Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 1255631636105765855 23 nado the Magician (level 3, -3/27 HPs) Began as a Djinni Conjurer on Feb 18, 2022. Slain by Terence (7 damage) ... on level 1 of the Dungeon. The game lasted 00:03:14 (1557 turns). nado the Magician (Djinni Conjurer) Turns: 1557, Time: 00:03:14 Health: -3/27 AC: 2 Str: 6 XL: 3 Next: 10% Gold: 46 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . e - staff of death rCold x . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn b - ring of willpower MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves e - a staff of death (weapon) Jewellery b - a ring of willpower (left hand) Scrolls c - a scroll of identify {unknown} Potions d - a potion of might {unknown} f - a potion of lignification {unknown} g - a potion of degeneration {unknown} Skills: + Level 1.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 f - Slow Hex 72% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +1 chain mail of poison resistance (moderately wounded, 84% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +1 chain mail of poison resistance (moderately wounded, 84% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword! * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +1 chain mail of poison resistance (moderately wounded, 84% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence barely misses you. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. Terence misses you. You fly upwards. There is a stone staircase leading down here. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 short sword and wearing a +1 chain mail of poison resistance (heavily wounded, 84% to hit) The searing ray hits Terence! Terence is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 short sword! You die... #.###### #.# #.# #.# #.# ########## #########.# ## #........####.........#####. #........'.................. #...(....##@................ ##........##.@............... #.......)..###.#.####.#..#.## #..........# #.#......#..#... #..........###.#.######..#### #...###.............# #..#### ##### ########.#.##.# #...... #.#.##.# #...### #.#.##.###...... You could see Terence. Vanquished Creatures A dart slug (D:1) 2 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 5 hobgoblins (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 3 kobolds 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nado the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 446 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 540 | D:1 | Reached skill level 1 in Fighting 1116 | D:1 | Reached XP level 3. HP: 22/27 MP: 0/0 1116 | D:1 | Learned a level 1 spell: Slow 1320 | D:1 | Found a faded altar of an unknown god. 1547 | D:2 | Noticed Terence 1557 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_basic, chequers_ecumenical_altar_lobes D:2: layout_loops_ring, serial_shops, shop_fountains, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.5 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 45 Searing Ray || 6 Armor: Robe || 1 Dodge: Dodged || 5