Dungeon Crawl Stone Soup version 0.26-a0-466-g989023bd0d (webtiles) character file. Game seed: 15562546463507544872 0 seren the Grave Robber (level 1, 13/13 HPs) Began as a Mummy Necromancer on Aug 8, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:40 (0 turns). seren the Grave Robber (Mummy Necromancer) Turns: 0, Time: 00:00:41 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 1.5 Dodging + Level 1.5 Stealth + Level 2.6 Spellcasting + Level 4.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Pain Necr ##.. 4% 1 Your spell library contained the following spells: Spells Type Power Failure Level Animate Skeleton Necr ##.... 4% 1 Vampiric Draining Necr ##........ 13% 3 Animate Dead Necr ##........ 38% 4 Agony Necr ##...... 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You pick up a book of Necromancy and begin reading... You add the spells Pain, Animate Skeleton, Vampiric Draining, Animate Dead and Agony to your library. Welcome, seren the Mummy Necromancer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 4 gold pieces and a whip. Found a staircase leading out of the dungeon. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...# ...# ...# ...# ...# .#######...# .........$.# .......@...# ###........# #...##...# #... ...# .... ...# ..).. ...# #### #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | seren the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_rooms, ebering_dispersal_statue_hall, nicolae_ashenzari_panopticon Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+