Dungeon Crawl Stone Soup version 0.28-a0-503-g83f2989fac (webtiles) character file. Game seed: 2589128190946656604 113 qborf the Conjurer (level 4, -3/31 HPs) Began as a Demonspawn Conjurer on Sept 20, 2021. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:03:53 (3613 turns). qborf the Conjurer (Demonspawn Conjurer) Turns: 3613, Time: 00:03:53 Health: -3/31 AC: 3 Str: 7 XL: 4 Next: 65% Magic: 0/8 EV: 15 Int: 18 God: Gold: 84 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . SeeInvis . d - +0 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . j - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (-3 -> -27), flying A: repulsion field 2, dopey 1, subdued magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons b - a +0 dagger d - a +0 hand axe (weapon) Armour a - a +0 robe (worn) j - a +0 cloak (worn) Jewellery e - a +4 ring of protection Scrolls c - a scroll of enchant armour {unknown} f - a scroll of identify {unknown} g - a scroll of blinking {unknown} Potions h - a potion of attraction {unknown} k - 2 potions of mutation Skills: - Level 0.7 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting * Level 5.3 Conjurations * Level 1.0 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 1% 1 b - Searing Ray Conj 32% 2d5 1% 2 c - Iskenderun's Mystic Conj/Tloc 10% 2d4 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 2% N/A 14% 1 Pain Necr 4% 1d4 14% 1 Dazzling Flash Conj/Hex 18% N/A 14% 3 Passwall Tmut/Erth 0% N/A 22% 2 Swiftness Air 1% N/A 41% 3 Vampiric Draining Necr 0% 2d6 41% 3 Fulminant Prism Conj/Hex 4% 3d6 45% 4 Invisibility Hex 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are surrounded by a moderate repulsion field. (EV +3) You are dopey. (Int -2) Your spells are a little easier to cast, but a little less powerful. Message History The searing ray hits the gnoll. The gnoll is lightly wounded. You finish channelling your searing ray. You feel very sick. The scorpion closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 82% to hit) The searing ray hits the scorpion! The scorpion is severely wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) You feel very sick. The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is almost dead. The searing ray hits the gnoll. The gnoll is almost dead. You feel sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The scorpion misses you. Without enough magic to sustain it, your searing ray dissipates. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion misses you. It was a potion of mutation. You feel extremely strange. You feel stupid. Your connection to magic feels subdued. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! It was a potion of flight. You feel very buoyant. You fly up into the air. You die... ...# ##### ##.###........... ...# ..... ##♣≈(...≈≈####### ...# .....####≈≈≈≈....♣....... #### ...........#≈.♣.≈.♣###### ......>.#≈(..≈.≈≈♣.....# ........#.≈≈.#≈≈≈##.##.# .......g#≈.≈≈≈≈.≈♣..##.# ....).gs##...≈≈.≈≈####.# ###.####@.≈♣.≈≈..## #.# #.........≈≈..### #.# ########≈.≈..≈.≈# #.## #.<...#### #... #.....# #### ##.#### #.# #.# #.############# You could see a scorpion and 2 gnolls. Vanquished Creatures 4 adders A gnoll (D:3) 2 worms 2 dart slugs 7 bats 4 endoplasms A giant cockroach (D:1) 5 goblins 5 hobgoblins 6 jackals 3 quokkas 3 frilled lizards 5 kobolds 6 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qborf the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 35 | D:1 | Found a faded altar of an unknown god. 292 | D:1 | Gained mutation: You are surrounded by a mild repulsion | field. (EV +2) [demonic ancestry] 292 | D:1 | Reached XP level 2. HP: 19/20 MP: 3/5 489 | D:1 | Learned a level 2 spell: Searing Ray 1640 | D:1 | Reached XP level 3. HP: 25/25 MP: 1/6 2677 | D:3 | Reached skill level 5 in Conjurations 2807 | D:3 | Gained mutation: You are surrounded by a moderate repulsion | field. (EV +3) [demonic ancestry] 2807 | D:3 | Reached XP level 4. HP: 31/31 MP: 3/8 2812 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3599 | D:3 | Noticed a scorpion 3608 | D:3 | Reached skill level 1 in Translocations 3612 | D:3 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 3612 | D:3 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 3613 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic, ebering_ecumenical_altar_sacrificial D:2: layout_basic D:3: layout_basic, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_3, chequers_serial_rivers_marsh Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.3 Translocations | 1 | 1.0 Fighting | | 0.7 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 6 | || 6 Unarmed | 3 | || 3 Hand axe | 5 | 7 || 12 Cast: Magic Dart | 87 | 12 || 99 Searing Ray | 2 | 5 || 7 Use: Potion | | 2 || 2 Armor: Robe | 5 | 1 || 6 Dodge: Dodged | 25 | 21 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3652 | 3560 | 92 | 310 | 2925 | 3 | 1217.3 | Dungeon | 3652 | 3560 | 92 | 310 | 2925 | 3 | 1217.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1728 daAuts D:3: 1023 daAuts D:2: 900 daAuts