Dungeon Crawl Stone Soup version 0.27-a0-1036-g8e1b44f6bd (webtiles) character file. Game seed: 8171498976299943899 93 quik the Magician (level 4, -4/35 HPs) Began as a Djinni Fire Elementalist on Apr 18, 2021. Was a Believer of Zin. Slain by a two-headed ogre ... wielding a +0 giant club (9 damage) ... on level 3 of the Dungeon. The game lasted 00:09:21 (3048 turns). quik the Magician (Djinni Fire Elementalist) Turns: 3048, Time: 00:09:21 Health: -4/35 AC: 4 Str: 7 XL: 4 Next: 62% Gold: 19 EV: 11 Int: 18 God: Zin [**....] SH: 0 Dex: 13 rFire + + . SeeInvis . a - +1 dagger (elec) rCold x . . Faith . (no shield) rNeg . . . Spirit . h - +0 leather armour rPois ∞ Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn C - ring of resist corrosion MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: Renounce Religion, Recite, Vitalisation, Donate Gold You were on level 3 of the Dungeon. You worshipped Zin. Zin was pleased with you. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 75 gold pieces. You spent 49 gold pieces at shops. You donated 7 gold pieces to Zin. Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Skills: - Level 3.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level b - Fireball Conj/Fire 8% 3d6 83% 5 c - Conjure Flame Conj/Fire 16% 6-21 16% 3 f - Foxfire Conj/Fire 64% 2x1d7 5% 1 r - Inner Flame Hex/Fire 16% N/A 16% 3 y - Sticky Flame Conj/Fire 16% 2d4 47% 4 z - Shock Conj/Air 64% 1d7 5% 1 Your spell library was empty. Inventory: Hand Weapons a - a +1 dagger of electrocution (weapon) Missiles c - 2 poisoned darts Q - 48 stones (quivered) Armour b - a +0 helmet (worn) f - a +0 ring mail h - a +0 leather armour (worn) Jewellery C - a ring of resist corrosion (left hand) Scrolls d - a scroll of silence {unknown} e - a scroll of fog {unknown} g - a scroll of blinking {unknown} i - 3 scrolls of identify {@r2} j - a scroll of vulnerability {unknown} t - 2 scrolls of teleportation Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Zin Shops: D:1 * D:3 =[?([ Annotations: D:3 Terence ####..##..# .?........# #####.##.## .......#.######### .......#.........# .................# ...........).....# ....†...vv.....?.# [.....†O@........# ....?..##.#.###### ###.### #.#.# #. #.#.# #.#.# ..... ..... ... You could see a two-headed ogre (ally target). Message History The jackal barks! You take 1 damage, and have 34/35 hp. Aim: a jackal (64% to hit) The zap misses the jackal. You take 1 damage, and have 33/35 hp. Aim: a jackal (64% to hit) The zap hits the jackal. You take 1 damage, and have 32/35 hp. Aim: a jackal (severely wounded, 64% to hit) The zap hits the jackal. You kill the jackal! A two-headed ogre comes into view. It is wielding two +0 giant clubs. You take 1 damage, and have 31/35 hp. Unknown command. Unknown command. You conjure some foxfire! You take 1 damage, and have 30/35 hp. You conjure some foxfire! The foxfire hits the two-headed ogre. x2 You take 1 damage, and have 29/35 hp. You conjure some foxfire! The foxfire hits the two-headed ogre. x3 You conjure some foxfire! The foxfire hits the two-headed ogre. You take 1 damage, and have 28/35 hp. The foxfire hits the two-headed ogre. There is a stone staircase leading down here. You conjure some foxfire! The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club! You die... Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.5 Fighting | 2 3 | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 25 | || 25 Throw: Stone | 7 | || 7 Cast: Foxfire | 62 | 5 || 67 Shock | 1 | 8 || 9 Use: Scroll | 1 | || 1 Stab: Sleeping | 3 | || 3 Armor: Robe | 3 | || 3 Leather armour | 5 | || 5 Dodge: Dodged | 20 | || 20 Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_loops_ring, serial_shops, shop, ebering_ecumenical_altar_box, chequers_serial_rivers_room_a, minmay_hexomino_r4 D:2: layout_loops_ring D:3: layout_basic, serial_shops, shop_fountains, nicolae_shop_temple_entry_statues_fountains, shop, shop, shop, st_stairs_8, minmay_cupped, uniq_terence, uniq_jessica Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | quik the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 105 | D:1 | Reached skill level 3 in Spellcasting 290 | D:1 | Found an iron altar of Okawaru. 332 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 519 | D:1 | Found Pus Bam Leck's General Store. 735 | D:1 | Found a faded altar of an unknown god. 759 | D:1 | Became a worshipper of Zin the Law-Giver 759 | D:1 | Reached * piety under Zin 795 | D:1 | Reached skill level 1 in Fighting 1384 | D:2 | Identified 3 scrolls of identify 1384 | D:2 | Identified a scroll of teleportation 1558 | D:1 | Bought a +0 helmet for 49 gold pieces 1902 | D:2 | Reached skill level 2 in Fighting 1902 | D:2 | Reached XP level 3. HP: 28/28 MP: 0/0 1902 | D:2 | Learned a level 1 spell: Shock 2375 | D:2 | Identified a ring of resist corrosion 2607 | D:3 | Found Sevvesi's Weapon Emporium. 2609 | D:3 | Reached ** piety under Zin 2616 | D:3 | Found Mukyhiob's Magic Scroll Boutique. 2617 | D:3 | Found Azugh's Jewellery Boutique. 2618 | D:3 | Found Gusadd Lecow's Antique Armour Shoppe. 2657 | D:3 | Noticed Terence 2678 | D:3 | Found Uviothri's Armour Emporium. 2935 | D:3 | Reached skill level 3 in Fighting 2935 | D:3 | Reached XP level 4. HP: 29/35 MP: 0/0 3042 | D:3 | Noticed a two-headed ogre 3048 | D:3 | HP: 5/35 [two-headed ogre/+0 giant club (22)] 3048 | D:3 | Slain by a two-headed ogre Vanquished Creatures A bullfrog zombie (D:3) An adder (D:2) A worm (D:2) A dart slug (D:3) 7 endoplasms 3 giant cockroaches 5 goblins 7 hobgoblins 3 jackals (D:3) 2 quokkas A ball python (D:1) 4 bats 2 frilled lizards (D:1) A kobold (D:1) A rat (D:1) 40 creatures vanquished. Vanquished Creatures (others) 99 foxfires 99 creatures vanquished. Grand Total: 139 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3046 | 2768 | 278 | 1064 | 1231 | 3 | 1015.3 | Dungeon | 3046 | 2768 | 278 | 1064 | 1231 | 3 | 1015.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1441 daAuts D:2: 1156 daAuts D:3: 448 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 44.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 44.7 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 123 | 11 | 8.2 | 33 | 7 | 17.5 +---------+---------+-------+---------+---------+------- D:1 | 12 | 9 | 42.9 | 8 | 6 | 42.9 D:2 | 38 | 0 | 0.0 | 12 | 0 | 0.0 D:3 | 73 | 2 | 2.7 | 13 | 1 | 7.1 +---------+---------+-------+---------+---------+-------