Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 6286368517866069099 30 nado the Magician (level 3, -14/27 HPs) Began as a Djinni Conjurer on Feb 19, 2022. Demolished by Terence (15 damage) ... on level 2 of the Dungeon. The game lasted 00:02:10 (1192 turns). nado the Magician (Djinni Conjurer) Turns: 1192, Time: 00:02:10 Health: -14/27 AC: 2 Str: 6 XL: 3 Next: 37% Gold: 68 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of enchant weapon {unknown} d - a scroll of teleportation {unknown} Potions c - a potion of heal wounds {unknown} Skills: * Level 1.6 Fighting + Level 2.5 Dodging - Level 1.5 Stealth * Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 f - Summon Small Mammal Summ 72% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Nemelex Xobeh Shops: D:1 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding the +7 Throatcutter {drain, coup de grace}, wearing a +0 chain mail and carrying a wand of flame (18) (100% to hit) The magic dart hits Terence but does no damage. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding the +7 Throatcutter {drain, coup de grace}, wearing a +0 chain mail and carrying a wand of flame (18) (84% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding the +7 Throatcutter {drain, coup de grace}, wearing a +0 chain mail and carrying a wand of flame (18) (84% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding the +7 Throatcutter {drain, coup de grace}, wearing a +0 chain mail and carrying a wand of flame (18) (lightly wounded, 84% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding the +7 Throatcutter {drain, coup de grace}, wearing a +0 chain mail and carrying a wand of flame (18) (heavily wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with the +7 Throatcutter {drain, coup de grace}! * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding the +7 Throatcutter {drain, coup de grace}, wearing a +0 chain mail and carrying a wand of flame (18) (heavily wounded, 84% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with the +7 Throatcutter {drain, coup de grace}! Ouch! That really hurt! You die... #.. #.# #.# #.# #.# #.# #####.# #.....### #.###.@.# #.# ###@# #.# .# #.# .# #.# .# #.# .# #.# .# ###########.# .# ..>.........# You could see Terence. Vanquished Creatures A worm (D:2) 2 endoplasms (D:1) 5 hobgoblins 2 kobolds 3 ball pythons 4 bats 4 frilled lizards 2 goblins (D:1) 5 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nado the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 299 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 325 | D:1 | Reached skill level 1 in Fighting 741 | D:1 | Found Yfiuqap's General Store. 852 | D:2 | Reached XP level 3. HP: 26/27 MP: 0/0 852 | D:2 | Learned a level 1 spell: Summon Small Mammal 963 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1056 | D:2 | Found a faded altar of an unknown god. 1184 | D:2 | Noticed Terence 1192 | D:2 | Demolished by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_rooms, serial_shops, nicolae_diamond_shop, minmay_misc_feat_x, minmay_crystal_water, st_stairs_13 D:2: layout_loops_ring, basic_ecumenical_altar, basic_altar, serial_park_tiny_1, minmay_misc_feat_columns, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.5 Stealth | | 1.5 Spellcasting | | 3.5 Action || total -------------------------++------- Cast: Magic Dart || 47 Searing Ray || 5 Dodge: Dodged || 2