Dungeon Crawl Stone Soup version 0.25.0-9-g26727b657a (webtiles) character file. Game seed: 14143441962066391627 0 nightchill the Skirmisher (level 1, -9/18 HPs) Began as a Formicid Abyssal Knight on June 17, 2020. Was a Follower of Lugonu. Mangled by an ancient zyme (15 damage) ... on level 1 of the Abyss. The game lasted 00:00:37 (67 turns). nightchill the Skirmisher (Formicid Abyssal Knight) Turns: 67, Time: 00:00:38 Health: -9/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, badly diseased A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting * Level 2.0 Axes - Level 2.1 Armour - Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You feel yourself growing ill in the presence of the ancient zyme. The ancient zyme barely misses you. The ancient zyme closely misses you. You feel ill. You feel ill. You feel ill. The ancient zyme hits you but does no damage. The ancient zyme hits you! Ouch! That really hurt! You feel ill. You feel ill. You feel ill. You feel ill. You feel ill. The ancient zyme barely misses you. The ancient zyme hits you but does no damage. A spatial vortex and a spatial maelstrom come into view. A spatial vortex comes into view. The ancient zyme hits you! Ouch! That really hurt! You die... ### # .#...#.#..# . . ##..#...##x .# # ####.#...##.#.#. #....#.##.###.# # ..#......x.## #......###.## .#.###..#.# # #.{..#.### #..##.#@# #.##.#x.# ###{##### v.. {v{. ....# #v#. { ...{ You could see an ancient zyme. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | nightchill the Formicid Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 32 | Abyss:1 | Noticed an ancient zyme 32 | Abyss:1 | Noticed a small abomination 64 | Abyss:1 | Noticed a spatial maelstrom 64 | Abyss:1 | Noticed a spatial vortex 65 | Abyss:1 | Noticed a spatial vortex 67 | Abyss:1 | Mangled by an ancient zyme Illustrated notes Levels and vault maps discovered: Abyss:1 Action || total -------------------------++------- Armor: Leather armour || 2 Dodge: Dodged || 3