Dungeon Crawl Stone Soup version 0.17.2-1-ge4368a0 (console) character file. 0 asdu the Twirler (level 1, 19/19 HPs) Began as a Deep Dwarf Wanderer on July 21, 2017. Got out of the dungeon alive. The game lasted 00:00:17 (1 turns). asdu the Twirler (Deep Dwarf Wanderer) Turns: 1, Time: 00:00:17 Health: 19/19 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 8 Spells: 0 memorised, 3 levels left rFire . . . SeeInvis . b - +2 blowgun rCold . . . Clarity . e - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, very unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +2 blowgun (weapon) c - a +0 quarterstaff Missiles a - a curare-tipped needle (quivered) Armour e - a +0 robe (worn) Wands f - a wand of heal wounds (5) Books d - the Incunabulum of Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 Comestibles g - a bread ration Skills: + Level 1.7 Fighting + Level 2.6 Staves + Level 1.0 Throwing + Level 1.2 Stealth + Level 1.7 Spellcasting Level 1.0 Air Magic You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History Welcome, asdu the Deep Dwarf Wanderer. It is said that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Press ? for a list of commands and other information. Found a dagger. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! , * * ##.## * * , ,* #...# , * , #...# , ,, *#...#, *##...## * #####..8..##### , #.............# * .....8.@)8..... * #.............# * #####..8..##### * ##...##,, *,* #...# * #...# , , #...# * *##.## * * * , , , There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | asdu the Deep Dwarf Wanderer began the quest for the Orb. 0 | D:1 | asdu set off with: a curare-tipped needle, a +2 blowgun, a +0 quarterstaff, the Incunabulum of Transformation, a +0 robe, a wand of heal wounds (5), a bread ration 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 3/3 1 | D:$ | Got out of the dungeon alive.