Dungeon Crawl Stone Soup version 0.26.1-10-gdfb7c7de75 (webtiles) character file. Game seed: 6991419692844491774 9 sixsigma the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Apr 4, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:36 (455 turns). sixsigma the Conjurer (Demonspawn Conjurer) Turns: 455, Time: 00:00:36 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 1/5 EV: 12 Int: 19 God: Gold: 69 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 69 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} c - a scroll of teleportation {unknown} d - a scroll of remove curse {unknown} Potions e - a potion of curing {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 68% 3% 1 b - Searing Ray Conj 34% 4% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 18% 22% 3 Fulminant Prism Conj/Hex 4% 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering 25 stones (0% to evade) The magic dart hits the kobold. You kill the kobold! A goblin comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (0% to evade) The magic dart hits the goblin. You kill the goblin! Your Dodging skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. .# . .. #######.. ). .### #......# ... ..# #......# #..) #.###.####.# #...!##.##.....#.# #...........#.# ####@##..##.#.# #.##.......# ..##.......# ..###.#.....# # ... #.#.#.#.#.... .... ..#.......... ..... ##..##.#.... ...... ####.....####. #.....#### There were no monsters in sight! Vanquished Creatures 2 bats (D:1) A giant cockroach (D:1) A goblin (D:1) 3 kobolds (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sixsigma the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 452 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 452 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 455 | D:1 | Learned a level 2 spell: Searing Ray 455 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_cross, due_unseen_surprise Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 15 Armor: Robe || 4 Dodge: Dodged || 5