Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 17994733786258300932 522 rychschax the Magician (level 7, -3/51 HPs) Began as a Djinni Alchemist on Jan 31, 2024. Shot with an arrow by a centaur (15 damage) ... on level 4 of the Dungeon. The game lasted 00:18:27 (3024 turns). rychschax the Magician (Djinni Alchemist) Turns: 3024, Time: 00:18:27 Health: -3/51 AC: 2 Str: 7 XL: 7 Next: 46% Gold: 820 EV: 13 Int: 24 God: SH: 0 Dex: 14 rFire + + . g - +1 dagger (venom) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . d - scarf {shadows} rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ e - +6 ring of intelligence HPRegen 0.28/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 820 gold pieces. Inventory: Hand Weapons g - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) d - a scarf of shadows (worn) Jewellery e - a +6 ring of intelligence (left hand) Wands b - a wand of roots (7) f - a wand of acid (11) Scrolls c - a scroll of amnesia h - a scroll of blinking {unknown} i - 3 scrolls of identify Potions j - a potion of might {unknown} Skills: * Level 3.8 Fighting + Level 1.6 Short Blades + Level 4.1 Dodging - Level 2.6 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes Level 0.0 Charms * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations Level 0.0 Transmutations * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 100% 1d9 1% 1 b - Mercury Vapours Alch/Air 52% N/A 2% 2 c - Mephitic Cloud Conj/Alch/Air 26% N/A 4% 3 d - Olgreb's Toxic Radia Alch 26% N/A 16% 4 e - Sticky Flame Fire/Alch 26% 2d6 16% 4 f - Shock Conj/Air 100% 1d9 1% 1 g - Scorch Fire 52% 2d7 2% 2 h - Vampiric Draining Necr 26% 2d7 4% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The zap hits the goblin! You kill the goblin! Found a stone staircase leading up. j - a gluggy clear potion A centaur comes into view. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you. The zap hits the centaur. The centaur is lightly wounded. The centaur shoots an arrow. The arrow misses you. The zap hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you! The zap hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow barely misses you. The zap hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow completely misses you. The zap hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow barely misses you. The zap hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 2% risk of failure) Press: ? - help, Dir - move target, f/p - centaur Aim: a centaur, wielding a +0 orcbow (severely wounded, chance to weaken: 100%) Fumes of mercury billow around the centaur! The centaur is poisoned. The centaur looks weaker. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! You die... #..:###....#####.# #.# †.⌠. ####.......# #.# #...###....#####.# #.# ## ##...#### #.# #.# .# #..### #.# #.# .###.## #.####.# #.# ..#..# .....c.# #.# #.#.## #.###.###..< #.#.# #@.......... #...# #.###..##..) ##.## #.# #>...# # #.# #.# ##.#.# #.# #.# #.... #.# #.# #.#.. #.# #.# .### ... You could see a centaur (very poisoned, weak). Vanquished Creatures Sigmund (D:3) A phantom (D:3) A bombardier beetle (D:3) Terence (D:3) A sleepcap (D:4) Jessica (D:3) Ijyb (D:4) An orc wizard (D:4) 4 gnolls (D:4) 3 adders A ribbon worm (D:3) A dart slug (D:4) 10 orcs 8 endoplasms A giant cockroach (D:3) 4 goblins 3 hobgoblins 5 kobolds A quokka (D:2) 7 ball pythons 7 bats 3 frilled lizards 2 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rychschax the Djinni Alchemist began the quest for the Orb. 0 | D:1 | rychschax set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 55 | D:1 | Found a faded altar of an unknown god. 113 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 636 | D:2 | Reached XP level 3. HP: 25/25 MP: 0/0 636 | D:2 | Learned a level 1 spell: Shock 934 | D:2 | Identified the +1 mace "Onaimp" {protect, ^Contam *Noise | Will+++ Dex+2} 1416 | D:2 | Identified a scroll of acquirement 1416 | D:2 | Acquired 704 gold pieces 1532 | D:3 | Noticed a phantom 1554 | D:3 | HP: 1/26 [phantom (7)] 1556 | D:3 | Killed a phantom 1557 | D:3 | Reached skill level 1 in Fighting 1557 | D:3 | Reached XP level 4. HP: 2/33 MP: 0/0 1557 | D:3 | Reached XP level 5. HP: 2/38 MP: 0/0 1557 | D:3 | Learned a level 2 spell: Scorch 1708 | D:3 | Noticed Terence 1713 | D:3 | Killed Terence 1841 | D:3 | Noticed Sigmund 1848 | D:3 | Killed Sigmund 1849 | D:3 | Reached skill level 1 in Short Blades 1849 | D:3 | Reached XP level 6. HP: 18/46 MP: 0/0 2004 | D:3 | Noticed Jessica 2005 | D:3 | Killed Jessica 2267 | D:3 | Reached XP level 7. HP: 44/50 MP: 0/0 2267 | D:3 | Learned a level 3 spell: Vampiric Draining 2565 | D:4 | Noticed Ijyb 2576 | D:4 | Killed Ijyb 3024 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_rooms, basic_ecumenical_altar D:2: layout_basic, minmay_door_square, chequers_garden D:3: layout_basic, uniq_jessica, uniq_sigmund, uniq_terence D:4: minmay_general_purpose_star, layout_loops_ring, uniq_ijyb Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 | 2.6 Dodging | 3 4 | 4.1 Fighting | 1 3 | 3.8 Short Blades | 1 | 1.6 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 15 | | 3 || 18 Punch | 2 | | || 2 Cast: Sting | 57 | 3 | || 60 Mercury Vapours | 1 | 1 | 7 || 9 Shock | | 36 | 35 || 71 Vampiric Draining | | | 5 || 5 Mephitic Cloud | | | 3 || 3 Use: Scroll | 4 | | 2 || 6 Potion | 3 | | || 3 Armour: Robe | 13 | 2 | 10 || 25 Dodge: Dodged | 20 | 6 | 14 || 40