Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 11223990604836337511 44 arrururu the Apothecary (level 3, -6/29 HPs) Began as a Merfolk Alchemist on Feb 3, 2024. Mangled by Terence ... wielding a +0 morningstar (10 damage) ... on level 2 of the Dungeon. The game lasted 00:04:56 (1236 turns). arrururu the Apothecary (Merfolk Alchemist) Turns: 1236, Time: 00:04:56 Health: -6/29 AC: 3 Str: 10 XL: 3 Next: 60% Magic: 3/6 EV: 13 Int: 14 God: Gold: 53 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . h - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of poison resistance HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons h - a +0 short sword (weapon) Missiles f - 16 stones m - 5 boomerangs Armour a - a +0 robe (worn) d - a +0 cloak (worn) Jewellery e - a ring of poison resistance (left hand) Talismans l - a beast talisman Scrolls g - 3 scrolls of identify {unknown} i - a scroll of teleportation {unknown} j - a scroll of summoning {unknown} n - a scroll of blinking {unknown} Potions b - a potion of magic c - a potion of cancellation {unknown} k - a potion of resistance {unknown} Skills: - Level 3.3 Fighting * Level 2.9 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations - Level 4.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Aim: Terence, wielding a +0 morningstar and wearing a +0 ring mail (asleep, 100% to hit) The sting hits Terence. Terence is poisoned. Terence is lightly wounded. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 ring mail (lightly wounded, poisoned, 72% to hit) The sting hits Terence but does no damage. Terence looks even sicker. Terence is lightly wounded. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 ring mail (lightly wounded, very poisoned, 72% to hit) The sting hits Terence but does no damage. Terence looks even sicker. Terence is lightly wounded. You closely miss Terence. Terence is moderately wounded. Terence hits you with a +0 morningstar! You completely miss Terence. Terence is moderately wounded. Terence hits you with a +0 morningstar. You hit Terence. Terence is severely wounded. Terence hits you with a +0 morningstar! * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 ring mail (severely wounded, very poisoned, 72% to hit) The sting hits Terence but does no damage. Terence looks even sicker. Terence is severely wounded. Terence hits you with a +0 morningstar! You die... Terence says, "Time to find some more victims." #############.# #.[...........# ####.###########.# ...............#.# ####.#########.#.# ...#.####### #.#.# ########## .#.#.......###.#.# #......... .#.#.............###......... ##.#............@@........... #.#.######.....####......... ##.#.######.....# #......... ................. ......>... ...#.#.......#.## ####.....## #.....#.####... .##.## #.....#.# #... .. ... #.....#.# ... ### ## #.....#.# You could see Terence (very poisoned). Vanquished Creatures 2 dart slugs A ribbon worm (D:2) 8 ball pythons 3 bats 4 endoplasms A goblin (D:1) A hobgoblin (D:1) 7 jackals 3 kobolds (D:2) A frilled lizard (D:2) 2 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arrururu the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 46 | D:1 | Found Muilol's Jewellery Emporium. 88 | D:1 | Found a faded altar of an unknown god. 117 | D:1 | Reached skill level 1 in Fighting 204 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 721 | D:2 | Reached XP level 3. HP: 27/28 MP: 6/6 1221 | D:2 | Noticed Terence 1236 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_rooms, serial_shops, nicolae_shop_statue_plus, hellmonk_ecumenical_altar_lost_god, minivault_25, minmay_box_of_dots D:2: layout_basic, minivault_4, st_stairs_8, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.3 Dodging | | 2.9 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 0.7 Alchemy | | 4.0 Action || total ---------------------------++------- Melee: Short sword || 61 Unarmed || 1 Punch || 1 Cast: Sting || 34 Stab: Sleeping || 3 Armour: Robe || 44 Dodge: Dodged || 60