Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 9434605714320169693 29 inmateoo the Apothecary (level 3, -5/20 HPs) Began as a Vampire Alchemist on Sept 14, 2024. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:04 (786 turns). inmateoo the Apothecary (Vampire Alchemist) Turns: 786, Time: 00:02:05 Health: -5/20 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 1/6 EV: 11 Int: 19 God: Gold: 68 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . (no weapon) rCold + + . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn %: no passive effects @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Missiles g - 4 boomerangs Armour a - a +0 robe (worn) Magical Staves j - a staff of air Scrolls c - 3 scrolls of identify {unknown} d - 2 scrolls of butterflies {unknown} e - a scroll of immolation {unknown} f - a scroll of noise {unknown} Potions b - a potion of magic h - a potion of might {unknown} i - a potion of heal wounds {unknown} Skills: + Level 0.3 Fighting + Level 2.5 Dodging + Level 3.4 Stealth + Level 2.3 Spellcasting + Level 1.0 Conjurations + Level 3.6 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 6% 1 b - Mercury Vapours Alch/Air 18% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 45% 3 Olgreb's Toxic Radiance Alch 15% N/A 36% 4 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Sticky Flame Fire/Alch 9% 2d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 4% 2d3 (+2d1 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History You continue bloodletting. The ribbon worm is no longer weakened. You continue bloodletting. The ribbon worm barely misses you. You become bloodless. The web tears apart. The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm misses you. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm closely misses you. Unknown command. You hit the ribbon worm. The ribbon worm is severely wounded. You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. The ribbon worm closely misses you. You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm misses you. You hit the ribbon worm but do no damage. You bite the ribbon worm, but do no damage. The ribbon worm is severely wounded. The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. The ribbon worm looks more healthy. You hit the ribbon worm but do no damage. The ribbon worm is almost dead. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. You die... ######### #.......# #.....$.#####.# #.......#.....# #.(.....#@# #.....w.#w#### #.......#J...# #.....$....#.# ####.###$#.#.# #. #.#.#.##### #.. ..#.......### ###.#.#######.##...# ..# ....#...###'''### You could see a ribbon worm (catching breath) and an endoplasm. Vanquished Creatures An adder (D:2) An endoplasm (D:2) 3 giant cockroaches 4 goblins 2 hobgoblins 2 ball pythons (D:2) A bat (D:1) 2 frilled lizards (D:1) A kobold (D:2) 2 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | inmateoo the Vampire Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 422 | D:1 | You fall into a shaft and drop 1 floor! 460 | D:2 | Reached XP level 2. HP: 13/19 MP: 1/5 484 | D:2 | Reached skill level 1 in Conjurations 487 | D:2 | Learned a level 2 spell: Mercury Vapours 716 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 716 | D:2 | Reached XP level 3. HP: 25/25 MP: 1/6 785 | D:2 | HP: 1/20 [ribbon worm (8)] 786 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_rooms D:2: layout_loops_cross, kennysheep_cluttered_room, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.0 Fighting | | 0.3 Dodging | | 2.5 Stealth | | 3.4 Spellcasting | | 2.3 Alchemy | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 65 Bite || 5 Punch || 1 Staff || 1 Cast: Sting || 25 Mercury Vapours || 4 Ability: Exsanguinate || 2 Armour: Robe || 38 Dodge: Dodged || 46