Dungeon Crawl Stone Soup version 0.32-a0-30-gefbe487952 (webtiles) character file. Game seed: 7326445832072145722 1623 mandick the Magician (level 8, -1/60 HPs) Began as a Mummy Conjurer on Jan 19, 2024. Slain by a water moccasin (4 damage) ... on level 7 of the Dungeon. The game lasted 00:20:57 (7186 turns). mandick the Magician (Mummy Conjurer) Turns: 7186, Time: 00:20:57 Health: -1/60 AC: 5 Str: 10 XL: 8 Next: 65% Magic: 3/17 EV: 11 Int: 20 God: Gold: 233 SH: 0 Dex: 10 Spells: 8/19 levels left rFire x . . k - +1 flail (drain) rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ n - +0 hat rElec . f - +0 cloak rCorr . o - +1 pair of gloves SInv . (no boots) Will ++... (no amulet) Stlth ++ l - ring of willpower HPRegen 0.30/turn (no ring) MPRegen 0.15/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 233 gold pieces. Inventory: Hand Weapons c - a +0 short sword k - a +1 flail of draining (weapon) Missiles h - 11 poisoned darts Armour a - a +0 robe (worn) f - a +0 cloak (worn) j - a +0 buckler n - a +0 hat (worn) o - a +1 pair of gloves (worn) Jewellery l - a ring of willpower (left hand) Wands d - a wand of charming (8) g - a wand of flame (14) (quivered) Scrolls b - 4 scrolls of teleportation e - a scroll of brand weapon p - a scroll of acquirement Skills: + Level 4.3 Fighting - Level 1.5 Dodging - Level 1.5 Stealth + Level 6.1 Spellcasting + Level 5.3 Conjurations + Level 2.1 Hexes + Level 2.7 Translocations * Level 4.5 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Mercury Vapours Alch/Air 30% N/A 6% 2 d - Teleport Other Tloc 16% N/A 11% 3 e - Tukima's Dance Hex 14% N/A 13% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 100% 1d9 1% 1 Lesser Beckoning Tloc 32% N/A 5% 2 Ensorcelled Hibernation Hex/Ice 20% N/A 10% 2 Gell's Gravitas Tloc 16% N/A 11% 3 Fulminant Prism Conj/Alch 12% 3d8 14% 4 Olgreb's Toxic Radiance Alch 24% N/A 16% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 21% 4 Passwall Erth 6% N/A 30% 3 Swiftness Air 6% N/A 30% 3 Passage of Golubria Tloc 16% N/A 34% 4 Yara's Violent Unravell Hex/Alch 9% 3d6 58% 5 Animate Dead Necr 9% N/A 71% 4 Haunt Necr/Summ 4% N/A 100% 7 Infestation Necr 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Trog Shops: D:6 [ Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Aiming: Mercury Vapours (safe; 6% risk of failure) Press: ? - help, Dir - move target, f - water moccasin Aim: a water moccasin (moderately wounded, chance to weaken: 76%) Fumes of mercury billow around the water moccasin! The water moccasin looks weaker. The water moccasin barely misses you. You barely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You thump the water moccasin! The water moccasin is heavily wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. Casting: Mercury Vapours (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, weak, 66% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin misses you. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin is no longer weakened. The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the water moccasin. You finish channelling your searing ray. The water moccasin barely misses you. The water moccasin bites you. You die... #......#... #....#..###. #<.......<.. ##......######## ##..#^........## ##...(........ ##.#.######.# #>#.# #.# #.#.# #@# #.#.# #S# # #.#.######.# .# #..........####..# ###..####........# #..# ##........ #..# #..###.## #..#####..###.# #.............# You could see a water moccasin. Vanquished Creatures A steam dragon (D:7) Edmund (D:5) A water moccasin (D:6) A sky beast (D:4) An ogre (D:6) 3 orc warriors (D:6) A scorpion (D:5) A gnoll sergeant (D:7) A bombardier beetle (D:4) 2 hounds (D:6) 2 jellies 5 orc priests 3 iguanas 3 orc wizards 3 gnolls (D:7) 5 adders 2 ufetubi (D:5) A dart slug (D:1) 4 ribbon worms 24 orcs 7 endoplasms 3 giant cockroaches 6 goblins 9 hobgoblins 9 jackals A quokka (D:2) 4 ball pythons 7 bats 3 frilled lizards 10 kobolds 3 rats 127 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:7) 1 creature vanquished. Vanquished Creatures (others) A dancing weapon (D:6) A scorpion (D:6) An orc wizard (D:6) 3 creatures vanquished. Grand Total: 131 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mandick the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 339 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 342 | D:1 | Learned a level 2 spell: Searing Ray 554 | D:1 | Reached skill level 3 in Spellcasting 1143 | D:2 | Reached skill level 1 in Fighting 1143 | D:2 | Reached XP level 3. HP: 20/26 MP: 0/7 1441 | D:2 | Reached skill level 1 in Translocations 1905 | D:2 | Reached XP level 4. HP: 24/32 MP: 3/8 2412 | D:3 | Found a faded altar of an unknown god. 2744 | D:4 | Found a bloodstained altar of Trog. 2835 | D:4 | Reached XP level 5. HP: 20/37 MP: 1/10 3144 | D:4 | Noticed a sky beast 3159 | D:4 | Killed a sky beast 3160 | D:4 | Reached skill level 4 in Spellcasting 3160 | D:4 | Reached skill level 1 in Alchemy 3314 | D:4 | Reached XP level 6. HP: 44/44 MP: 8/12 3451 | D:4 | Learned a level 2 spell: Mercury Vapours 4294 | D:5 | Entered Level 5 of the Dungeon 4575 | D:5 | Noticed Edmund 4593 | D:5 | Killed Edmund 4594 | D:5 | Reached XP level 7. HP: 9/51 MP: 0/13 4839 | D:5 | Learned a level 3 spell: Teleport Other 5335 | D:6 | Identified a scroll of acquirement 5366 | D:6 | Reached skill level 5 in Spellcasting 5707 | D:6 | Reached skill level 5 in Conjurations 5888 | D:6 | Learned a level 3 spell: Tukima's Dance 5902 | D:6 | Reached skill level 1 in Hexes 5902 | D:6 | Reached XP level 8. HP: 18/60 MP: 7/16 6170 | D:6 | Found Xuoxuon's Antique Armour Boutique. 6881 | D:7 | Reached skill level 6 in Spellcasting 7185 | D:7 | HP: 2/60 [water moccasin (5)] 7186 | D:7 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic D:2: layout_rooms, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_3, chequers_serial_rivers_small_3, chequers_serial_rivers_room_b, chequers_serial_rivers_large_a, hangedman_glass_teeth D:3: layout_rooms, shapermc_ecumenical_altar_starsandcircs D:4: layout_basic, mainiacjoe_overflow_concentric_impassable D:5: layout_loops_ring, uniq_edmund D:6: layout_basic, cheibrodos_sewer_entry_sluice, minmay_shop_grid_forest, minmay_strange_pillars D:7: layout_loops_ring, minmay_temple_entry_offerings, nicolae_shop_self_help Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 3 4 5 6 | 6.1 Fighting | 1 2 3 4 | 4.3 Translocations | 1 2 | 2.7 Conjurations | 4 5 | 5.3 Alchemy | 1 2 3 4 | 4.5 Hexes | 1 2 | 2.1 Dodging | | 1.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 6 | | || 6 Short sword | 16 | 4 | || 20 Flail | | 20 | 65 || 85 Throw: Dart | | | 4 || 4 Cast: Magic Dart | 63 | 23 | 17 || 103 Searing Ray | 5 | 25 | 19 || 49 Mercury Vapours | | 5 | 17 || 22 Teleport Other | | | 4 || 4 Tukima's Dance | | | 7 || 7 Evoke: Wand | | 1 | 9 || 10 Use: Scroll | | | 5 || 5 Armour: Robe | 18 | 45 | 108 || 171 Dodge: Dodged | 26 | 33 | 67 || 126 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7235 | 7070 | 165 | 2692 | 3300 | 7 | 1033.6 | Dungeon | 7235 | 7070 | 165 | 2692 | 3300 | 7 | 1033.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1572 daAuts D:6: 1458 daAuts D:1: 1132 daAuts D:5: 1043 daAuts D:2: 946 daAuts D:3: 660 daAuts D:7: 421 daAuts