - 43 stones Scrolls b - a scroll of fear {unknown} Potions d - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging * Level 3.2 Stealth - Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (0% to evade) The magic dart hits the frilled lizard. You kill the frilled lizard! Magic restored. HP restored. An endoplasm and a goblin come into view. There are monsters nearby! The endoplasm quivers. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (0% to evade) The magic dart hits the endoplasm but does no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (0% to evade) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. The goblin hits you with a +0 dagger. You die... .. #. # #.### .###... ...... #...### # #..Jg.#.# #..@#.#.# ##......# ##.#.#.#.# #.###..# ##.#.### .#######.#.# ... ..##.##.# ..# #.##.# ## ##.###.##.# You could see an endoplasm and a goblin. Vanquished Creatures 2 ball pythons (D:1) A goblin (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trm the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 226 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_loops_cross, shapermc_ecumenical_altar_starsandcircs, st_stairs_5 Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.2 Dodging | | 2.0 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Dagger || 4 Unarmed || 3 Constrict || 2 Cast: Magic Dart || 3 Stab: Sleeping || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 225 | 219 | 6 | 0 | 190 | 1 | 225.0 | Dungeon | 225 | 219 | 6 | 0 | 190 | 1 | 225.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 225 daAuts