Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 11560515352102282403 1253 eblo the Conjurer (level 8, 46/46 HPs) Began as an Octopode Conjurer on Sept 6, 2021. Was a Follower of Vehumet. Quit the game on level 6 of the Dungeon. The game lasted 00:19:29 (7096 turns). eblo the Conjurer (Octopode Conjurer) Turns: 7096, Time: 00:19:29 Health: 46/46 AC: 6 Str: 6 XL: 8 Next: 51% Magic: 15/15 EV: 13 Int: 23 God: Vehumet [*.....] Gold: 1143 SH: 4 Dex: 10 Spells: 6/16 levels left rFire + + . SeeInvis . a - +3 Elemental Staff {rElec rF++ rC++ Will++ AC+5} rCold + + . Faith . j - +0 buckler rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec + Harm . (no ring) rCorr . Rampage . (no ring) Will ++... (no ring) Stlth +++....... (no ring) HPRegen 0.15/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You also visited: Ossuary. You collected 1143 gold pieces. Inventory: Hand Weapons a - the +3 Elemental Staff (weapon) {rElec rF++ rC++ Will++ AC+5} (You acquired it on level 2 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Will: It greatly increases your willpower. Armour j - a +0 buckler (worn) Jewellery o - an amulet of regeneration Wands n - a wand of flame (20) Scrolls b - a scroll of brand weapon d - a scroll of summoning i - a scroll of immolation {unknown} m - a scroll of enchant armour r - a scroll of fog {unknown} s - a scroll of holy word {unknown} t - 2 scrolls of teleportation Potions c - 2 potions of brilliance {unknown} e - 2 potions of attraction {unknown} f - 7 potions of curing {unknown} g - a potion of degeneration {unknown} h - a potion of haste k - 3 potions of mutation {unknown} l - a potion of heal wounds {unknown} p - a potion of cancellation {unknown} q - a potion of magic {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 4.0 Shields + Level 4.8 Spellcasting - Level 6.0 Conjurations - Level 6.0 Hexes You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 3d5 1% 2 c - Fulminant Prism Conj/Hex 16% 3d11 9% 4 d - Passwall Tmut/Erth 6% N/A 14% 2 f - Apportation Tloc 10% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 2% 1 Corona Hex 36% N/A 1% 1 Slow Hex 33% N/A 1% 2 Confusing Touch Hex 33% N/A 2% 3 Dazzling Flash Conj/Hex 66% N/A 2% 3 Animate Skeleton Necr 10% N/A 10% 1 Sandblast Erth 16% 2d6 10% 1 Summon Small Mammal Summ 20% N/A 10% 1 Vampiric Draining Necr 2% 2d6 28% 3 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Lee's Rapid Deconstruct Erth 4% 3d6* 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Ossuary (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:3 2 runed translucent doors, MrNoob's ghost, amateur MiBe Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found a scroll labelled RUOQESA KURGH and 12 gold pieces. There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The centaur skeleton hits you but does no damage. You block the centaur skeleton's attack. The orc warrior hits you with a +0 glaive! The orc throws a boomerang. The boomerang barely misses you. You climb upwards. There is a stone staircase leading down here. Okay, then. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (9% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Magic surges out from your body. You feel yourself slow down. Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel yourself speed up. Your magical contamination has completely faded away. Magic restored. You start resting. HP restored. Done exploring. There is a stone staircase leading down here. You climb downwards. The centaur skeleton closely misses you. You block the centaur skeleton's attack. The centaur skeleton completely misses you. You block the centaur skeleton's attack. There is a stone staircase leading up, spattered with blood here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #####...## .$...$..## #.......#### #....o..... #.......#######.# #....@Z..<...oo.# #.#...#.######..# ##?## # #. #. ## You could see an orc and a centaur skeleton. Vanquished Creatures Pikel (D:5) A black bear (D:5) 4 lemures (D:5) 2 elf zombies (Ossuary) 3 elf skeletons (D:4) A centaur zombie (Ossuary) A hound (D:5) An iguana (D:4) A human skeleton (D:4) 3 orc wizards (D:3) 2 mummies (Ossuary) 7 adders 3 ufetubi 3 adder zombies (Ossuary) A worm (D:2) 3 dart slugs 6 orcs 8 endoplasms 2 giant cockroaches 7 hobgoblins 2 quokkas 5 ball pythons 4 bats 3 frilled lizards 6 goblins 2 goblin zombies (Ossuary) 9 hobgoblin zombies (Ossuary) A jackal zombie (Ossuary) 11 kobolds 11 kobold zombies (Ossuary) 2 orc skeletons (D:4) 6 orc zombies (Ossuary) 2 rats (D:2) 2 rat zombies (Ossuary) 126 creatures vanquished. Vanquished Creatures (others) 4 fulminant prisms A fungus (D:1) 5 creatures vanquished. Grand Total: 131 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eblo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 375 | D:1 | Reached XP level 2. HP: 17/17 MP: 2/5 378 | D:1 | Learned a level 2 spell: Searing Ray 886 | D:1 | Found a faded altar of an unknown god. 1265 | D:2 | Identified a scroll of acquirement 1266 | D:2 | Acquired 961 gold pieces 1327 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/7 1716 | D:2 | Acquired the +3 Elemental Staff {rElec rF++ rC++ Will++ | AC+5} 1716 | D:2 | Found the +3 Elemental Staff {rElec rF++ rC++ Will++ AC+5} 2092 | D:2 | Found a stormy altar of Qazlal. 2205 | D:2 | Reached XP level 4. HP: 27/27 MP: 6/9 2360 | D:2 | Learned a level 4 spell: Fulminant Prism 2596 | D:3 | Reached skill level 1 in Hexes 2755 | D:3 | Found a large runed translucent door. 2756 | D:3 | Found a large runed translucent door. 2759 | D:3 | Noticed MrNoob's ghost (amateur MiBe) 2794 | D:3 | Reached XP level 5. HP: 31/31 MP: 2/11 3149 | D:3 | Found a white marble altar of Elyvilon. 3550 | D:4 | Found a staircase to the Ecumenical Temple. 3557 | Temple | Entered the Ecumenical Temple 3641 | Temple | Became a worshipper of Vehumet 3688 | D:4 | Reached XP level 6. HP: 24/36 MP: 2/12 3811 | D:4 | Found a sand-covered staircase. 3828 | Ossuary | Entered an ossuary 4209 | Ossuary | Reached * piety under Vehumet 4209 | Ossuary | Offered knowledge of Shock by Vehumet. 4643 | Ossuary | Reached XP level 7. HP: 38/41 MP: 0/13 5264 | D:4 | Learned a level 1 spell: Apportation 5267 | D:4 | Learned a level 2 spell: Passwall 5563 | D:5 | Entered Level 5 of the Dungeon 5798 | D:5 | Found a stormy altar of Qazlal. 5823 | D:5 | Reached skill level 5 in Conjurations 5823 | D:5 | Reached skill level 5 in Hexes 6412 | D:5 | Noticed Pikel 6426 | D:5 | Killed Pikel 6427 | D:5 | Reached XP level 8. HP: 46/46 MP: 2/15 7096 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_basic, shapermc_ecumenical_altar_acropolis, chequers_serial_rivers_room_a, skrybe_limestone_x, st_stairs_1 D:2: layout_basic, basic_altar, roderic_malta_cross, chequers_avenue D:3: layout_rooms, old_standard_altar, ebering_ghost_disaster_area D:4: layout_gridville, minmay_temple_entry_arrows, nicolae_ossuary_entry_catacombs D:5: layout_basic, nicolae_qazlal_eye_of_the_storm, chequers_garden, uniq_pikel D:6: layout_loops_ring, minmay_misc_feat_hallway Temple: eino_narrow_crystal_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 | 4.8 Hexes | 2 3 4 6 | 6.0 Shields | 2 4 | 4.0 Conjurations | 6 | 6.0 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Staff | | 1 | || 1 Constrict | | 1 | || 1 Cast: Magic Dart | 19 | 12 | 1 || 32 Searing Ray | 26 | 47 | 23 || 96 Fulminant Prism | | | 4 || 4 Use: Scroll | 7 | 3 | 2 || 12 Armor: Skin | 3 | 6 | 5 || 14 Dodge: Dodged | 8 | 15 | 7 || 30 Block: Buckler | | 3 | 5 || 8