Dungeon Crawl Stone Soup version 0.20-a0-613-g92415a4 (webtiles) character file. 689945 confidenceinterval the Conqueror (level 27, -5/281 HPs) Began as a Minotaur Gladiator on Feb 2, 2017. Was the Champion of Okawaru. Shot with a bolt by a yaktaur captain (16 damage) ... on level 5 of the Vaults on Feb 8, 2017. The game lasted 04:35:11 (75249 turns). confidenceinterval the Conqueror (MiGl) Turns: 75249, Time: 04:35:12 Health: -5/281 AC: 46 Str: 30 (31) XL: 27 Magic: 25/29 EV: 30 Int: 5 God: Okawaru [******] Gold: 4626 SH: 4 Dex: 24 Spells: 26/26 levels left rFire + + + SeeInvis . G - +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} rCold + . . Gourm . Y - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rNeg + . . Faith . (shield currently unavailable) rPois . Spirit . F - +2 hat "Peash" {*Contam rF+ rN+ Str+4} rElec + Reflect . w - +2 cloak {MR+} rCorr + Harm . B - +1 pair of gloves of Conscience {*Drain Regen+ Str+7 Slay+2} MR +++++ Clarity + u - +2 pair of boots {run} Stlth .......... NoTele + E - amulet of regeneration Regen 1.4/turn NoCast + I - ring "Acvong" {*Tele rF++} N - ring of protection from magic @: heroism, finesse, very slightly contaminated, hasted, drained, very quick A: retaliatory headbutt, horns 2, large bone plates 1, rugged brown scales 1, blurry vision 1, clarity, deformed body, deterioration 2, screaming 1 }: 3/15 runes: serpentine, barnacled, slimy a: Heroism, Finesse, Renounce Religion, Evoke Flight You were on level 5 of the Vaults. You worshipped Okawaru. Okawaru was exalted by your worship. You were not hungry. You visited 12 branches of the dungeon, and saw 56 of its levels. You visited 1 bazaar. You also visited: Labyrinth, Trove, Sewer, Ice Cave and Wizlab. You collected 7244 gold pieces. You spent 2618 gold pieces at shops. Inventory: Hand Weapons G - the +8 frozen axe "Frostbite" (weapon) {freezing cloud, *Noise +Fly rC+} (Okawaru gifted it to you on level 4 of the Shoals) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. L - the +8 Wrath of Trog {antimagic, *Rage} (You found it on level 1 of the Depths) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. M - the +6 longbow of Judgement {freeze, MP+9 Dex+4 Stlth+} (Okawaru gifted it to you on level 2 of the Snake Pit) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It affects your magic capacity (+9). It makes you more stealthy. W - a +0 glaive of chopping Missiles e - 1988 arrows Armour a - the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} (You found it on level 6 of the Lair of Beasts) It makes you much more stealthy. j - the +1 ring mail of Mirth {MP+9 Dex+3 Slay+2} (You found it on level 7 of the Dungeon) It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your magic capacity (+9). u - a +2 pair of boots of running (worn) w - a +2 cloak of magic resistance (worn) B - the +1 pair of gloves of Conscience (worn) {*Drain Regen+ Str+7 Slay+2} (You bought it in a shop on level 2 of the Orcish Mines) It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It increases your rate of regeneration. It causes draining when unequipped. F - the +2 hat "Peash" (worn) {*Contam rF+ rN+ Str+4} (You found it in a treasure trove) It affects your strength (+4). It protects you from fire. It protects you from negative energy. It causes magical contamination when unequipped. K - the +2 shield of Resistance {rF+ rC+ MR+} (You found it in a treasure trove) It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. P - the +3 plate armour of Onnoulin {rF+} (You bought it in a shop on level 6 of the Dungeon) It protects you from fire. Y - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (Okawaru gifted it to you on level 6 of the Lair of Beasts) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. Jewellery d - the ring of Samn {+Blink +Fly rPois Str+2 Dex-4} (You bought it in a shop in a bazaar) [ring of flight] It affects your strength (+2). It affects your dexterity (-4). It protects you from poison. It lets you fly. It lets you blink. l - the amulet of the Meadowlark {Harm *Drain MR- Int+2 Dex+2} (You acquired it on level 4 of the Realm of Zot) [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+2). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It causes draining when unequipped. q - the ring of Ycuiny {rPois rN++ Int+5 Stlth+} (You found it on level 3 of the Elven Halls) [ring of stealth] It affects your intelligence (+5). It protects you from poison. It greatly protects you from negative energy. It makes you more stealthy. r - the ring of Saapsued {Ice Str+4 Int+3 Slay+2} (You took it off a deep elf high priest on level 3 of the Elven Halls) [ring of ice] It enhances your ice magic. It affects your strength (+4). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. t - an uncursed ring of protection from magic E - an amulet of regeneration (around neck) H - a cursed -2 ring of slaying I - the ring "Acvong" (right hand) {*Tele rF++} (You took it off a spriggan defender on level 2 of the Depths) [ring of teleportation] It may teleport you next to monsters. It greatly protects you from fire. N - a ring of protection from magic (left hand) O - the ring of Pioll {rElec rF- rC+ Stlth-, unknown} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of loudness] It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It makes you less stealthy. Wands x - a wand of random effects (26/48) Scrolls c - 4 scrolls of fog f - a scroll of summoning i - 12 scrolls of recharging o - 2 scrolls of magic mapping p - 5 scrolls of enchant weapon s - a scroll of brand weapon y - 10 scrolls of identify A - 11 scrolls of remove curse C - 7 scrolls of teleportation D - 6 scrolls of fear Q - a scroll of holy word T - 9 scrolls of enchant armour V - 3 scrolls of blinking Potions g - 8 potions of heal wounds k - 4 potions of cancellation m - 2 potions of haste n - 17 potions of curing v - 4 potions of resistance z - 5 potions of cure mutation R - 4 potions of berserk rage U - 4 potions of invisibility Books b - a book of Party Tricks Spells Type Level a - Summon Butterflies Summoning 1 b - Apportation Translocation 1 c - Lesser Beckoning Translocation 3 d - Tukima's Dance Hexes 3 e - Alistair's Intoxication Transmutation/Poison 5 f - Invisibility Hexes 6 Comestibles h - 22 meat rations J - 12 bread rations S - a chunk of flesh Skills: O Level 27(25.8) Fighting + Level 24.7(25.8) Axes - Level 10.1(22.9) Polearms - Level 18.3(22.3) Bows - Level 2.0(6.2) Throwing O Level 27(25.8) Armour O Level 27(25.8) Dodging - Level 10.0(9.3) Invocations - Level 1.9(1.3) Evocations You had 26 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (6/6) D:10 Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (5/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (5/5) D:15 Hell (1/1) Dis (0/7) Hell Geh (0/7) Hell Coc (0/7) Hell Tar (0/7) Hell Zot (5/5) Depths:5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Okawaru Qazlal Sif Muna Trog Vehumet Yredelemnul Zin Beogh Jiyva Shops: D:6 [ D:7 * D:12 = D:14 ? D:15 [ Orc:1 [ Orc:2 [!!* Elf:1 =![[ Elf:2 ( Snake:4 ( Depths:2 ( Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5 Abyss: Depths:3 Depths:4 Pandemonium: Depths:3 Ziggurat: Depths:4 Annotations: D:6 plate 730gp Shoals:4 1 runed door Innate Abilities, Weirdness & Mutations You reflexively headbutt those who attack you in melee. You have a pair of horns on your head. You are partially covered in large bone plates. (SH +4) You are partially covered in rugged brown scales. (AC +1, +3% HP) Scrolls take you a little longer to read. You possess an exceptional clarity of mind. Armour fits poorly on your strangely shaped body. Your body often deteriorates upon taking damage. You occasionally shout uncontrollably at your foes. Message History Unknown command. Really read with blurry vision while enemies are nearby? Okay, then. There are monsters nearby! Unknown command. You feel much better. The titan waves its arms in wide circles. The air twists around and strikes you! * * * LOW HITPOINT WARNING * * * Your body deteriorates! You feel weakened. You hear some strange, mumbled words. Something tries to affect you, but you resist. You feel much better. The lich mumbles some strange words. The lich flickers and vanishes! The deep elf death mage points at you and mumbles some strange words. The bolt of negative energy hits you! You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * The yaktaur captain shoots a bolt. The bolt hits you! You die... ##.#.#....#.#.#. .....#....#..#(. #.#.#....#.#.# ....)..D.... ########c.2.....##### .........CCCp........ ........WeDXCD)...... .......@.Ccpp<[..p... .......TCp.p