Dungeon Crawl Stone Soup version 0.24-a0-194-g9bee6eb (console) character file. Game seed: 18427933790048704455 0 asdu the Skirmisher (level 1, 19/19 HPs) Began as a Mummy Wanderer on Mar 19, 2019. Safely got out of the dungeon. The game lasted 00:00:22 (1 turns). asdu the Skirmisher (Mummy Wanderer) Turns: 1, Time: 00:00:23 Health: 19/19 AC: 2 Str: 16 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 9 Spells: 4/5 levels left rFire x . . SeeInvis . a - +0 hand crossbow rCold + . . Gourm . (no shield) rNeg + + + Faith . e - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) d - a +0 hand axe Missiles c - 25 bolts (quivered) Armour e - a +0 robe (worn) Skills: + Level 4.0 Fighting + Level 1.0 Axes + Level 1.0 Throwing Level 1.0 Shields + Level 2.6 Spellcasting Level 1.0 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 26% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 36% 2 N/A Call Imp Summ #....... 36% 2 N/A Slow Hex #....... 36% 2 N/A Mephitic Cloud Conj/Pois/Air #....... 54% 3 N/A Conjure Flame Conj/Fire #....... 58% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, asdu the Mummy Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 hand crossbow, 25 bolts, a +0 hand axe, a +0 robe; and the following spell memorised: Magic Dart; and the following spells available to memorise: Blink, Call Imp, Slow, Mephitic Cloud, Conjure Flame. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######### ≈≈≈≈≈≈≈8# ........# ........# ...8...@# ...8....# ........# ........# ≈≈≈≈§≈≈8# ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asdu the Mummy Wanderer began the quest for the Orb. 0 | D:1 | asdu set off with the following items: a +0 hand crossbow, | 25 bolts, a +0 hand axe, a +0 robe; and the following spell | memorised: Magic Dart; and the following spells available | to memorise: Blink, Call Imp, Slow, Mephitic Cloud, Conjure | Flame 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 4/4 1 | D:$ | Safely got out of the dungeon. Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_loops_corners Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------