Dungeon Crawl Stone Soup version 0.26.0-10-g1f06aea511 (webtiles) character file. Game seed: 14097941545496379058 41 trm the Conjurer (level 3, -3/24 HPs) Began as a Demonspawn Conjurer on Jan 21, 2021. Slain by a water moccasin (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:23 (1327 turns). trm the Conjurer (Demonspawn Conjurer) Turns: 1327, Time: 00:02:24 Health: -3/24 AC: 2 Str: 7 XL: 3 Next: 32% Magic: 5/7 EV: 12 Int: 20 God: Gold: 43 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . d - +2 short sword (drain) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (-3 -> -13) A: claws 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons d - a +2 short sword of draining (weapon) Missiles i - 28 sling bullets j - 18 stones Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of remove curse {unknown} f - a scroll of enchant armour {unknown} g - a scroll of identify {unknown} h - a scroll of immolation {unknown} Potions b - 3 potions of resistance {unknown} e - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 84% 2% 1 b - Searing Ray Conj 42% 3% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 24% 17% 3 Fulminant Prism Conj/Hex 6% 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You regenerate a little health from kills. Message History You feel sick. You feel sick. You feel sick. The water moccasin closely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (37% to evade) The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you! You die... #..## #...# #...# #...# #...# #...# ..##.#####...# .............# ##.#.#####@..# .........S...## ##............## $...<..........# ..h............# ...............# ≈..............# ≈..............# ≈#............## You could see a water moccasin. Vanquished Creatures A gnoll (D:1) A leopard gecko (D:1) A ball python (D:1) A giant cockroach (D:2) 6 goblins (D:1) 5 hobgoblins (D:1) 7 bats (D:1) A kobold (D:1) 6 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trm the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 224 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 224 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 340 | D:1 | Learned a level 2 spell: Searing Ray 724 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 724 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/7 1320 | D:2 | Noticed a water moccasin 1327 | D:2 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic D:2: layout_rooms, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_marsh, kennysheep_generic_room_12 Action || total -------------------------++------- Melee: Unarmed || 1 Short sword || 18 Cast: Magic Dart || 18 Searing Ray || 9 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 9