Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 4 shakethe the Conjurer (level 1, 0/10 HPs) Began as a Deep Elf Conjurer on Feb 21, 2018. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (35 turns). shakethe the Conjurer (Deep Elf Conjurer) Turns: 35, Time: 00:00:23 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 58% Magic: 2/6 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Books b - a book of Conjurations Comestibles c - a ration Skills: + Level 2.6 Dodging - Level 2.4 Stealth + Level 3.2 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, shakethe the Deep Elf Conjurer. It is said that the Orb of Zot exists deep within this dungeon. Found a staircase leading out of the dungeon. Sorry, you're not good enough to have a special ability. Unknown command. 2 jackals come into view. Aim: a jackal (resting) The magic dart hits the jackal. You now have 5/6 mp. Aim: a jackal (lightly wounded) The magic dart hits the jackal. You kill the jackal! The jackal barks! A leopard gecko comes into view. You now have 4/6 mp. A goblin comes into view. It is wielding a club. Aim: a jackal The magic dart hits the jackal. The jackal bites you. You take 2 damage, and have 8/10 hp. You now have 4/6 mp. Aim: a jackal The magic dart hits the jackal. The jackal bites you. You take 3 damage, and have 5/10 hp. MASSIVE DAMAGE!! You now have 3/6 mp. Aim: a jackal (severely wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin shouts! The jackal bites you but does no damage. The jackal bites you. You take 1 damage, and have 4/10 hp. You now have 2/6 mp. Aim: a jackal (severely wounded) The magic dart hits the jackal. You kill the jackal! You now have 1/6 mp. Aim: a leopard gecko The magic dart hits the leopard gecko. You now have 0/6 mp. You hit the leopard gecko. The leopard gecko closely misses you. The goblin closely misses you. You hit the leopard gecko. You kill the leopard gecko! The goblin hits you with a club. * * * LOW HITPOINT WARNING * * * You see here a leopard gecko corpse. You take 2 damage, and have 2/10 hp. A goblin comes into view. It is wielding a club. A bat comes into view. The goblin shouts! Found a stone staircase leading down. The goblin barely misses you. Your magical contamination has completely faded away. The goblin hits you with a club. You die... #.# #.# #.# .PP. P.♣.P. #.#..♣..PP♣.P....♣ #.#P.♣.P.♣P♣.P.P♣. #.#.P.♣PP♣PPP.PP.. #.#P.PP.PP♣P.PP.P. #@################ #.g............... #.g.......<....... #.............†... .........###.#........# ####[.?#.# #†#.######## ##..#.# ..#.# ...>....$.#.# .#####.......# You could see 2 goblins. Vanquished Creatures A leopard gecko (D:1) 2 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shakethe the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 20 | D:1 | HP: 2/10 [goblin/club (2)] 35 | D:1 | Slain by a goblin Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 6 Armor: Robe || 1 Dodge: Dodged || 3 Vault maps used: D:1: minmay_arrival_arboretum_small Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 2.9 | 35.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 2.9 | 35.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 +-------+-------+-------+-------+-------+----------------------