Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 6482606196025309877 529 nado the Magician (level 7, -1/54 HPs) Began as a Djinni Conjurer on Feb 23, 2022. Slain by Pikel (2 damage) ... on level 4 of the Dungeon. The game lasted 00:12:08 (4168 turns). nado the Magician (Djinni Conjurer) Turns: 4168, Time: 00:12:09 Health: -1/54 AC: 7 Str: 6 XL: 7 Next: 48% Gold: 398 EV: 9 Int: 25 God: SH: 0 Dex: 12 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . f - +1 ring mail of the Ward {-Tele rElec Regen+ Int+4} rPois ∞ Reflect . n - +0 helmet rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth +......... (no amulet) HPRegen 0.98/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer and Ossuary. You collected 398 gold pieces. Inventory: Armour f - the +1 ring mail of the Ward (worn) {-Tele rElec Regen+ Int+4} (You found it on level 2 of the Dungeon) Int: It affects your intelligence (+4). rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. Regen: It increases your rate of health regeneration. n - a +0 helmet (worn) Scrolls a - a scroll of amnesia {unknown} b - 4 scrolls of identify {unknown} c - 3 scrolls of teleportation e - a scroll of silence {unknown} g - 2 scrolls of summoning {unknown} h - a scroll of magic mapping {unknown} i - a scroll of enchant armour {unknown} k - 2 scrolls of acquirement {unknown} m - a scroll of vulnerability {unknown} p - a scroll of fog {unknown} Potions d - a potion of haste {unknown} j - 3 potions of mutation {unknown} l - 2 potions of heal wounds {unknown} o - 3 potions of attraction {unknown} q - a potion of ambrosia {unknown} r - 3 potions of might {unknown} s - 2 potions of curing {unknown} t - a potion of invisibility {unknown} u - a potion of brilliance {unknown} Skills: + Level 5.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 64% 2d6 6% 2 c - Dazzling Flash Conj/Hex 64% N/A 12% 3 d - Fulminant Prism Conj/Hex 16% 3d11 36% 4 e - Iskenderun's Mystic Conj/Tloc 32% 2d8 36% 4 f - Pain Necr 100% 1d9 3% 1 g - Wereblood Tmut 32% N/A 6% 2 h - Lesser Beckoning Tloc 32% N/A 12% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Ossuary (visited) Temple: D:4-7 Altars: Shops: D:4 ! Annotations: D:4 Pikel Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (lightly wounded, 76% to hit) The searing ray hits Pikel. Pikel is moderately wounded. The searing ray hits the lemure! The lemure is moderately wounded. The searing ray hits the lemure. The lemure is moderately wounded. (Press . to maintain the ray.) Pikel says, "It's all about the gold, really." Pikel hits you with a +2 whip of flaming. Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (moderately wounded, 76% to hit) The searing ray hits Pikel but does no damage. Pikel is moderately wounded. The searing ray hits the lemure. The lemure is heavily wounded. The searing ray hits the lemure. The lemure is heavily wounded. (Press . to maintain the ray.) Pikel hits you with a +2 whip of flaming! Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (moderately wounded, 76% to hit) The searing ray hits Pikel. Pikel is moderately wounded. The searing ray hits the lemure. The lemure is heavily wounded. The searing ray hits the lemure. The lemure is severely wounded. (Press . to maintain the ray.) Pikel hits you with a +2 whip of flaming! * * * LOW HITPOINT WARNING * * * Pikel burns you. * * * LOW HITPOINT WARNING * * * Pikel says, "Hell isn't that bad." Pikel hits you with a +2 whip of flaming! * * * LOW HITPOINT WARNING * * * Pikel burns you. You die... ##### ##...## ##.###.## #.#####.######## #.##.@.........# #######.##K##.######.# #...55g..5.#.## ###.####### ...##5.###...# #.........# ##. ##### #.#.#####.# S5 #.#.# #.# .8. #.#^# #<# ...8 #.#.# #.# ..∩.. ######.#.## ##.# You could see Pikel and a lemure. Vanquished Creatures A necrophage (D:4) A phantom (D:3) Natasha (D:4) A merfolk avatar (Sewer) A merfolk siren (Sewer) 8 mummies (Ossuary) 8 adders A river rat (Sewer) 2 worms 4 dart slugs 4 orcs (D:3) 9 ball pythons 5 endoplasms 7 giant cockroaches 2 gnoll zombies (Ossuary) 7 hobgoblins 2 jackals (D:2) 3 quokkas 3 bats 8 frilled lizards 4 goblins 2 hobgoblin zombies (Ossuary) 8 kobolds 3 kobold zombies (Ossuary) An orc zombie (Ossuary) 28 rats 124 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nado the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 258 | D:1 | Reached skill level 1 in Fighting 258 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 666 | D:1 | Found a faded altar of an unknown god. 931 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 931 | D:1 | Learned a level 1 spell: Pain 1780 | D:2 | Identified the +1 ring mail of the Ward {-Tele rElec Regen+ | Int+4} 1927 | D:2 | Reached XP level 4. HP: 33/33 MP: 0/0 2504 | D:3 | Identified the +1 robe "Futew" {rC+} 2541 | D:3 | Noticed a phantom 2550 | D:3 | Killed a phantom 2551 | D:3 | Reached XP level 5. HP: 26/40 MP: 0/0 2551 | D:3 | Learned a level 2 spell: Wereblood 2748 | D:3 | Found a glowing drain. 2769 | Sewer | Entered a sewer 2813 | Sewer | Reached XP level 6. HP: 46/46 MP: 0/0 3807 | D:4 | Found a sand-covered staircase. 3813 | D:4 | Noticed a necrophage 3818 | Ossuary | Entered an ossuary 3893 | Ossuary | Reached XP level 7. HP: 45/53 MP: 0/0 3893 | Ossuary | Learned a level 3 spell: Lesser Beckoning 4005 | Ossuary | Reached skill level 5 in Spellcasting 4082 | D:4 | Reached skill level 5 in Fighting 4117 | D:4 | Noticed Natasha 4122 | D:4 | Killed Natasha 4148 | D:4 | Found Seif's Distillery. 4152 | D:4 | Noticed Pikel 4168 | D:4 | HP: 1/54 [Pikel (11)] 4168 | D:4 | Slain by Pikel Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic, basic_ecumenical_altar, minmay_misc_feat_nine_boxes, chequers_serial_rivers_small_b D:2: layout_basic D:3: layout_basic, gup_sewer_entry_glass D:4: layout_loops_ring, serial_shops, nicolae_diamond_shop, nicolae_ossuary_entry_ruins, roderic_batcave, uniq_pikel, uniq_natasha, uniq_sigmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 4 5 | 5.0 Spellcasting | 4 5 | 5.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Cast: Magic Dart | 72 | 117 | 18 || 207 Searing Ray | | 59 | 29 || 88 Armor: Ring mail | 3 | 23 | 3 || 29 Robe | 1 | | || 1 Dodge: Dodged | 5 | 16 | 4 || 25