Dungeon Crawl Stone Soup version 0.28-a0-1382-g92835e5c71 (webtiles) character file. Game seed: 14051381987034534351 51 mcsplat the Conjurer (level 3, -4/17 HPs) Began as a Deep Elf Conjurer on Jan 1, 2022. Killed from afar by Sigmund (8 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:04:08 (1720 turns). mcsplat the Conjurer (Deep Elf Conjurer) Turns: 1720, Time: 00:04:09 Health: -4/17 AC: 3 Str: 4 XL: 3 Next: 58% Magic: 7/10 EV: 13 Int: 24 God: Gold: 37 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.12/turn (no ring) @: confused, brilliant, flying A: camouflage 1, frail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 helmet (worn) Scrolls b - 5 scrolls of identify {unknown} f - a scroll of brand weapon {unknown} h - a scroll of teleportation {unknown} Skills: + Level 3.2 Dodging - Level 3.1 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 48% N/A 11% 3 Frozen Ramparts Ice 12% 1d3 30% 3 Fulminant Prism Conj/Hex 12% 3d9 36% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 36% 4 Dispel Undead Necr 6% 3d8 69% 4 Ice Form Ice/Tmut 6% N/A 69% 4 Summon Ice Beast Ice/Summ 6% N/A 69% 4 Borgnjor's Vile Clutch Necr/Erth 3% N/A 95% 5 Borgnjor's Revivificati Necr 3% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your skin changes colour to match your surroundings (Stealth+). You are frail. (-10% HP) Message History Okay, then. You aren't carrying any items that you can evoke. Unknown command. Okay, then. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (77% to hit) The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +0 scythe. The searing ray hits Sigmund. Sigmund is heavily wounded. The searing ray hits Sigmund! Sigmund is severely wounded. Sigmund points at you and mumbles some strange words. You are confused. It was a potion of flight. You feel very buoyant. You fly up into the air. Sigmund hits you from afar with a +0 scythe! * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. Sigmund closely misses you. It was a potion of mutation. You feel extremely strange. You feel frail. Your skin functions as natural camouflage. Unknown command. You bump into the rock wall. Sigmund closely misses you. You bump into the rock wall. Sigmund casts a spell at you. You are more confused. You bump into the rock wall. Sigmund gestures at you while chanting. The magic dart hits you! You die... ###.##### .# #### .......... . #. .#.###.## .# #.## . ...# # #..## .. .### ##...##. .# #. #... ...... .#####.##..# @..# .......##..#####.# #.####..........@# #.# #..#......### #.# #..#.####.# #.####..#.## #.# ...........###.###### ..#####.##..........# #######.######.###### #..<.........# #.###.######## You could see Sigmund. Vanquished Creatures An adder (D:2) A dart slug (D:2) 2 bats (D:1) 6 endoplasms 4 giant cockroaches (D:1) 4 goblins 2 hobgoblins 5 kobolds (D:1) 2 quokkas 5 ball pythons 4 frilled lizards (D:1) A rat (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mcsplat the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 155 | D:1 | Got the Grimoire of Necromancy 229 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 640 | D:1 | Learned a level 2 spell: Searing Ray 772 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/10 1594 | D:2 | Found a broken altar of Ashenzari. 1711 | D:2 | Noticed Sigmund 1717 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 1717 | D:2 | Gained mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 1720 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, st_stairs_8, minmay_small_reverse_x D:2: layout_loops_ring, basic_altar, chequers_arboretum, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.2 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total -------------------------++------- Cast: Magic Dart || 70 Searing Ray || 2 Use: Potion || 3 Armor: Robe || 1 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1719 | 1671 | 48 | 199 | 1256 | 2 | 859.5 | Dungeon | 1719 | 1671 | 48 | 199 | 1256 | 2 | 859.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1181 daAuts D:2: 538 daAuts