Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file. Game seed: 14770659080548581448 58 carontestyx the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Feb 6, 2022. Slain by an ogre (23 damage) ... on level 2 of the Dungeon. The game lasted 00:02:24 (1564 turns). carontestyx the Conjurer (Deep Elf Conjurer) Turns: 1564, Time: 00:02:34 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 76% Magic: 5/10 EV: 12 Int: 24 God: Gold: 83 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands e - a wand of flame (19) Scrolls c - a scroll of teleportation {unknown} d - 3 scrolls of identify {unknown} Potions b - 2 potions of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 5.3 Conjurations * Level 1.6 Hexes You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 7% 3 Fulminant Prism Conj/Hex 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 66% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) Your Spellcasting skill increases to level 4! You start resting. Magic restored. An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! The ogre shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 90% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) You hear an angry hiss. An adder comes into view. The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the adder! The adder is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ###.#####.#†# #######.# #.## ........# #... .######.# ##.. #.# .# #.# #.# #.# .# #.. #.# #.# .# #### #S# #.# .####### #O# #.# .#.....#########@##### #.# .#.###...............# #.# .#.# ###########.###.######.##### .#.# #.............#..........# .#.# #.#######.###<#.######.#.# .#.# #.######........# #.#.# .#.# #.##......###.### #.#.# .#.## #.##.###.## #.# #.#.# ....## #.##.# #.# #.# ####.#.# You could see an ogre and an adder. Vanquished Creatures 2 adders (D:2) A worm (D:2) A dart slug (D:1) 3 ball pythons (D:2) 7 endoplasms A giant cockroach (D:1) 2 goblins A hobgoblin (D:1) 2 quokkas 3 bats 4 frilled lizards 2 kobolds 7 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | carontestyx the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 228 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 252 | D:1 | Learned a level 2 spell: Searing Ray 586 | D:1 | Reached skill level 5 in Conjurations 701 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1104 | D:2 | Reached skill level 1 in Hexes 1558 | D:2 | Noticed an ogre 1564 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_rooms, corexii_corridor_pit, chequers_serial_rivers_micro_c, minmay_misc_feat_x D:2: layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.3 Hexes | 1 | 1.6 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Cast: Magic Dart || 56 Searing Ray || 7