Dungeon Crawl Stone Soup version 0.22-a0-445-g8c8ef71 (webtiles) character file. 2 dstrtnsr the Shield-Bearer (level 1, 20/20 HPs) Began as a Deep Dwarf Fighter on June 2, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (76 turns). dstrtnsr the Shield-Bearer (Deep Dwarf Fighter) Turns: 76, Time: 00:00:24 Health: 20/20 AC: 6 Str: 19 XL: 1 Next: 33% Magic: 1/1 EV: 7 Int: 8 God: Gold: 15 SH: 9 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.07/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls g - a scroll of identify {unknown} h - a scroll of teleportation {unknown} Potions d - a potion of might i - a potion of curing {unknown} Comestibles e - a ration {!d} f - 2 chunks of flesh Skills: + Level 2.7 Fighting + Level 2.2 Axes + Level 3.3 Armour + Level 3.3 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Welcome, dstrtnsr the Deep Dwarf Fighter. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You don't know any spells. Unknown command. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: \{-1011} Current Action: zp Do you wish to (r)edefine, (c)lear, or (a)bort? Input macro action: G< Created macro '\{-1011}' => 'G<'. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: \{-1012} Input macro action: G> Created macro '\{-1012}' => 'G>'. (D) Dungeon Where to? (? - help) Okay, then. (D) Dungeon Where to? (? - help) Sorry, I don't know how to get there. (D) Dungeon Where to? (Enter - D:2, ? - help) Okay, then. Unknown command. Found a stone staircase leading down. There is a stone staircase leading down here. A frilled lizard comes into view. The frilled lizard hisses angrily. Found a purple potion. A frilled lizard is nearby! A frilled lizard is nearby! Found 13 sling bullets. A rat comes into view. You slash the frilled lizard! You kill the frilled lizard! The rat closely misses you. Found 8 gold pieces and a scroll labeled SIDATSYH SOUM. You see here a frilled lizard corpse. You completely miss the rat. You block the rat's attack. The rat barely misses you. You slash the rat! You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You butcher the frilled lizard corpse. f - a chunk of flesh You butcher the rat corpse. f - 2 chunks of flesh (gained 1) You now have 8 gold pieces. g - a scroll labeled SIDATSYH SOUM h - a scroll labeled TUDDOHIHIA You now have 15 gold pieces (gained 7). i - a purple potion A hobgoblin comes into view. The hobgoblin shouts! Found a puce potion. A hobgoblin is nearby! A hobgoblin is nearby! Found a ration. The hobgoblin hits you but does no damage. You slash the hobgoblin! You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) * * ####### #......* , #.%.... #......##### * ## #.....!@..$# * ..# ######.###.# ..# * ** *#. #.# ...# ,, * , ,.#.###.#####...## , .........(........ ,............#.$. , * #.###.......# , ** . ,+.......# * * * *#.......## There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A frilled lizard (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dstrtnsr the Deep Dwarf Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 76 | D:1 | Quit the game Vault maps used: D:1: lightli_iron_boxes Action || total -------------------------++------- Melee: War axe || 4 Armor: Scale mail || 1 Dodge: Dodged || 2 Block: Shield || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 4 | 0.0 | 0 | 3 | 0.0 | 76 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 4 | 0.0 | 0 | 3 | 0.0 | 76 +---------+---------+-------+---------+---------+-------+---------