Dungeon Crawl Stone Soup version 0.26-b1-32-g5d43845318 (webtiles) character file. Game seed: 12270977382501427505 28 sentinel the Conjurer (level 3, 24/28 HPs) Began as a Demonspawn Conjurer on Jan 11, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:00:50 (1528 turns). sentinel the Conjurer (Demonspawn Conjurer) Turns: 1528, Time: 00:00:50 Health: 24/28 AC: 5 Str: 7 XL: 3 Next: 0% Magic: 2/6 EV: 11 Int: 20 God: Gold: 41 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . SeeInvis . b - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +2 leather armour {rPois} rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: thin skeletal structure 1, demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe e - a +2 leather armour of poison resistance (worn) Jewellery c - an uncursed amulet of the acrobat {unknown} i - a cursed -4 ring of evasion {unknown} Scrolls d - 2 scrolls of identify {unknown} f - a scroll of amnesia {unknown} g - a scroll of blinking {unknown} h - a scroll of remove curse {unknown} Skills: + Level 2.7 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 72% 4% 1 b - Searing Ray Conj 36% 7% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 20% 30% 3 Fulminant Prism Conj/Hex 5% 71% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth) A weak demonic guardian rushes to your aid. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club; a hobgoblin corpse g - a scroll labelled BEILICV PEKLI A giant cockroach comes into view. But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the giant cockroach. The magic dart hits the giant cockroach. You kill the giant cockroach! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an escape hatch in the floor. You see here a rat corpse. Found a stone staircase leading down. A goblin comes into view. But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the goblin. The goblin shouts! The magic dart hits the goblin. The goblin hits you but does no damage. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin hits you but does no damage. The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Your magical contamination has completely faded away. You open the door. A hobgoblin comes into view. There is an open door here. But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the hobgoblin. The magic dart hits the hobgoblin. The hobgoblin hits you. The magic dart hits the hobgoblin but does no damage. The hobgoblin hits you. The magic dart hits the hobgoblin but does no damage. The hobgoblin hits you. The magic dart hits the hobgoblin. You kill the hobgoblin! You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. A kobold comes into view. But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 33 gold pieces (gained 3). h - a scroll labelled XAICRI QINWAWU Found a short sword. You now have 34 gold pieces (gained 1). Found a stone staircase leading down. i - a notched cabochon ring You now have 41 gold pieces (gained 7). A bat comes into view. But you're not safe! But you're not safe! The magic dart hits the bat. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. The bat hits you. Your memorisation is interrupted. The bat hits you but does no damage. The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. (D) Dungeon Where to? (? - help) There is an open door here. There is a stone staircase leading down here. You climb downwards. A goblin comes into view. It is wielding a +0 club. The goblin shouts! Found an escape hatch in the floor and an escape hatch in the ceiling. There is a stone staircase leading up here. But you're not safe! But you're not safe! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the goblin. A bat comes into view. The goblin hits you with a +0 club. The magic dart hits the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. ### #.# ..# #.# #b#### ###....# #......# #..@)..# #....>....# ...##.#....# # #....#### ... #.# .##. ..# . . #.. ## #<# You could see a bat. Vanquished Creatures A dart slug (D:1) 3 giant cockroaches (D:1) 4 goblins 5 hobgoblins (D:1) A ball python (D:1) 5 bats (D:1) 2 kobolds (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sentinel the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 195 | D:1 | Reached skill level 1 in Fighting 379 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth) [demonic ancestry] 379 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 1183 | D:1 | Learned a level 2 spell: Searing Ray 1528 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1528 | D:2 | Reached XP level 3. HP: 24/28 MP: 2/6 1528 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_basic, minmay_quantized D:2: minmay_angry_zag, layout_basic, tgw_xom Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.7 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 8 Short sword || 3 Cast: Magic Dart || 45 Armor: Robe || 2 Leather armour || 4 Dodge: Dodged || 7