Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 15775078568884328608 86 nado the Magician (level 4, -3/33 HPs) Began as a Djinni Conjurer on Feb 28, 2022. Slain by Sigmund ... wielding a +0 scythe (12 damage) ... on level 3 of the Dungeon. The game lasted 00:03:27 (2724 turns). nado the Magician (Djinni Conjurer) Turns: 2724, Time: 00:03:28 Health: -3/33 AC: 3 Str: 6 XL: 4 Next: 77% Gold: 115 EV: 12 Int: 22 God: SH: 3 Dex: 11 rFire + + . SeeInvis . d - staff of air rCold x . . Faith + k - +0 buckler rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . o - +0 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ h - amulet of faith HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 115 gold pieces. Inventory: Armour a - a +0 robe (worn) k - a +0 buckler (worn) o - a +0 cloak (worn) Magical Staves d - a staff of air (weapon) Jewellery h - an amulet of faith (around neck) Scrolls f - a scroll of fog {unknown} g - a scroll of magic mapping {unknown} j - 4 scrolls of noise {unknown} l - a scroll of immolation {unknown} p - a scroll of fear {unknown} q - a scroll of identify {unknown} Potions b - 4 potions of curing {unknown} c - a potion of mutation {unknown} e - a potion of attraction {unknown} i - a potion of invisibility {unknown} m - a potion of heal wounds {unknown} n - a potion of ambrosia {unknown} Skills: + Level 2.1 Fighting + Level 3.3 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 3% 1 b - Searing Ray Conj 40% 2d5 4% 2 c - Dazzling Flash Conj/Hex 40% N/A 10% 3 d - Fulminant Prism Conj/Hex 10% 3d9 32% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 32% 4 f - Foxfire Conj/Fire 80% 2x1d8 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Deactivating autopickup; reactivate with Ctrl-A. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) A giant cockroach comes into view. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Something hits you but does no damage. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (78% to hit) The searing ray hits something. The searing ray hits the giant cockroach. You kill the giant cockroach! (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Something hits you! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray hits something! (Press . to maintain the ray.) A magic dart appears from out of thin air! The magic dart hits you. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Something hits you! You die... ....# #.......##.# .#'## #.#####.##.#### .#.# #####.#####.##.#... .#.# #............#.#.#. .#.# #.#########..#.#.#. .#.# #.#....... #.#... .#.# # #......... #.###. ##.# ##..#.#....?.### #.#... <#.# .....†{.@....... #.#.## <# ##....#####.#### #.#... .# ...... ... #.#.## .# ##.## ### #.#... .. .. #.#### ### # #..... ###### There were no monsters in sight! Vanquished Creatures 5 adders (D:2) A dart slug (D:3) 3 bats 4 endoplasms 4 giant cockroaches 2 goblins (D:1) 4 hobgoblins 3 kobolds A quokka (D:1) 6 ball pythons A frilled lizard (D:1) 3 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nado the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 171 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 384 | D:1 | Reached skill level 1 in Fighting 732 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 732 | D:1 | Learned a level 1 spell: Foxfire 1111 | D:2 | Found a faded altar of an unknown god. 1440 | D:2 | Reached XP level 4. HP: 24/33 MP: 0/0 2715 | D:3 | Noticed Sigmund 2724 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_rooms D:2: layout_loops_cross, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_e, chequers_serial_rivers_marsh, chequers_serial_rivers_room_b, nicolae_ecumenical_snake_handling, kennysheep_generic_room_13 D:3: layout_basic, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.1 Dodging | 3 | 3.3 Stealth | | 1.5 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 50 | 21 || 71 Searing Ray | 14 | 6 || 20 Armor: Robe | 1 | 1 || 2 Dodge: Dodged | 10 | || 10 Block: Buckler | 2 | || 2