Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14216194875397031439 368 grmbl the Conjurer (level 6, -1/36 HPs) Began as an Octopode Conjurer on Mar 19, 2024. Slain by Edmund ... wielding a +2 flail of protection (10 damage) ... on level 4 of the Dungeon on Apr 11, 2024. The game lasted 00:09:55 (3423 turns). grmbl the Conjurer (Octopode Conjurer) Turns: 3423, Time: 00:09:56 Health: -1/36 AC: 1 Str: 6 XL: 6 Next: 69% Magic: 0/11 EV: 13 Int: 22 God: Gold: 247 SH: 0 Dex: 11 Spells: 4/11 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 247 gold pieces. Inventory: Hand Weapons a - a +0 sling e - a +0 dagger (weapon) h - a +0 dagger k - a +0 dagger Missiles c - 15 poisoned darts Magical Staves b - a staff of cold Jewellery o - an amulet of magic regeneration Scrolls f - a scroll of teleportation i - 2 scrolls of identify {unknown} m - 2 scrolls of enchant weapon {unknown} n - a scroll of vulnerability {unknown} Potions d - a potion of might {unknown} g - a potion of experience {unknown} j - 2 potions of heal wounds {unknown} l - a potion of curing {unknown} Skills: - Level 2.0 Dodging + Level 5.0 Stealth + Level 3.3 Spellcasting * Level 5.9 Conjurations * Level 2.4 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 12% 1 Call Canine Familiar Summ 3% N/A 34% 3 Ozocubu's Armour Ice 3% N/A 34% 3 Tukima's Dance Hex 3% N/A 34% 3 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Animate Dead Necr 3% N/A 75% 4 Passage of Golubria Tloc 3% N/A 75% 4 Summon Blazeheart Golem Fire/Summ 3% N/A 75% 4 Yara's Violent Unravell Hex/Alch 4% 3d4 90% 5 Metabolic Englaciation Hex/Ice 1% N/A 97% 5 Sculpt Simulacrum Ice/Alch 4% N/A 100% 6 Haunt Necr/Summ 1% N/A 100% 7 Infestation Necr 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Fedhas Makhleb Sif Muna Trog Vehumet Yredelemnul The Shining One Annotations: D:3 exclusion: weeping skull D:4 Edmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits Edmund. Edmund is lightly wounded. The searing ray hits Edmund. Edmund is lightly wounded. The searing ray hits Edmund. Edmund is moderately wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 flail of protection and wearing a +0 leather armour (moderately wounded, 79% to hit) The searing ray hits Edmund. Edmund is moderately wounded. (Press . to maintain the ray.) Edmund misses you. The searing ray hits Edmund. Edmund is heavily wounded. Edmund hits you with a +2 flail of protection. The searing ray hits Edmund but does no damage. Edmund is heavily wounded. Edmund hits you with a +2 flail of protection! The searing ray hits Edmund but does no damage. Edmund is heavily wounded. You finish channelling your searing ray. Edmund hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 flail of protection and wearing a +0 leather armour (heavily wounded, 79% to hit) The searing ray hits Edmund but does no damage. Edmund is heavily wounded. (Press . to maintain the ray.) Edmund hits you with a +2 flail of protection! You die... Edmund says, "I'd like to see a scythe do that!" ###### ######..... # ###......#### . #.....#### #. ####.###.####### .##.######....# #.......# ........##(##.###.#####.# #.....##.#.........)..# #.#.@@....#...######.# #....##.....#... #.# ##.#.##.###...##. #.# #.#.##.# ##.## #.# . ..##.# #.# #.# ## #....# #.###.. #.##.# ......... #.##.# ###.###.# #.# #.# You could see Edmund. Vanquished Creatures Menkaure (D:4) A phantom (D:4) A hound (D:4) Jessica (D:2) 5 adders A dart slug (D:2) 2 ribbon worms 2 orcs (D:4) 4 bats 2 endoplasms (D:1) 6 giant cockroaches 6 goblins 3 hobgoblins 8 jackals 4 kobolds 3 quokkas 5 ball pythons 4 frilled lizards 4 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grmbl the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 247 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 272 | D:1 | Learned a level 2 spell: Searing Ray 714 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1228 | D:2 | Noticed Jessica 1236 | D:2 | Killed Jessica 1237 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 1610 | D:2 | Reached skill level 5 in Conjurations 1813 | D:2 | Found a faded altar of an unknown god. 2171 | D:3 | Reached XP level 5. HP: 31/31 MP: 4/9 2269 | D:3 | Found a basalt altar of Yredelemnul. 2269 | D:3 | Noticed a weeping skull 2718 | D:3 | Found a blossoming altar of Fedhas. 2739 | D:3 | Found a radiant altar of Vehumet. 2809 | D:3 | Found a burning altar of Makhleb. 2864 | D:3 | Found a bloodstained altar of Trog. 2936 | D:4 | Learned a level 4 spell: Fulminant Prism 2945 | D:4 | Noticed a phantom 2962 | D:4 | Killed a phantom 2963 | D:4 | Reached skill level 1 in Alchemy 3092 | D:4 | Found a glowing golden altar of the Shining One. 3134 | D:4 | Found a shimmering blue altar of Sif Muna. 3134 | D:4 | Noticed Menkaure 3147 | D:4 | Killed Menkaure 3148 | D:4 | Reached XP level 6. HP: 36/36 MP: 2/10 3239 | D:4 | Reached skill level 5 in Stealth 3409 | D:4 | Noticed Edmund 3423 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_basic, minmay_tetromino_t4 D:2: layout_rooms, shapermc_ecumenical_altar_hornbeckon, chequers_hall_statues_y, uniq_jessica D:3: layout_basic, yredelemnul_forgotten_temple_becter, nicolae_overflow_quartered_altars D:4: layout_loops_ring, tso_metal_star, hellmonk_sif_muna_bookshelves, biasface_ghost_orc_armoury, uniq_menkaure, uniq_edmund, uniq_natasha Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 4 5 | 5.0 Conjurations | 5 | 5.9 Spellcasting | 3 | 3.3 Alchemy | 2 | 2.4 Dodging | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Constrict | 2 | 2 || 4 Unarmed | 1 | || 1 Staff | 5 | 3 || 8 Tentacles | 1 | 1 || 2 Dagger | | 3 || 3 Cast: Magic Dart | 38 | 38 || 76 Searing Ray | 6 | 15 || 21 Use: Potion | 1 | || 1 Scroll | | 2 || 2 Armour: Skin | 6 | 9 || 15 Dodge: Dodged | 5 | 7 || 12