Dungeon Crawl Stone Soup version 0.29-a0-821-g66395355a5 (webtiles) character file. Game seed: 7704344634592597723 1432 cerdosky the Conjurer (level 8, 0/49 (53) HPs) Began as a Demigod Conjurer on July 7, 2022. Shot with an arrow by a centaur (9 damage) ... on level 6 of the Dungeon. The game lasted 01:03:50 (10199 turns). cerdosky the Conjurer (Demigod Conjurer) Turns: 10199, Time: 01:03:51 HP: 0/49 (53) AC: 4 Str: 18 XL: 8 Next: 21% MP: 10/19 EV: 13 Int: 27 God: Gold: 269 SH: 0 Dex: 17 Spells: 7/17 levels left rFire . . . SeeInvis . d - +0 mace rCold . . . Faith . q - orb {*channel} rNeg + . . Spirit . j - +1 leather armour {rN+} rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.16/turn m - +6 ring of dexterity MPRegen 0.16/turn n - +6 ring of strength @: drained A: high MP 1, forlorn, divine attributes, horns 1, frail 1, strong 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 359 gold pieces. You spent 90 gold pieces at shops. Inventory: Hand Weapons d - a +0 mace (weapon) g - a +0 arbalest Armour a - a +2 robe e - a +2 robe of cold resistance j - a +1 leather armour of positive energy (worn) q - an orb of energy (worn) Magical Staves l - a staff of death Jewellery k - a +6 ring of strength m - a +6 ring of dexterity (left hand) n - a +6 ring of strength (right hand) Wands p - a wand of paralysis (2) Scrolls f - a scroll of fog h - a scroll of amnesia i - 2 scrolls of magic mapping o - 2 scrolls of identify Potions c - 2 potions of might Skills: + Level 1.4 Fighting + Level 1.1 Maces & Flails + Level 1.9 Armour + Level 3.8 Dodging + Level 4.2 Stealth * Level 5.3 Spellcasting + Level 5.9 Conjurations * Level 1.2 Fire Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Conjure Flame Conj/Fire 26% 6-21 5% 3 d - Fulminant Prism Conj/Hex 11% 3d9 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 28% 2d6 8% 2 Dazzling Flash Conj/Hex 46% N/A 8% 3 Beastly Appendage Tmut 14% N/A 9% 1 Sublimation of Blood Necr 7% N/A 12% 2 Wereblood Tmut 7% N/A 12% 2 Flame Wave Conj/Fire 26% 2d7 19% 4 Sticky Flame Conj/Fire 26% 2d5 19% 4 Ignite Poison Fire/Tmut/Pois 9% N/A 21% 3 Spider Form Tmut/Pois 7% N/A 24% 3 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 24% 4 Summon Cactus Giant Summ 3% N/A 100% 6 Summon Hydra Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Shops: D:5 ( Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You have a pair of small horns on your head. You are frail. (-10% HP) Your muscles are strong. (Str +4, Int/Dex -1) Message History * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. As you read the scroll of fog, it crumbles to dust. The scroll dissolves into smoke. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Okay, then. You feel better. The centaur shoots an arrow. The arrow closely misses you. You feel better. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You feel better. The centaur shoots an arrow. The arrow barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (24% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 24% risk of failure) Press: ? - help, Dir - move target, f - centaur Aim: a centaur, wielding a +0 shortbow (black smoke, moderately wounded) You can't place the prism on a creature. Casting: Fulminant Prism (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (24% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 24% risk of failure) Press: ? - help, Dir - move target, p - centaur You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Fulminant Prism (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (24% risk of failure)! Continue anyway? Okay, then. You can't go up here! Casting: Fulminant Prism (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There's already a cloud here! The centaur shoots an arrow. The arrow hits you! You die... ###### #..... #.#### #.# #.# ## #.# #. ########.###. ############............ #§§§§c§@§†.'............ #'##########...........# #......................... #......................... #..>.....................# #.............########.#.. #.............# #..#. ###+###.......# #####'... #........ #.....#.# You could see a centaur. Vanquished Creatures Grinder (D:3) Eustachio (D:4) A black bear (D:5) A centaur (D:6) A phantom (D:5) A bullfrog (D:6) 4 necrophages 5 hounds A jelly (D:6) 4 iguanas 3 orc wizards (D:5) 9 adders 2 worms (D:2) 3 dart slugs 13 orcs 5 endoplasms 3 giant cockroaches 5 goblins 8 hobgoblins 7 jackals 12 kobolds 2 quokkas 5 ball pythons 5 bats 5 frilled lizards 4 rats 111 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:6) 5 fungi (D:1) 3 plants (D:1) A withered plant (D:1) 10 creatures vanquished. Grand Total: 121 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cerdosky the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 268 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 318 | D:1 | Learned a level 2 spell: Searing Ray 1930 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/8 3003 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/10 3269 | D:3 | Noticed Grinder 3276 | D:3 | Paralysed by Grinder for 5 turns 3507 | D:3 | Killed Grinder 3508 | D:3 | Reached skill level 5 in Conjurations 3508 | D:3 | Reached XP level 5. HP: 28/39 MP: 3/12 4047 | D:4 | Reached XP level 6. HP: 46/46 MP: 8/13 4243 | D:4 | Noticed Eustachio 5051 | D:4 | Killed Eustachio 5180 | D:5 | Entered Level 5 of the Dungeon 5187 | D:5 | Reached XP level 7. HP: 51/51 MP: 9/15 5291 | D:5 | Learned a level 3 spell: Conjure Flame 5556 | D:5 | Reached skill level 1 in Fighting 5651 | D:5 | Found Yzesod's Antique Weapon Shop. 6311 | D:5 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 6311 | D:5 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 6311 | D:5 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 6502 | D:5 | Learned a level 4 spell: Fulminant Prism 6818 | D:6 | Found Zin's Purification Station. 6830 | D:6 | Bought a potion of curing for 90 gold pieces 7146 | D:6 | Reached skill level 1 in Armour 7146 | D:6 | Reached skill level 5 in Spellcasting 7268 | D:6 | Reached skill level 1 in Maces & Flails 7535 | D:6 | Reached XP level 8. HP: 53/53 MP: 15/19 8043 | D:6 | Reached skill level 1 in Fire Magic 10193 | D:6 | HP: 1/49 [centaur/arrow (8)] 10199 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic, shapermc_ecumenical_altar_gd D:2: layout_rooms, minmay_misc_feat_secret_circle D:3: layout_rooms, uniq_grinder D:4: layout_loops_ring, lemuel_tele_altar, gammafunk_temple_overflow_pools, hangedman_abyss_or_decor_passed, feat_on_display, uniq_eustachio D:5: layout_rooms, lemuel_doored_altar, serial_shops, shop, hex_tiny D:6: layout_basic, zin_purify, minmay_temple_entry_tees, hex_large Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 4 5 | 5.9 Spellcasting | 2 3 5 | 5.3 Dodging | 2 3 | 3.8 Stealth | 2 3 4 | 4.2 Fighting | 1 | 1.4 Armour | 1 | 1.9 Maces & Flails | 1 | 1.1 Fire Magic | 1 | 1.2 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Mace | 39 | 6 | 8 || 53 Club | 3 | | || 3 Punch | 3 | | || 3 Unarmed | 2 | | || 2 Cast: Magic Dart | 17 | | || 17 Searing Ray | 31 | 32 | 42 || 105 Conjure Flame | | | 13 || 13 Fulminant Prism | | | 1 || 1 Use: Scroll | 5 | 4 | 4 || 13 Potion | 4 | 2 | 8 || 14 Stab: Sleeping | 1 | | || 1 Armor: Robe | 15 | 6 | 5 || 26 Leather armour | | | 10 || 10 Dodge: Dodged | 53 | 19 | 47 || 119 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10227 | 10224 | 3 | 5461 | 1020 | 6 | 1704.5 | Dungeon | 10227 | 10224 | 3 | 5461 | 1020 | 6 | 1704.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 3688 daAuts D:1: 1872 daAuts D:5: 1331 daAuts D:2: 1240 daAuts D:4: 1175 daAuts D:3: 918 daAuts