Dungeon Crawl Stone Soup version 0.21-a0-421-gfc1ce30 (webtiles) character file. 214278 morken the Severer (level 17, -4/137 HPs) Began as a Demonspawn Fighter on Nov 3, 2017. Was an Initiate of Gozag. Splashed with acid (19 damage) ... on level 1 of the Pits of Slime on Nov 5, 2017. The game lasted 04:34:16 (24917 turns). morken the Severer (Demonspawn Fighter) Turns: 24917, Time: 04:34:17 Health: -4/137 AC: 24 Str: 42 XL: 17 Next: 84% Magic: 0/15 EV: 8 Int: 9 (11) God: Gozag Gold: 1785 SH: 34 Dex: 16 Spells: 16/16 levels left rFire + . . SeeInvis . a - +9 broad axe "Ziomiumup" {venom, Str+6} rCold + . . Gourm . t - +18 shield of the Gong {rElec rN+ MR+ EV-5} rNeg + + . Faith . s - +5 crystal plate armour "Wetsusy" {rElec Regen+ Str+5 Int-3} rPois . Spirit + T - +2 helmet rElec + Reflect . m - scarf "Maenof Jiuck" {-Tele +Inv Str+4} rCorr . Harm . n - +2 pair of gloves of Miturgh {+Blink Regen+ Int+7 Stlth-} MR ++... NoTele + (boots unavailable) Stlth .......... W - amulet of guardian spirit HPRegen 1.12/turn Q - ring "Zagotsup" {*Tele Slay+6} MPRegen 0.14/turn E - ring "Nunon" {rC+ Str+2 Int-2 Slay+6} (curse) @: corroded, gold aura A: hooves 3, slimy green scales 2, agile 1, demonic guardian 3, deterioration 1, fire resistance 1, low mp 1, negative energy resistance 1, 50% torment resistance, strong 1, flame cloud immunity }: 2/15 runes: decaying, gossamer a: Potion Petition, Call Merchant, Bribe Branch, Renounce Religion, Evoke Blink, Evoke Invisibility You were on level 1 of the Pits of Slime. You worshipped Gozag. Gozag was most pleased with you. You were hungry. You visited 7 branches of the dungeon, and saw 31 of its levels. You also visited: Labyrinth and Ice Cave. You collected 12069 gold pieces. You spent 5578 gold pieces at shops. You paid 4706 gold pieces to Gozag. Inventory: Hand Weapons a - the +9 broad axe "Ziomiumup" (weapon) {venom, Str+6} (You found it on level 5 of the Lair of Beasts) It poisons the flesh of those it strikes. It affects your strength (+6). K - the +10 battleaxe of the Other Side {antimagic, MR+ Int+4} (You bought it in a shop on level 10 of the Dungeon) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your resistance to hostile enchantments. Armour m - the scarf "Maenof Jiuck" (worn) {-Tele +Inv Str+4} (You acquired it on level 2 of the Orcish Mines) It affects your strength (+4). It lets you turn invisible. It prevents most forms of teleportation. n - the +2 pair of gloves of Miturgh (worn) {+Blink Regen+ Int+7 Stlth-} (You bought it in a shop on level 4 of the Swamp) It affects your intelligence (+7). It lets you blink. It increases your rate of regeneration. It makes you less stealthy. s - the +5 crystal plate armour "Wetsusy" (worn) {rElec Regen+ Str+5 Int-3} (You found it on level 1 of the Lair of Beasts) It affects your strength (+5). It affects your intelligence (-3). It insulates you from electricity. It increases your rate of regeneration. t - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You acquired it in a labyrinth) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. T - a +2 helmet (worn) Jewellery d - an uncursed ring of resist corrosion E - the cursed ring "Nunon" (right hand) {rC+ Str+2 Int-2 Slay+6} (You found it on level 5 of the Lair of Beasts) [ring of intelligence] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from cold. It has a curse placed upon it. Q - the ring "Zagotsup" (left hand) {*Tele Slay+6} (You found it on level 11 of the Dungeon) [ring of teleportation] It may teleport you next to monsters. It affects your accuracy and damage with ranged weapons and melee attacks (+6). W - an amulet of guardian spirit (around neck) Wands H - a wand of polymorph (8/24) P - a wand of scattershot (5/9) R - a wand of disintegration (13/24) U - a wand of lightning (6/15) Z - a wand of digging (23/24) Scrolls b - a scroll of blinking c - 5 scrolls of identify g - a scroll of silence h - 3 scrolls of recharging l - 6 scrolls of magic mapping q - 2 scrolls of summoning r - 14 scrolls of remove curse y - 4 scrolls of enchant weapon z - 2 scrolls of enchant armour A - 5 scrolls of fear I - 2 scrolls of brand weapon M - 3 scrolls of teleportation O - a scroll of vulnerability Potions p - a potion of magic x - a potion of invisibility B - 4 potions of curing C - 5 potions of agility F - 4 potions of ambrosia G - 5 potions of haste N - a potion of flight V - a potion of might Books e - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 o - a book of Cantrips Spells Type Level a - Confusing Touch Hexes 1 b - Animate Skeleton Necromancy 1 c - Summon Small Mammal Summoning 1 d - Apportation Translocation 1 u - Sif Muna's Almanac of the Flamy Rocks (You found it on level 6 of the Lair of Beasts) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Petrify Transmutation/Earth 4 d - Bolt of Fire Conjuration/Fire 6 e - Ignition Fire 8 v - a book of Changes Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Blade Hands Transmutation 5 D - the Disquisition on Gliding Venom (You found it on level 6 of the Lair of Beasts) Spells Type Level a - Static Discharge Conjuration/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Summon Lightning Spire Summoning/Air 4 d - Freezing Cloud Conjuration/Ice/Air 6 L - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Lightning Bolt Conjuration/Air 5 S - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 X - the Volume of Translocation and Poisoning (You found it in a labyrinth) Spells Type Level a - Sting Conjuration/Poison 1 b - Force Lance Conjuration/Translocation 4 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 5 Miscellaneous J - a crystal ball of energy Comestibles f - 12 meat rations j - 31 fruits k - 11 royal jellies w - 7 bread rations Skills: * Level 13.5 Fighting Level 3.1 Long Blades * Level 17.7 Axes * Level 11.1 Armour * Level 9.5 Dodging - Level 5.2 Stealth * Level 14.3 Shields You had 16 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:6 Lair (6/6) D:9 Swamp (4/4) Lair:2 Spider (4/4) Lair:2 Slime (1/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D:10 ((!* D:13 : Orc:2 ?[}(? Swamp:1 =! Swamp:4 [ Annotations: D:11 1 transporter Swamp:2 exclusion: oklob plant Innate Abilities, Weirdness & Mutations You have hooves in place of feet. You are mostly covered in slimy green scales. (AC +3) A powerful demonic guardian rushes to your aid. Your flesh is heat resistant. (rF+) You resist negative energy. (rN+) You are somewhat able to resist unholy torments (1 in 2 success). You are immune to clouds of flame. You are agile. (Dex +2) Your body sometimes deteriorates upon taking damage. Your magical capacity is low. (-10% MP) Your muscles are strong. (Str +2) Message History The golden eye blinks at you. You resist with some effort. You are splashed with acid! The walls burn you! * * * LOW HITPOINT WARNING * * * The golden eye turns its gaze towards you. The slime creature is no longer distracted by gold. x2 The slime creature is distracted by the nearby gold. The golden eye is distracted by the nearby gold. The shining eye is distracted by the nearby gold. You're too confused! You feel better. You are splashed with acid! The walls burn you! * * * LOW HITPOINT WARNING * * * Your body deteriorates! You feel dopey. The walls burn your balrug! The slime creature is distracted by the nearby gold. There are monsters nearby! Your magical effects are unravelling. You feel magically purged. You are splashed with acid! The walls burn you! You die... Your body crumbles into a pile of gold. ##....#..... ##......#.... ##.......#.... #............. # ###...$$....... ##.##.##.$$