Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 17149606025794745207 1 jich the Caller (level 1, 0/14 HPs) Began as a Mountain Dwarf Summoner on Sept 10, 2024. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (31 turns). jich the Caller (Mountain Dwarf Summoner) Turns: 31, Time: 00:00:23 Health: 0/14 AC: 2 Str: 10 XL: 1 Next: 16% Magic: 3/3 EV: 10 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/3 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club Armour a - a +0 robe (worn) Talismans c - a flux talisman Potions b - a potion of magic Skills: + Level 1.3 Dodging + Level 1.5 Stealth + Level 1.7 Spellcasting + Level 4.0 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 26% N/A 7% 2 Call Canine Familiar Summ 13% N/A 13% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 69% 4 Summon Lightning Spire Summ/Air 7% 3d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Your bat closely misses the goblin. Your bat hits the endoplasm. Your bat hits the goblin. Your bat barely misses the endoplasm. Your bat misses the goblin. Your bat closely misses the goblin. Your bat misses the goblin. The endoplasm jiggles. The endoplasm hits you. You barely miss the goblin. The goblin is heavily wounded. The endoplasm hits you. The goblin misses you. Your bat closely misses the goblin. You hit the goblin but do no damage. The goblin is heavily wounded. Your bat hits the goblin. The endoplasm misses you. The goblin hits you with a +0 club. Your bat hits the endoplasm. You closely miss the goblin. The goblin is severely wounded. Your bat hits the goblin. The goblin dies! The endoplasm hits you. Your bat hits the endoplasm but does no damage. The endoplasm closely misses you. Things that are here: a +0 club; a goblin corpse d - a +0 club The endoplasm freezes you. You are frozen. Your bat hits the endoplasm. x2 The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You swap places. The endoplasm attacks as it pursues you! The endoplasm hits you but does no damage. Your bat hits the endoplasm but does no damage. Your bat barely misses the endoplasm. Okay, then. The endoplasm freezes you. You are frozen. You die... #.### #...## #.... # #..# . ##### ##.# .# # #....###!.# #.##.# #......####.....# #....J.†....# ##...@b......# #.....##.###...... ........#.....##..... ........##.<.....#.... .........#.....##..... ...##.....##.### .... ..##.##... ... .. .. ## #... .... #... ..#### You could see an endoplasm (ally target) and a friendly bat (summoned). Vanquished Creatures (collateral kills) A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jich the Mountain Dwarf Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 31 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Summon Small Mamm || 1 Armour: Robe || 8 Dodge: Dodged || 3