Dungeon Crawl Stone Soup version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 11363701623733084858 41 mobilemanners the Magician (level 3, 0/30 HPs) Began as a Deep Elf Hedge Wizard on Sept 19, 2025. Slain by an orc wizard ... wielding a +1 dagger of speed (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:50 (1376 turns). mobilemanners the Magician (Deep Elf Hedge Wizard) Turns: 1376, Time: 00:03:51 Health: 0/30 AC: 21 Str: 7 XL: 3 Next: 32% Magic: 10/11 EV: 2 Int: 20 God: Gold: 58 SH: 0 Dex: 14 Spells: 6/12 levels left rFire . . . f - +2 dagger (speed) rCold . . . (no offhand) rNeg . . . b - melded +0 robe rPois + c - melded +0 hat rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.24/turn %: no passive effects @: tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons a - a +0 dagger f - a +2 dagger of speed (weapon) Armour b - a +0 robe (melded) c - a +0 hat (melded) Magical Staves h - a staff of earth Scrolls e - a scroll of vulnerability {unknown} Potions d - a potion of magic g - a potion of lignification Skills: + Level 1.2 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting + Level 2.9 Conjurations - Level 1.1 Summonings - Level 1.2 Necromancy - Level 1.1 Translocations + Level 0.3 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Call Imp Summ 18% N/A 11% 2 c - Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 18% N/A 11% 2 Grave Claw Necr 18% 2d8 11% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You regenerate magic rapidly. Message History The magic dart hits the orc. You kill the orc! The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. An orc wizard comes into view. It is wielding a +0 dagger. Something hits you. Something barely misses you. Things that are here: a +0 club; a +0 leather armour You miss something. The orc wizard shouts! Something hits you but does no damage. You hit something. The orc wizard casts a spell at you. Something hits you. You hear a shout! You miss something. You hit something. Something hits you but does no damage. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * It was a potion of lignification. You turn into a tree. Your +0 hat and +0 robe meld into your body. Your roots penetrate the ground. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. * * * LOW HITPOINT WARNING * * * You cannot move. You cannot move. You cannot move. You cannot move. You are too injured to fight recklessly! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The magic dart hits something. Something hits you. You die... #.......# ## ##.###..# ### #..# ....###..###### ##............# .........####.# ..#####.## .# .# #.# .# ##.# #♣# ###.##... #{###......## #.)..)......## ####......#... ##........# #......#. ###.##.... .# #.# .# There were no monsters in sight! Vanquished Creatures An adder (D:2) An orc (D:2) 3 endoplasms (D:1) 3 giant cockroaches 3 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 4 bats (D:1) A frilled lizard (D:1) 6 goblins 2 kobolds (D:1) A rat (D:1) 29 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) A bat (D:1) A kobold (D:1) 3 creatures vanquished. Grand Total: 32 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mobilemanners the Deep Elf Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 296 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/9 302 | D:1 | Learned a level 2 spell: Call Imp 573 | D:1 | Reached skill level 1 in Fighting 1196 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/11 1200 | D:2 | Learned a level 3 spell: Mephitic Cloud 1292 | D:2 | Reached skill level 5 in Spellcasting 1374 | D:2 | HP: 1/20 [something/puff of flame (13)] 1376 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_loops_corners, chequers_serial_rivers_large_a D:2: layout_loops_ring, uniq_robin, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Spellcasting | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 2.9 Summonings | | 1.1 Necromancy | | 1.2 Translocations | | 1.1 Alchemy | | 0.3 Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 69 Call Imp || 4 Use: Potion || 1 Armour: Robe || 12 Skin || 2 Dodge: Dodged || 14