Dungeon Crawl Stone Soup version 0.26-a0-228-g29f007ebfe (webtiles) character file. Game seed: 658641744439518809 9 bmj180 the Magician (level 2, -2/19 HPs) Began as a Gnoll Wanderer on July 7, 2020. Slain by a hobgoblin ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:02:02 (297 turns). bmj180 the Magician (Gnoll Wanderer) Turns: 297, Time: 00:02:02 Health: -2/19 AC: 2 Str: 12 XL: 2 Next: 12% Magic: 7/10 EV: 11 Int: 13 God: Gold: 25 SH: 0 Dex: 17 Spells: 14/15 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: very slightly contaminated A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +0 robe (worn) Jewellery c - an uncursed amulet of the acrobat {unknown} Potions b - a potion of cancellation {unknown} Comestibles f - 2 rations Skills: + Level 0.2 Fighting + Level 0.2 Short Blades + Level 0.2 Long Blades + Level 0.2 Axes + Level 0.2 Maces & Flails + Level 0.2 Polearms + Level 0.2 Staves + Level 0.2 Slings + Level 0.2 Bows + Level 0.2 Crossbows + Level 0.2 Throwing + Level 0.2 Armour + Level 0.2 Dodging + Level 0.2 Stealth + Level 2.4 Shields + Level 0.2 Unarmed Combat + Level 7.1 Spellcasting + Level 2.0 Conjurations + Level 2.0 Hexes + Level 0.1 Charms + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 2.0 Fire Magic + Level 0.1 Ice Magic + Level 3.6 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.3 Invocations + Level 2.4 Evocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Shock Conj/Air ##.. 4% 1 Your spell library contained the following spells: Spells Type Power Failure Level Corona Hex #...... 7% 1 Corpse Rot Necr/Air N/A 11% 2 Ensorcelled Hibernation Hex/Ice #..... 14% 2 Confusing Touch Hex #....... 21% 3 Dazzling Flash Conj/Hex #..... 21% 3 Tukima's Dance Hex #....... 21% 3 Sublimation of Blood Necr #......... 22% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club The zap hits the hobgoblin. The hobgoblin is heavily wounded. The zap hits the leopard gecko. The leopard gecko is severely wounded. The hobgoblin closely misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (heavily wounded) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin hits you with a +0 club. You die... # ..................... .........#.....##.##.# ............##.##.# ...............#..##. .##.................. #.......#.##.#..... .................... ...#................ ...##.##@#.......... .. ##. #g#.......##. #.. #l#.......# #...#.........# ..#.[.#.#.##.#.... ........#........#. ...............[.. ..##........... ........(...... You could see a leopard gecko and a hobgoblin. Vanquished Creatures 3 bats (D:1) 2 kobolds (D:1) A frilled lizard (D:1) 3 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bmj180 the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | bmj180 set off with the following items: a +0 dagger, a +0 | robe, a ration; and the following spells available to | memorise: Shock, Corona, Corpse Rot, Ensorcelled | Hibernation, Confusing Touch, Dazzling Flash, Tukima's | Dance, Sublimation of Blood 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 2 | D:1 | Learned a level 1 spell: Shock 263 | D:1 | Reached XP level 2. HP: 16/19 MP: 10/10 297 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Hexes | 2 | 2.0 Fire Magic | 2 | 2.0 Fighting | | 0.2 Short Blades | | 0.2 Long Blades | | 0.2 Axes | | 0.2 Maces & Flails | | 0.2 Polearms | | 0.2 Staves | | 0.2 Slings | | 0.2 Bows | | 0.2 Crossbows | | 0.2 Throwing | | 0.2 Armour | | 0.2 Dodging | | 0.2 Stealth | | 0.2 Shields | | 2.4 Unarmed Combat | | 0.2 Spellcasting | | 7.1 Charms | | 0.1 Summonings | | 0.1 Necromancy | | 0.1 Translocations | | 0.1 Transmutations | | 0.1 Ice Magic | | 0.1 Air Magic | | 3.6 Earth Magic | | 0.1 Poison Magic | | 0.1 Invocations | | 0.3 Evocations | | 2.4 Action || total -------------------------++------- Melee: Dagger || 39 Bite || 2 Cast: Shock || 7 Armor: Robe || 19 Dodge: Dodged || 43 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------