Dungeon Crawl Stone Soup version 0.26.0-10-g1f06aea511 (webtiles) character file. Game seed: 11285268629751764450 35 trm the Conjurer (level 3, 20/24 HPs) Began as a Demonspawn Conjurer on Jan 21, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:01:25 (1377 turns). trm the Conjurer (Demonspawn Conjurer) Turns: 1377, Time: 00:01:26 Health: 20/24 AC: 3 Str: 7 XL: 3 Next: 17% Magic: 1/7 EV: 12 Int: 20 God: Gold: 63 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . b - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: mildly poisoned (20 -> 19) A: demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Scrolls d - a scroll of amnesia {unknown} e - 2 scrolls of teleportation {unknown} f - a scroll of enchant weapon {unknown} Potions g - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 76% 2% 1 b - Searing Ray Conj 38% 4% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 22% 19% 3 Fulminant Prism Conj/Hex 5% 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History The searing ray hits the adder! You kill the adder! The searing ray misses the adder. You feel sick. The searing ray hits the adder. The adder is heavily wounded. You finish channeling your searing ray. The adder barely misses you. You hit the adder but do no damage. The adder is heavily wounded. You feel sick. The adder closely misses you. The adder barely misses you. You hit the adder. The adder is severely wounded. The adder bites you but does no damage. You hit the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..# ##..# ....# # .#.##.. ##....... ####........ #..†........ #<##5###... #.##@# #.##†# #.##.# #<##.# ..##.# ####.# ..# ... You could see a friendly iron imp (summoned). Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 3 bats 2 giant cockroaches (D:1) 3 goblins (D:1) A hobgoblin (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trm the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 361 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 361 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 370 | D:1 | Learned a level 2 spell: Searing Ray 1377 | D:2 | Reached XP level 3. HP: 20/24 MP: 1/7 1377 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic, serial_corexii_hall, corexii_hall_statues_s, corexii_hall_statues_l, corexii_hall_statues_t, chequers_hall_statues_y, chequers_jeans, nrook_mini_vaults D:2: layout_loops_ring, lemuel_round_altar, nicolae_overflow_hidden_temple, st_stairs_5, minmay_rat_gold_closets Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 12 Searing Ray || 7 Armor: Robe || 2 Dodge: Dodged || 3