Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 12061547401579287387 25 nado the Magician (level 3, -3/28 HPs) Began as a Djinni Conjurer on Feb 20, 2022. Slain by Terence (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:53 (1217 turns). nado the Magician (Djinni Conjurer) Turns: 1217, Time: 00:03:54 Health: -3/28 AC: 2 Str: 6 XL: 3 Next: 17% Gold: 33 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of brand weapon {unknown} Potions b - a potion of flight {unknown} Skills: + Level 1.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 28% 4 f - Freeze Ice 76% 1d9 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 =*[!* Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, 84% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence misses you. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail! You die... . #. .##### .... . #..# ..######## #..# ......#.. ###..## ........#### #.....# #..@@...#####.###.# ###..##.......# #.## #...##...#######.(# #.#......).....##.# #..####...#####..#.# ......[..#.######.#.## #### ..##..........<... .. #.#...#####.... . ..###.# ##... You could see Terence. Vanquished Creatures A gnoll (D:1) 2 ball pythons 2 goblins A hobgoblin (D:1) 3 kobolds (D:1) 3 bats (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nado the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 12 | D:1 | Found Cextauto's General Store. 250 | D:1 | Found Nebak's Jewellery Emporium. 324 | D:1 | Found Coteru's Distillery. 437 | D:1 | Reached skill level 1 in Fighting 437 | D:1 | Reached XP level 2. HP: 14/22 MP: 0/0 605 | D:1 | Found Iclab's General Store. 673 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 673 | D:1 | Learned a level 1 spell: Freeze 768 | D:1 | Found a faded altar of an unknown god. 894 | D:1 | Found Hytotuump's Armour Shop. 1208 | D:2 | Noticed Terence 1217 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_loops_ring, dreamdust_ecumenical_altar_hidden_monk_grotto, serial_shops, nicolae_shop_hallway_stairs, nicolae_shop_behind_doors, shop_statue, nicolae_shop_trees, shop, minmay_misc_feat_cross D:2: layout_rooms, minmay_statues_item, grunt_ministairs_5, kennysheep_cross_bottleneck, uniq_crazy_yiuf_cottage, uniq_natasha, uniq_terence Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.6 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.6 Action || total -------------------------++------- Cast: Magic Dart || 32 Searing Ray || 7 Armor: Robe || 1 Dodge: Dodged || 6