Dungeon Crawl Stone Soup version 0.22-a0-224-g8cf3520 (webtiles) character file. 3 sankara the Grave Robber (level 1, 14/14 HPs) Began as a Ghoul Necromancer on Feb 19, 2018. Safely got out of the dungeon. The game lasted 00:01:55 (354 turns). sankara the Grave Robber (Ghoul Necromancer) Turns: 354, Time: 00:01:55 Health: 14/14 AC: 2 Str: 11 XL: 1 Next: 50% Magic: 2/2 EV: 12 Int: 10 God: Gold: 3 SH: 0 Dex: 9 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 whip rCold + . . Gourm . (no shield) rNeg + + + Faith . c - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: rotting A: rotting body, claws 1, carnivore, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons a - a +0 whip (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles d - 4 stones (quivered) Armour c - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} Comestibles b - a ration Skills: + Level 0.2 Fighting * Level 0.0 Maces & Flails + Level 0.1 Armour + Level 1.8 Dodging + Level 2.2 Stealth - Level 1.7 Spellcasting + Level 4.0 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr #... 6% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History You feel your flesh rotting away. The frilled lizard bites you but does no damage. You miss the frilled lizard. The frilled lizard unfolds its giant frill. The frilled lizard closely misses you. You barely miss the frilled lizard. The frilled lizard closely misses you. You scratch the frilled lizard but do no damage. The frilled lizard bites you. You miss the frilled lizard. The frilled lizard misses you. You miss the frilled lizard. The frilled lizard barely misses you. You scratch the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard barely misses you. You barely miss the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you but does no damage. You scratch the frilled lizard but do no damage. The frilled lizard is heavily wounded. The frilled lizard bites you. You barely miss the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard barely misses you. You scratch the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. You see here a frilled lizard corpse. You butcher the frilled lizard corpse. c - a chunk of flesh {@w0} You start resting. Eating a chunk of flesh {@w0}. You eat the chunk of flesh {@w0}. You feel more resilient. This raw flesh tastes great! HP restored. You feel your flesh rotting away. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! You hear a shout! You scratch the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you with a club. A kobold comes into view. It is wielding a whip. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You scratch the hobgoblin. You kill the hobgoblin! The kobold throws a stone. The stone barely misses you. You see here a stone. The kobold throws a stone. The stone barely misses you. You start resting. The kobold misses you. You completely miss the kobold. The kobold barely misses you. You scratch the kobold. You kill the kobold! c - a whip You see here 2 stones. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You don't have any such object. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) c - a +0 whip (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) c - a +0 whip (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 whip (weapon); c - a +0 robe (worn) You start resting. HP restored. d - 2 stones d - 3 stones (gained 1) Things that are here: a club; a hobgoblin corpse A rat comes into view. You see here a scroll labeled BAGEME JACWAMM. A rat is nearby! You barely miss the rat. The rat barely misses you. You closely miss the rat. The rat completely misses you. You hit the rat. You kill the rat! No target in view! No target in view! You see here a rat corpse. You butcher the rat corpse. f - a chunk of flesh {@w0} Eating a chunk of flesh {@w0}. You eat the chunk of flesh {@w0}. You feel more resilient. This raw flesh tastes great! e - a scroll labeled BAGEME JACWAMM Things that are here: a club; a hobgoblin corpse d - 4 stones (gained 1) You now have 3 gold pieces. Key pressed, stopping explore. A bat comes into view. A bat is nearby! A bat is nearby! Welcome back, sankara the Ghoul Necromancer. Press ? for a list of commands and other information. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ♣♣ ♣♣♣P♣ ♣♣♣♣♣♣ ≈ ♣♣..♣ ♣P...♣♣ ≈≈ ♣.♣.♣ ♣..@..♣♣ ≈♣ ♣♣.♣♣ ♣......♣ ♣.♣♣ ♣.♣..♣♣♣ ♣♣.♣♣ ♣♣..♣♣ ♣♣.♣ ♣♣.♣♣ ♣♣♣..♣ ♣..♣ ♣ ♣♣..♣♣♣ ♣♣.♣ ♣♣ ♣♣.♣♣♣ ♣.♣ .♣♣♣.♣♣ ♣♣♣.♣ There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sankara the Ghoul Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 354 | D:$ | Safely got out of the dungeon. Vault maps used: D:1: kilobyte_arrival_exit_the_forest Action || total -------------------------++------- Melee: Unarmed || 15 Whip || 3 Eat: Chunk || 2 Armor: Robe || 2 Dodge: Dodged || 12 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 5 | 0.0 | 0 | 4 | 0.0 | 354 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 5 | 0.0 | 0 | 4 | 0.0 | 354 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: kilobyte_arrival_exit_the_forest Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 18.6 | 39.6 | 44.1 | 288.0 Dungeon | 100.0 | 100.0 | 18.6 | 39.6 | 44.1 | 288.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------