Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 3684476876626799948 1782 adept the Skirmisher (level 9, -1/66 HPs) Began as a Djinni Conjurer on Feb 12, 2022. Slain by Edmund (7 damage) ... on level 5 of the Dungeon. The game lasted 00:10:29 (6946 turns). adept the Skirmisher (Djinni Conjurer) Turns: 6946, Time: 00:10:29 Health: -1/66 AC: 4 Str: 10 XL: 9 Next: 29% Gold: 254 EV: 13 Int: 21 God: SH: 0 Dex: 11 rFire + + + SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . r - +0 robe {rC+ rF+} rPois ∞ Reflect . (no helmet) rElec . Harm . s - +0 cloak rCorr + Rampage . q - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.21/turn F - ring of protection from fire MPRegen 0.00/turn R - ring of resist corrosion @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 254 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: * Level 6.1 Fighting - Level 3.2 Armour + Level 5.3 Dodging + Level 4.2 Stealth * Level 5.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Call Imp Summ 30% N/A 1% 2 d - Dazzling Flash Conj/Hex 60% N/A 2% 3 f - Fulminant Prism Conj/Hex 15% 3d11 10% 4 i - Iskenderun's Mystic Conj/Tloc 30% 2d8 10% 4 s - Swiftness Air 30% N/A 2% 3 v - Vampiric Draining Necr 30% 2d8 2% 3 B - Beastly Appendage Tmut 60% N/A 1% 1 Your spell library was empty. Inventory: Missiles c - 137 stones n - 18 sling bullets v - 3 boomerangs x - 65 arrows A - 14 bolts Armour q - a +0 pair of gloves (worn) (You found it on level 2 of the Dungeon) r - a +0 robe of resistance (worn) (You took it off Sigmund on level 2 of the Dungeon) s - a +0 cloak (worn) (You took it off Crazy Yiuf on level 2 of the Dungeon) Jewellery f - a ring of protection from fire (You found it on level 4 of the Dungeon) F - a ring of protection from fire (left hand) (You found it on level 1 of the Dungeon) R - a ring of resist corrosion (right hand) (You found it on level 2 of the Dungeon) Wands d - a wand of iceblast (6) (You found it on level 5 of the Dungeon) Scrolls a - a scroll of identify {@r1} b - 6 scrolls of teleportation {@r4} g - 2 scrolls of enchant armour {unknown} h - a scroll of torment {unknown} i - a scroll of noise {unknown} j - 2 scrolls of fog {unknown} l - 2 scrolls of immolation {!r!r} m - 2 scrolls of blinking {unknown} t - a scroll of amnesia {unknown} w - a scroll of silence {unknown} y - a scroll of enchant weapon {unknown} z - a scroll of summoning {unknown} B - a scroll of vulnerability {unknown} Potions e - 4 potions of haste {@q3} k - a potion of resistance o - 2 potions of curing {@q1} p - a potion of attraction {unknown} u - a potion of might {unknown} C - a potion of flight {unknown} D - a potion of lignification {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Qazlal Sif Muna Vehumet Annotations: D:5 Edmund .......## .......# ....... ..... $.. .... $.. .)# ((. #.# ... # #@# 8.# #.#@## #.. #..5.### ### #......# ... ##...#># ... .. ##.##.# .## ..# #.##.# .# #.######.##.# .# #.#.........# .# #.#.####.#### You could see Edmund (ally target) and a friendly white imp (summoned). Message History You take 1 damage, and now have 58/66 hp. The searing ray hits the centaur. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! 😮 HP[-9] You take 9 damage, and now have 49/66 hp. The searing ray hits the centaur. You finish channelling your searing ray. The centaur shoots an arrow. The arrow barely misses you. 😮 HP[-1] You take 1 damage, and now have 48/66 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (almost dead, 87% to hit) The searing ray hits the centaur. You kill the centaur! (Press . to maintain the ray.) 😮 HP[-2] You take 2 damage, and now have 46/66 hp. 😮 HP[+1] There is a stone staircase leading down here. Edmund the Younger comes into view. He is wielding a +6 dire flail of venom. Edmund shouts! 😎 HP[+19] Your hp is fully restored (66). Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +6 dire flail of venom, wearing a +0 ring mail and wearing a +6 ring of strength (100% to hit) The magic dart hits Edmund. 😕 HP[-1] You take 1 damage, and now have 65/66 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +6 dire flail of venom, wearing a +0 ring mail and wearing a +6 ring of strength (lightly wounded, 100% to hit) The magic dart hits Edmund. 😕 HP[-1] You take 1 damage, and now have 64/66 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +6 dire flail of venom, wearing a +0 ring mail and wearing a +6 ring of strength (lightly wounded, 82% to hit) The searing ray hits Edmund. (Press . to maintain the ray.) 😕 HP[-2] You take 2 damage, and now have 62/66 hp. The searing ray hits Edmund. 😕 HP[-1] You take 1 damage, and now have 61/66 hp. The searing ray hits Edmund! The searing ray hits Edmund! You finish channelling your searing ray. Edmund barely misses you. 😕 HP[-1] You take 1 damage, and now have 60/66 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +6 dire flail of venom, wearing a +0 ring mail and wearing a +6 ring of strength (heavily wounded, 82% to hit) The searing ray hits Edmund but does no damage. (Press . to maintain the ray.) Edmund hits you with a +6 dire flail of venom!! 😮 HP[-22] You take 22 damage, and now have 38/66 hp. MASSIVE DAMAGE!! (PAUSE) The searing ray hits Edmund! Edmund barely misses you. 😮 HP[-1] You take 1 damage, and now have 37/66 hp. The searing ray hits Edmund! Edmund hits you with a +6 dire flail of venom! * * * LOW HITPOINT WARNING * * * 😨 HP[-17] You take 17 damage, and now have 20/66 hp. MASSIVE DAMAGE!! (PAUSE) The searing ray misses Edmund. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Edmund hits you with a +6 dire flail of venom! * * * LOW HITPOINT WARNING * * * 😱 HP[-12] You take 12 damage, and now have 8/66 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. * * * LOW HITPOINT WARNING * * * Edmund closely misses you. 😱 HP[-2] You take 2 damage, and now have 6/66 hp. Edmund hits you with a +6 dire flail of venom! You die... Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fighting | 1 3 4 5 6 | 6.1 Stealth | 2 3 4 | 4.2 Armour | 1 2 3 | 3.2 Dodging | 3 4 5 | 5.3 Spellcasting | 4 5 | 5.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | | | 1 || 1 Cast: Magic Dart | 57 | 19 | 84 || 160 Searing Ray | | 9 | 41 || 50 Call Imp | | 5 | 5 || 10 Fulminant Prism | | | 1 || 1 Use: Scroll | | | 6 || 6 Armor: Robe | 1 | | 8 || 9 Dodge: Dodged | 5 | 6 | 47 || 58 Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_rooms, skrybe_limestone_x, corexii_leaking_fountain, minmay_surrounded D:2: layout_loops_ring, hellmonk_ecumenical_altar_run_dry, uniq_sigmund, uniq_crazy_yiuf_cottage, uniq_natasha D:3: layout_basic, amethyst_overflow_temple_binary, gup_sewer_entry_bowl, interstate_on_off, minmay_statues_item, minmay_crystal_room D:4: layout_loops_ring, grunt_qazlal_clouds, uniq_eustachio D:5: layout_loops_ring, gammafunk_ghost_arena, uniq_edmund D:6: layout_rooms, minmay_temple_entry_nine_rooms Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | adept the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | magus.rc [v1.11.3] 223 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 378 | D:1 | Reached skill level 1 in Fighting 918 | D:2 | Reached XP level 3. HP: 15/27 MP: 0/0 918 | D:2 | Learned a level 1 spell: Beastly Appendage 1166 | D:2 | Reached skill level 2 in Stealth 1458 | D:2 | Reached XP level 4. HP: 25/33 MP: 0/0 1559 | D:2 | Noticed Natasha 1563 | D:2 | Killed Natasha 1564 | D:2 | Reached skill level 2 in Fighting 1564 | D:2 | Reached skill level 1 in Armour 1766 | D:2 | Noticed Sigmund 1773 | D:2 | Killed Sigmund 1774 | D:2 | Reached skill level 3 in Fighting 1774 | D:2 | Reached skill level 3 in Dodging 1774 | D:2 | Reached skill level 4 in Spellcasting 1774 | D:2 | Reached XP level 5. HP: 22/40 MP: 0/0 1774 | D:2 | Learned a level 2 spell: Call Imp 1774 | D:2 | Reached XP level 6. HP: 25/46 MP: 0/0 1958 | D:2 | Found a faded altar of an unknown god. 2047 | D:2 | Noticed Natasha 2052 | D:2 | Killed Natasha 2211 | D:2 | Found a runed translucent door. 2212 | D:2 | Noticed Crazy Yiuf 2236 | D:2 | Killed Crazy Yiuf 2521 | D:2 | Noticed Natasha 2524 | D:2 | Killed Natasha 2634 | D:3 | Reached skill level 2 in Armour 2634 | D:3 | Reached XP level 7. HP: 36/50 MP: 0/0 2634 | D:3 | Learned a level 3 spell: Swiftness 2792 | D:3 | HP: 7/50 [orc priest (5)] 4107 | D:3 | Reached skill level 3 in Stealth 4269 | D:3 | Reached skill level 4 in Fighting 4269 | D:3 | Reached skill level 4 in Dodging 4736 | D:4 | Reached XP level 8. HP: 51/58 MP: 0/0 4803 | D:4 | Found a stormy altar of Qazlal. 5077 | D:4 | Noticed Eustachio 5098 | D:4 | Killed Eustachio 5243 | D:5 | Entered Level 5 of the Dungeon 5264 | D:5 | Reached skill level 3 in Armour 5446 | D:5 | Reached skill level 5 in Spellcasting 5670 | D:5 | Noticed a yak 5670 | D:5 | Noticed a yak 5676 | D:5 | Noticed a yak 5811 | D:5 | HP: 9/58 [ice beast (12)] 5813 | D:5 | Reached skill level 5 in Fighting 6228 | D:6 | Reached skill level 5 in Dodging 6228 | D:6 | Reached XP level 9. HP: 39/65 MP: 0/0 6228 | D:6 | Learned a level 3 spell: Vampiric Draining 6551 | D:6 | Reached skill level 4 in Stealth 6734 | D:6 | Reached skill level 6 in Fighting 6934 | D:5 | Noticed Edmund 6944 | D:5 | HP: 8/66 [Edmund (12)] 6946 | D:5 | Slain by Edmund Vanquished Creatures Sigmund (D:2) Eustachio (D:4) A water moccasin (D:6) An ogre (D:4) An ice beast (D:5) A necrophage (D:6) 2 centaurs A phantom (D:6) A bullfrog (D:6) A gnoll sergeant (D:5) 2 scorpions A water moccasin skeleton (D:3) 2 jellies A centaur zombie (D:5) 4 orc priests (D:3) Crazy Yiuf (D:2) 2 centaur skeletons An iguana (D:5) Natasha (thrice) (D:2) 3 gnolls (D:5) A howler monkey skeleton (D:5) 5 adders 2 white imps (D:6) 2 worms 2 dart slugs (D:2) 8 orcs 6 ball pythons 4 endoplasms A giant cockroach (D:3) 4 goblins 7 hobgoblins 4 quokkas 3 bats A frilled lizard (D:3) 7 kobolds 8 rats 96 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:2) 1 creature vanquished. Vanquished Creatures (others) A jelly (D:4) A fulminant prism (D:5) 2 creatures vanquished. Grand Total: 99 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2016 | 531 | 20.8 | 85 | 12 | 12.4 +---------+---------+-------+---------+---------+------- D:1 | 19 | 6 | 24.0 | 11 | 4 | 26.7 D:2 | 140 | 312 | 69.0 | 20 | 3 | 13.0 D:3 | 419 | 10 | 2.3 | 25 | 4 | 13.8 D:4 | 225 | 203 | 47.4 | 8 | 1 | 11.1 D:5 | 517 | 0 | 0.0 | 12 | 0 | 0.0 D:6 | 696 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 424.5 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 424.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6945 | 6776 | 169 | 0 | 6063 | 6 | 1157.5 | Dungeon | 6945 | 6776 | 169 | 0 | 6063 | 6 | 1157.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1878 daAuts D:2: 1658 daAuts D:5: 986 daAuts D:1: 904 daAuts D:4: 863 daAuts D:6: 653 daAuts