Dungeon Crawl Stone Soup version 0.29.0-4-gdea44cf6ec (webtiles) character file. Game seed: 6338159698439778942 29 arrururu the Magician (level 3, 0/25 HPs) Began as a Djinni Hedge Wizard on Aug 26, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:06:02 (1163 turns). arrururu the Magician (Djinni Hedge Wizard) Turns: 1163, Time: 00:06:03 Health: 0/25 AC: 2 Str: 9 XL: 3 Next: 32% Gold: 68 EV: 12 Int: 17 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls f - a scroll of butterflies {unknown} g - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} i - a scroll of blinking {unknown} l - a scroll of identify {unknown} m - a scroll of vulnerability {unknown} Potions d - a potion of heal wounds {unknown} e - a potion of curing {unknown} j - a potion of flight {unknown} k - 2 potions of might {unknown} Skills: + Level 2.4 Dodging - Level 1.5 Stealth * Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 26% N/A 7% 2 c - Call Imp Summ 13% N/A 7% 2 d - Slow Hex 52% N/A 4% 1 e - Conjure Flame Conj/Fire 13% 6-21 14% 3 f - Mephitic Cloud Conj/Pois/Air 13% N/A 14% 3 g - Summon Small Mammal Summ 52% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. The jackal bites you. The jackal attacks as you move away! The jackal misses you. The jackal barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The jackal barely misses you. The jackal attacks as you move away! The jackal barely misses you. x2 The jackal misses your bat. You swap places. Your bat hits the jackal. The jackal bites you. The jackal bites your bat. Your bat hits the jackal. The jackal bites you but does no damage. Your bat barely misses the jackal. The jackal attacks as you move away! The jackal bites you but does no damage. Your bat closely misses the jackal. The jackal bites your bat. The jackal completely misses you. The jackal attacks as you move away! The jackal bites you but does no damage. Your bat misses the jackal. Your bat barely misses the jackal. The jackal attacks as you move away! The jackal bites you. Your bat barely misses the jackal. The jackal completely misses you. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * Your bat closely misses the jackal. Your bat hits the jackal. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. * * * LOW HITPOINT WARNING * * * Your bat completely misses the jackal. The jackal bites you. You die... ####### #.....# #####.....# #.........# ########### #......###########b........# ')............r.@hhg....>#.# #..)...###########.#...#.#h# #......# ######'###.#)#.#### #......# .[.......##.#.#....# #......# .........##.#(####.# ######## .........†..#.# .# )........####.# .. .........# #.# .#† .........# #.# .#.# You could see 2 jackals, a goblin, a friendly bat (summoned) and a friendly rat (summoned). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:1) 7 goblins (D:1) A jackal (D:1) 3 kobolds (D:1) A ball python (D:1) 5 bats (D:1) A frilled lizard (D:1) 4 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arrururu the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | arrururu set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 395 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 837 | D:1 | Reached skill level 3 in Spellcasting 922 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 922 | D:1 | Learned a level 1 spell: Summon Small Mammal 1162 | D:1 | HP: 1/25 [jackal (3)] 1163 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Dodging | | 2.4 Stealth | | 1.5 Action || total -------------------------++------- Cast: Magic Dart || 51 Summon Small Mamm || 2 Armor: Robe || 7 Dodge: Dodged || 26