Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 5814008213090961872 24 noobster the Apothecary (level 3, -1/25 HPs) Began as a Djinni Conjurer on Sept 6, 2024. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:04:28 (865 turns). noobster the Apothecary (Djinni Conjurer) Turns: 865, Time: 00:04:28 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 15% Gold: 79 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . e - staff of cold rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . d - scarf {repulsion} rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: repel missiles, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a scarf of repulsion (worn) Magical Staves e - a staff of cold (weapon) f - a staff of air Potions b - a potion of haste {unknown} c - a potion of degeneration {unknown} g - a potion of might {unknown} Skills: + Level 0.1 Fighting + Level 3.0 Dodging + Level 2.2 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Apportation Tloc 36% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You closely miss the adder. The adder is moderately wounded. The adder closely misses you. You completely miss the adder. The adder is moderately wounded. The adder bites you. The adder barely misses you. You miss the adder. The adder is moderately wounded. The adder bites you. You completely miss the adder. The adder is moderately wounded. The adder closely misses you. The adder bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 63% to hit) The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the ball python! You kill the ball python! The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) The adder bites you. * * * LOW HITPOINT WARNING * * * Your Dodging skill increases to level 3! You hit the adder. The adder is severely wounded. The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. The adder is almost dead. The adder bites you but does no damage. You hit the adder but do no damage. The adder is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... #.# ###.#........ #.# #.......... #.# ####....... #.# #####...... ##.# .........##. #..# ............ #.## ............ #.# ####.####### #@# #.. # #S# #..# #### #†# #.# #....#†## #.......# #....#........ ######.##..... #.# ..... #.) .... You could see an adder. Vanquished Creatures 4 ball pythons 3 bats (D:1) An endoplasm (D:1) 4 hobgoblins (D:1) A quokka (D:1) A frilled lizard (D:1) 3 goblins (D:1) A kobold (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | noobster the Djinni Conjurer began the quest for the Orb. 0 | D:1 | noobster set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 139 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 648 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 648 | D:1 | Learned a level 1 spell: Apportation 865 | D:2 | HP: 1/25 [adder (2)] 865 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_loops_cross D:2: layout_rooms, minmay_between Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Dodging | 3 | 3.0 Fighting | | 0.1 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Staff || 26 Cast: Magic Dart || 35 Searing Ray || 3 Armour: Robe || 24 Dodge: Dodged || 19