Dungeon Crawl Stone Soup version 0.25.0-11-g1f837a76a1 (webtiles) character file. Game seed: 10064000887367812155 88 sentinel the Skirmisher (level 4, -1/38 HPs) Began as a Hill Orc Air Elementalist on June 26, 2020. Slain by a river rat (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:47 (2136 turns). sentinel the Skirmisher (Hill Orc Air Elementalist) Turns: 2136, Time: 00:03:48 Health: -1/38 AC: 3 Str: 17 XL: 4 Next: 53% Magic: 1/6 EV: 12 Int: 15 God: Gold: 168 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . j - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . n - +0 helmet (curse) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.12/turn s - +6 ring of strength MPRegen 0.10/turn o - ring of wizardry @: very slow A: no striking features a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 168 gold pieces. Inventory: Hand Weapons f - a +0 club g - a +0 hunting sling j - a +0 hand axe (weapon) Missiles d - 120 stones (quivered) r - a throwing net Armour a - a +0 robe (worn) i - a +0 scale mail n - a cursed +0 helmet (worn) Jewellery o - a ring of wizardry (right hand) s - a +6 ring of strength (left hand) Scrolls b - 3 scrolls of remove curse {unknown} c - 4 scrolls of identify {unknown} h - a scroll of amnesia {unknown} l - 2 scrolls of teleportation {unknown} m - a scroll of random uselessness {unknown} p - a scroll of fog {unknown} q - a scroll of enchant weapon {unknown} Potions k - a potion of curing {unknown} t - a potion of invisibility {unknown} u - a potion of degeneration {unknown} v - a potion of cancellation {unknown} Comestibles e - 3 rations w - a chunk of flesh Skills: + Level 3.5 Fighting * Level 3.3 Axes - Level 1.5 Dodging - Level 1.5 Stealth - Level 1.5 Spellcasting - Level 1.0 Conjurations - Level 2.4 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 4% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Swiftness Chrm/Air #....... 9% 2 ###.... Static Discharge Conj/Air #....... 14% 3 ####... Airstrike Air #......... 32% 4 #####.. Lightning Bolt Conj/Air #......... 75% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Jessica Message History The rat misses you. Firing (i - inventory. (/) - cycle) d - 130 stones (quivered) Aim: a rat (moderately wounded) You shoot a stone. The stone hits the rat. You kill the rat! Firing (i - inventory. (/) - cycle) d - 129 stones (quivered) Aim: a worm You shoot a stone. The stone hits the worm. Aim: a worm (lightly wounded) The zap hits the worm. You hear an angry hiss. An adder comes into view. Aim: an adder The zap hits the adder. The zap misses the adder. x2; The adder bites you. The zap hits the adder. The zap misses the adder. The adder misses you. The zap misses the adder. The zap hits the adder. The adder closely misses you. The adder bites you. The zap hits the adder. x2 You kill the adder! Your Axes skill increases to level 3! Firing (i - inventory. (/) - cycle) d - 128 stones (quivered) Aim: a worm You shoot a stone. The stone hits the worm. Firing (i - inventory. (/) - cycle) d - 127 stones (quivered) Aim: a worm (moderately wounded) You shoot a stone. The stone hits the worm. You hear a splash. Firing (i - inventory. (/) - cycle) d - 126 stones (quivered) Aim: a worm (moderately wounded) You shoot a stone. The stone barely misses the worm. Firing (i - inventory. (/) - cycle) d - 125 stones (quivered) Aim: a worm (moderately wounded) You shoot a stone. The stone hits the worm. Firing (i - inventory. (/) - cycle) d - 124 stones (quivered) Aim: a worm (severely wounded) You shoot a stone. The stone hits the worm. Firing (i - inventory. (/) - cycle) d - 123 stones (quivered) Aim: a worm (severely wounded) You shoot a stone. The stone hits the worm but does no damage. Firing (i - inventory. (/) - cycle) d - 122 stones (quivered) Aim: a worm (severely wounded) You shoot a stone. The stone hits the worm. The worm bites you! You hear the slow rusting of a drain. Firing (i - inventory. (/) - cycle) d - 121 stones (quivered) Aim: a worm (almost dead) You shoot a stone. The stone hits the worm. You kill the worm! You are feeling hungry. d - 121 stones (gained 1) d - 122 stones (gained 1) You see here an adder corpse. You butcher the adder corpse. w - 2 chunks of flesh You see here an adder skeleton. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. Unknown command. d - 123 stones (gained 1) d - 125 stones (gained 2) You enter the shallow water. Moving in this stuff is going to be slow. A river rat comes into view. You see here a stone. Firing (i - inventory. (/) - cycle) d - 125 stones (quivered) Aim: a river rat You shoot a stone. The stone closely misses the river rat. You hear a splash. Firing (i - inventory. (/) - cycle) d - 124 stones (quivered) Aim: a river rat You shoot a stone. The stone barely misses the river rat. You hear a splash. Firing (i - inventory. (/) - cycle) d - 123 stones (quivered) Aim: a river rat You shoot a stone. The stone completely misses the river rat. You hear a splash. The river rat bites you! Firing (i - inventory. (/) - cycle) d - 122 stones (quivered) Aim: a river rat You shoot a stone. The stone barely misses the river rat. You hear a splash. The river rat bites you. Firing (i - inventory. (/) - cycle) d - 121 stones (quivered) Aim: a river rat You shoot a stone. The stone hits the river rat. You hear a splash. The river rat closely misses you. Firing (i - inventory. (/) - cycle) d - 120 stones (quivered) Aim: a river rat (severely wounded) You shoot a stone. The stone closely misses the river rat. You hear a splash. The river rat completely misses you. The river rat barely misses you. Aim: a river rat (severely wounded) The zap misses the river rat. The river rat barely misses you. Aim: a river rat (severely wounded) The zap hits the river rat. The river rat barely misses you. Aim: a river rat (almost dead) The zap hits the river rat. You kill the river rat! d - 120 stones (gained 1) You start resting. You hear the rusting of a drain. You start resting. You hear the rusting of a drain. Found a stone staircase leading up. Okay, then. Unknown command. Okay, then. A rat comes into view. The rat moves out of view. A rat and a river rat come into view. The rat bites you but does no damage. The rat closely misses you. The zap hits the river rat. The zap hits the rat. The rat bites you but does no damage. A worm comes into view. Aim: a worm The zap hits the river rat. The zap misses the rat. The zap hits the worm. The rat misses you. Aim: a worm (moderately wounded) The zap hits the river rat. The zap hits the rat. You kill the rat! The zap hits the worm. The rat closely misses you. The river rat bites you but does no damage. Aim: a worm (heavily wounded) The zap misses the river rat. The zap hits the worm. The rat bites you. The river rat bites you. Aim: a worm (severely wounded) The zap hits the river rat but does no damage. The zap misses the worm. The rat splashes around in the water. The river rat bites you! Aim: a worm (severely wounded) The zap hits the river rat. The zap hits the worm. The rat barely misses you. The river rat closely misses you. Firing (i - inventory. (/) - cycle) d - 120 stones (quivered) Aim: a worm (severely wounded) Okay, then. j - a +0 hand axe (weapon) The rat closely misses you. You barely miss the river rat. You hit the rat. You kill the rat! The river rat bites you! * * * LOW HITPOINT WARNING * * * HP warning! Okay, then. You closely miss the river rat. The river rat barely misses you. HP warning! Your unstable footing causes you to fumble your attack. The river rat bites you. You die... ### #.. ## #.# ≈# # #.###### ≈# ## #.#....# ##≈ .####.#....# #≈≈ # #..........# #w##≈# #.....#..### #r≈≈≈# #.#####....# #≈#@#### .#######÷### #≈≈≈≈≈≈# ...... #...########≈# ##### ##..≈≈≈≈≈≈≈≈(# ### #.#(≈#≈#≈#### ..## #.#.≈.≈≈≈≈≈ #..# #.#....%≈.... ##.# #.#...(......# #..# #.#####.#..### You could see a worm and a river rat. Vanquished Creatures 2 adders A river rat (D:3) An ooze (D:3) A worm (D:3) 4 dart slugs 2 leopard geckos (D:2) 3 giant cockroaches (D:1) 3 goblins 3 hobgoblins (D:1) 2 jackals (D:1) 3 kobolds (D:1) 9 bats A frilled lizard (D:1) 12 rats 47 creatures vanquished. Vanquished Creatures (others) A fungus (D:1) 4 toadstools (D:1) 5 creatures vanquished. Grand Total: 52 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sentinel the Hill Orc Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 213 | D:1 | Reached skill level 1 in Fighting 299 | D:1 | Reached XP level 2. HP: 24/24 MP: 0/4 717 | D:1 | Reached XP level 3. HP: 30/30 MP: 0/5 911 | D:1 | Reached skill level 1 in Axes 1672 | D:2 | Reached XP level 4. HP: 38/38 MP: 2/6 1862 | D:2 | Found a faded altar of an unknown god. 1924 | D:3 | Noticed Jessica 2136 | D:3 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic, hex_intersection, minmay_gold_behind_fungi, palyth_stone_intersect, minmay_quantized D:2: layout_rooms, chequers_ecumenical_altar_simple_redux, minmay_3d_cube D:3: layout_loops_ring, gammafunk_temple_overflow_claw, first_ration, lightli_sewer_entry_pipes, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 | 3.5 Axes | 2 3 | 3.3 Dodging | | 1.5 Stealth | | 1.5 Spellcasting | | 1.5 Conjurations | | 1.0 Air Magic | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Hand axe | | 3 || 3 Fire: Hunting sling | 65 | 20 || 85 Cast: Shock | 59 | 21 || 80 Eat: Chunk | 4 | 2 || 6 Armor: Robe | 22 | 5 || 27 Dodge: Dodged | 49 | 16 || 65