Dungeon Crawl Stone Soup version 0.26-b1-32-g5d43845318 (webtiles) character file. Game seed: 8543524373480149504 97 trm the Conjurer (level 4, 0/33 HPs) Began as a Demonspawn Conjurer on Jan 11, 2021. Slain by Sigmund ... wielding a +0 scythe of holy wrath (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:22 (2182 turns). trm the Conjurer (Demonspawn Conjurer) Turns: 2182, Time: 00:02:22 Health: 0/33 AC: 2 Str: 8 XL: 4 Next: 42% Magic: 4/9 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . SeeInvis . c - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: spiny 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons c - a +0 club (weapon) Missiles b - 19 stones Armour a - a +0 robe (worn) Jewellery d - an uncursed ring of ice Skills: + Level 2.1 Fighting - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.8 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 76% 2% 1 b - Searing Ray Conj 38% 3% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 22% 17% 3 Fulminant Prism Conj/Hex 5% 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are mostly covered in sharp spines. Message History Sigmund flickers and vanishes! You feel less confused. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ooze Aim: an ooze (2% to evade) The searing ray hits the ooze. The ooze is moderately wounded. The searing ray hits something! (Press . to maintain the ray.) The ooze closely misses you. Something hits you! You convulse. The searing ray hits the ooze. The ooze is severely wounded. The searing ray hits something. The ooze is struck by your spines. You kill the ooze! Something hits you! * * * LOW HITPOINT WARNING * * * You convulse. You die... #.##....... #.##.##.###### #.......## #..≈≈≈≈..##### #.≈≈≈≈≈≈$!.... #### ##.≈≈≈≈≈≈.##### #.... ###..≈≈≈≈≈..# #.....#######.....≈≈≈≈..# #.>..<....{.@>#.........##### #.....#######...#.#.........$ #.... ######.............. ###. #........#.#######.. # #.########.# ##....# #.###...... #(..$...^.. #####.....# ##..... There were no monsters in sight! Vanquished Creatures 2 adders 3 gnolls (D:2) An ooze (D:2) A worm (D:2) 2 dart slugs (D:1) A leopard gecko (D:1) A ball python (D:1) 6 giant cockroaches 3 goblins A hobgoblin (D:1) 5 bats 11 frilled lizards 5 kobolds 2 rats (D:1) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trm the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 363 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 363 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 607 | D:1 | Learned a level 2 spell: Searing Ray 641 | D:1 | Reached skill level 1 in Fighting 1338 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/7 1501 | D:1 | Gained mutation: You are mostly covered in sharp spines. | [demonic ancestry] 1501 | D:1 | Reached XP level 4. HP: 20/33 MP: 4/9 2169 | D:2 | Noticed Sigmund 2182 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic D:2: layout_loops_ring, riverfiend_overflow_shadow_ancestor, minmay_lizard_pond, uniq_robin, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.1 Spellcasting | 3 | 3.8 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 21 | || 21 Cast: Magic Dart | 25 | || 25 Searing Ray | 10 | 11 || 21 Armor: Robe | 8 | 1 || 9 Dodge: Dodged | 20 | 4 || 24