Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 3299881448643794889 11 monk26 the Ogre Mage (level 2, 24/24 HPs) Began as an Ogre Fire Elementalist on Sept 19, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:01:06 (281 turns). monk26 the Ogre Mage (Ogre Fire Elementalist) Turns: 281, Time: 00:01:07 Health: 24/24 AC: 3 Str: 11 XL: 2 Next: 25% Magic: 1/6 EV: 9 Int: 16 God: Gold: 9 SH: 0 Dex: 9 Spells: 6/7 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... Rnd*Rage + (boots unavailable) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: attractive A: large, unfitting armour, tough skin 1, berserk 1, subdued magic 1, MP-powered wands a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) Potions d - a potion of attraction Skills: - Level 1.7 Dodging - Level 1.4 Stealth + Level 3.3 Spellcasting - Level 0.8 Conjurations - Level 2.6 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 24% 2x1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 6% 6-21 22% 3 Inner Flame Hex/Fire 5% N/A 26% 3 Sticky Flame Conj/Fire 6% 2d3 61% 4 Fireball Conj/Fire 3% 3d4 92% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) You tend to lose your temper in combat. Your spells are a little easier to cast, but a little less powerful. You expend magic power (3 MP) to strengthen your wands. Message History The endoplasm quivers. The foxfire hits the endoplasm. The endoplasm is heavily wounded. The foxfire hits the endoplasm. You kill the endoplasm! A bat comes into view. Found a brown potion. A hobgoblin comes into view. Found a smoky coppery potion and a fuming black potion. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 0/6 mp. The foxfire hits the bat. The bat is severely wounded. The foxfire hits the bat. You kill the bat! A goblin comes into view. It is wielding a +0 dagger. The hobgoblin shouts! The goblin shouts! An endoplasm comes into view. A rat comes into view. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm quivers. Health restored: 24 You now have 0/6 mp. A bat comes into view. It was a potion of attraction. You feel attractive to monsters. Your magical contamination has completely faded away. The hobgoblin is pulled toward you! The goblin is pulled toward you! The rat is pulled toward you! The endoplasm is pulled toward you! It was a potion of mutation. You feel extremely strange. Your connection to magic feels subdued. You feel your magical essence link to the dungeon's wands. You feel a little pissed off. The hobgoblin closely misses you. The bat is pulled toward you! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...........########.#.#...... ....b......# #.......#.....# ...........####.#####.#.....# .!.........##.........#.....# ...........##.#.............# .!!.†......##.####....##....# .........b.##....'....+...... ..........J#######....###..## .........rgg@....'....+...... ..........########....###..## ###+####### #....####+## ########....#...... #.....##....#...... #.....#######...... #.....# #...... #.....# #...... #....## #...... You could see an endoplasm, a hobgoblin, a goblin, a bat and a rat. Vanquished Creatures 3 endoplasms (D:1) A ball python (D:1) 4 bats (D:1) 2 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 13 creatures vanquished. Vanquished Creatures (others) 24 foxfires (D:1) 24 creatures vanquished. Grand Total: 37 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | monk26 the Ogre Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 170 | D:1 | Reached skill level 3 in Spellcasting 172 | D:1 | Reached XP level 2. HP: 24/24 MP: 0/6 280 | D:1 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 280 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 280 | D:1 | Gained mutation: You tend to lose your temper in combat. | [potion of mutation] 281 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_basic, chequers_ecumenical_altar_simple_redux Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.4 Conjurations | | 0.8 Fire Magic | | 2.6 Action || total -------------------------++------- Cast: Foxfire || 17 Use: Potion || 2 Armor: Robe || 2 Dodge: Dodged || 7