Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 3420880820432558528 84 nado the Magician (level 4, -3/34 HPs) Began as a Djinni Conjurer on Feb 18, 2022. Slain by a scorpion (6 damage) ... on level 3 of the Dungeon. The game lasted 00:06:08 (2598 turns). nado the Magician (Djinni Conjurer) Turns: 2598, Time: 00:06:09 Health: -3/34 AC: 2 Str: 6 XL: 4 Next: 72% Gold: 62 EV: 12 Int: 21 God: SH: 0 Dex: 18 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn b - +6 ring of dexterity MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of dexterity (left hand) Scrolls d - 2 scrolls of identify {unknown} f - a scroll of summoning {unknown} h - a scroll of brand weapon {unknown} Potions c - a potion of heal wounds {unknown} e - a potion of degeneration {unknown} g - 2 potions of curing {unknown} i - a potion of might {unknown} Skills: + Level 2.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Foxfire Conj/Fire 84% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The scorpion stings you! x2 Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The scorpion barely misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 78% to hit) The searing ray misses the scorpion. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. You don't have enough health to cast this spell. The scorpion barely misses you. Your magical contamination has completely faded away. The scorpion stings you. You die... ... #'# #.#####.# #.......# #######.# ..######.# .........# #..#####s###.# .# #..@....# . #.#.##### .##.#.# ..#.#.# ######### #.#.#.# ........# #†#.#.# ........# #.#.#.# ........####.#.#.# ........'......#.# You could see a scorpion. Vanquished Creatures 2 adders (D:2) A worm (D:3) 5 dart slugs 7 bats 7 endoplasms 2 giant cockroaches 4 goblins 7 hobgoblins 2 jackals (D:3) A kobold (D:1) 3 quokkas 5 ball pythons 2 frilled lizards (D:1) A rat (D:1) 49 creatures vanquished. Vanquished Creatures (others) 58 foxfires 58 creatures vanquished. Grand Total: 107 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nado the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 234 | D:1 | Reached skill level 1 in Fighting 234 | D:1 | Reached XP level 2. HP: 11/22 MP: 0/0 694 | D:1 | Reached XP level 3. HP: 22/27 MP: 0/0 694 | D:1 | Learned a level 1 spell: Foxfire 912 | D:1 | Found a faded altar of an unknown god. 1795 | D:2 | Reached XP level 4. HP: 21/33 MP: 0/0 2453 | D:2 | You are sucked into a shaft and drop 1 floor! 2514 | D:3 | Reached skill level 4 in Spellcasting 2585 | D:3 | Noticed a scorpion 2598 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_loops_ring, hellmonk_ecumenical_altar_crossroads, minmay_crystal_water D:2: layout_basic D:3: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.6 Spellcasting | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 50 | 16 || 66 Foxfire | 25 | 9 || 34 Searing Ray | 2 | 9 || 11 Dodge: Dodged | 3 | 4 || 7