Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 8349361071452731997 1094 nado the Ducker (level 8, -8/59 HPs) Began as a Djinni Conjurer on Feb 23, 2022. Mangled by a shadow (31 damage) ... on level 5 of the Dungeon on Feb 28, 2022. The game lasted 00:14:47 (6807 turns). nado the Ducker (Djinni Conjurer) Turns: 6807, Time: 00:14:47 Health: -8/59 AC: 9 Str: 6 XL: 8 Next: 57% Gold: 328 EV: 14 Int: 21 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . m - +2 cloak {Stlth+} rCorr + Rampage . (no gloves) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.19/turn c - +4 ring of protection MPRegen 0.00/turn n - ring of resist corrosion @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 328 gold pieces. Inventory: Armour a - a +0 robe (worn) m - a +2 cloak of stealth (worn) Jewellery c - a +4 ring of protection (left hand) n - a ring of resist corrosion (right hand) Scrolls b - 2 scrolls of amnesia {unknown} d - a scroll of blinking {unknown} e - 5 scrolls of identify {unknown} h - 2 scrolls of fear {unknown} l - 2 scrolls of summoning {unknown} q - a scroll of teleportation {unknown} r - a scroll of immolation {unknown} Potions f - a potion of heal wounds {unknown} g - 2 potions of flight {unknown} i - a potion of might {unknown} j - 3 potions of curing {unknown} k - a potion of mutation {unknown} o - a potion of brilliance {unknown} p - a potion of resistance {unknown} s - a potion of haste {unknown} Skills: + Level 5.2 Fighting + Level 6.3 Dodging - Level 1.5 Stealth + Level 5.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Dazzling Flash Conj/Hex 56% N/A 3% 3 d - Fulminant Prism Conj/Hex 14% 3d9 12% 4 e - Iskenderun's Mystic Conj/Tloc 28% 2d7 12% 4 f - Animate Skeleton Necr 56% N/A 1% 1 g - Call Imp Summ 28% N/A 1% 2 h - Static Discharge Conj/Air 28% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. The searing ray hits something! The shadow strikes at you from the darkness! Reactivating autopickup. The searing ray hits the shadow. The shadow is heavily damaged. The shadow hits you. The searing ray hits the shadow. The shadow is severely damaged. You finish channelling your searing ray. The shadow hits you! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray hits the shadow. The shadow is severely damaged. (Press . to maintain the ray.) The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? Okay, then. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) The shadow strikes at you from the darkness! Ouch! That really hurt! You die... #..###.# #.# #.## #.# #.# #.# #.#####.# #.# #.......# #.# #.#.##### #.# #.#.# #.# #.#.# #.# #.#.# #@# #.#.# #{# #.... #.# ###.# #.# #.# #.# #....# ####{# # There were no monsters in sight! Vanquished Creatures A water moccasin (D:5) An orc warrior (D:4) A black bear (D:3) An ogre (D:2) 2 scorpions A howler monkey (D:5) A bullfrog zombie (D:5) A centaur zombie (D:5) A jelly (D:4) Crazy Yiuf (D:3) An orc priest (D:5) 3 iguanas 5 orc wizards (D:4) 5 adders 2 river rats (D:4) 2 shadow imps (D:5) An ufetubus (D:4) 5 worms 6 dart slugs 11 orcs A ball python (D:2) 4 endoplasms 9 giant cockroaches 6 goblins 3 hobgoblins 5 quokkas 9 bats 5 frilled lizards 7 kobolds 7 rats 108 creatures vanquished. Vanquished Creatures (others) 3 fulminant prisms 3 creatures vanquished. Grand Total: 111 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nado the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 93 | D:1 | Reached XP level 2. HP: 6/22 MP: 0/0 534 | D:1 | Reached skill level 1 in Fighting 747 | D:1 | Reached XP level 3. HP: 22/27 MP: 0/0 747 | D:1 | Learned a level 1 spell: Animate Skeleton 834 | D:1 | Found a faded altar of an unknown god. 1539 | D:2 | Reached skill level 3 in Dodging 1782 | D:2 | Reached XP level 4. HP: 27/33 MP: 0/0 3287 | D:3 | Identified the +2 mace of the Assorted Thickets {drain, | rF++ rC+ rN+ Int-3} 3295 | D:3 | Found a runed translucent door. 3296 | D:3 | Noticed Crazy Yiuf 3306 | D:3 | Killed Crazy Yiuf 3307 | D:3 | Reached XP level 5. HP: 8/39 MP: 0/0 3307 | D:3 | Learned a level 2 spell: Call Imp 3668 | D:4 | Noticed a black bear 3671 | D:4 | Noticed an ogre 3742 | D:2 | Killed an ogre 3743 | D:2 | Reached skill level 4 in Dodging 3743 | D:2 | Reached XP level 6. HP: 2/45 MP: 0/0 4065 | D:4 | Noticed an orc warrior 4270 | D:3 | Killed a black bear 4271 | D:3 | Reached XP level 7. HP: 19/51 MP: 0/0 4271 | D:3 | Learned a level 2 spell: Static Discharge 4465 | D:4 | Reached skill level 5 in Dodging 5533 | D:4 | Upgraded the game from 0.28.0-1-gb440e238dd to | 0.28.0-43-g3370ac3207 5576 | D:4 | Reached XP level 8. HP: 46/58 MP: 0/0 5705 | D:5 | Entered Level 5 of the Dungeon 5778 | D:5 | Reached skill level 5 in Spellcasting 6001 | D:5 | Reached skill level 6 in Dodging 6369 | D:5 | Reached skill level 5 in Fighting 6797 | D:5 | Noticed a shadow 6807 | D:5 | Mangled by a shadow Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_rooms, hellmonk_ecumenical_altar_inner_sanctum, hangedman_decor_push, minmay_tetromino_i2 D:2: layout_loops_ring D:3: layout_rooms, uniq_crazy_yiuf_cottage D:4: layout_loops_cross, gup_sewer_entry_bubbles, nicolae_ossuary_entry_ruins, grunt_decor_one_mirror, kennysheep_generic_room_15 D:5: layout_loops_ring, makhleb_grotto_becter Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 5 | 5.2 Dodging | 3 4 5 6 | 6.3 Spellcasting | 4 5 | 5.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Cast: Magic Dart | 85 | 38 | 47 || 170 Searing Ray | 1 | 45 | 77 || 123 Call Imp | | 1 | || 1 Fulminant Prism | | 3 | 1 || 4 Dazzling Flash | | 3 | || 3 Armor: Robe | 3 | 16 | 3 || 22 Dodge: Dodged | 8 | 37 | 12 || 57