Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 4957628989673090742 3427 adept the Skirmisher (level 10, -5/75 HPs) Began as a Djinni Conjurer on Feb 12, 2022. Was an Initiate of Ashenzari. Slain by a two-headed ogre (6 damage) ... on level 7 of the Dungeon. The game lasted 00:19:38 (11055 turns). adept the Skirmisher (Djinni Conjurer) Turns: 11055, Time: 00:19:38 Health: -5/75 AC: 9 Str: 10 XL: 10 Next: 25% Gold: 280 EV: 12 Int: 25 God: Ashenzari [......] SH: 5 Dex: 12 rFire + + . SeeInvis . A - +5 short sword (drain) rCold x . . Faith . (no shield) rNeg . . . Spirit . y - +1 ring mail of Articulation {Int+2} rPois ∞ Reflect + i - +1 helmet {Int+3} rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (boots unavailable) Stlth ++........ g - amulet of reflection HPRegen 0.22/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 280 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: * Level 7.3 Fighting + Level 5.1 Armour + Level 6.2 Dodging + Level 4.9 Stealth * Level 6.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Corpse Rot Necr/Air 82% N/A 1% 2 d - Dazzling Flash Conj/Hex 82% N/A 3% 3 f - Fulminant Prism Conj/Hex 20% 3d13 11% 4 i - Iskenderun's Mystic Conj/Tloc 41% 2d9 11% 4 s - Summon Small Mammal Summ 100% N/A 1% 1 C - Conjure Flame Conj/Fire 41% 6-21 3% 3 X - Scorch Fire 82% 2d9 1% 2 Your spell library was empty. Inventory: Hand Weapons A - a +5 short sword of draining (weapon) (You took it off an orc on level 5 of the Dungeon) Missiles b - 247 stones c - 35 sling bullets d - 6 boomerangs e - 3 silver javelins f - 107 arrows h - 11 curare-tipped darts {=f} o - 3 poisoned darts p - 62 bolts G - a throwing net {=f!f} Armour a - a +0 robe i - a +1 helmet of intelligence (worn) (You found it on level 2 of the Dungeon) y - the +1 ring mail of Articulation (worn) {Int+2} (You found it on level 5 of the Dungeon) Int: It affects your intelligence (+2). D - a +0 kite shield (You found it on level 6 of the Dungeon) Jewellery g - an amulet of reflection (around neck) (You found it on level 1 of the Dungeon) T - an amulet of faith {!P} (You found it on level 2 of the Dungeon) Wands q - a wand of paralysis (10) (You took it off Ijyb on level 3 of the Dungeon) Scrolls j - 2 scrolls of fear m - a scroll of amnesia n - 2 scrolls of noise {!r} r - a scroll of vulnerability {unknown} s - a scroll of enchant armour {unknown} t - 2 scrolls of enchant weapon v - a scroll of fog {unknown} B - a scroll of immolation {unknown} F - a scroll of teleportation {unknown} Potions k - 2 potions of brilliance l - 2 potions of ambrosia u - a potion of flight {unknown} w - a potion of berserk rage {unknown} x - 2 potions of curing {@q1} z - a potion of might C - a potion of heal wounds {unknown} E - a potion of mutation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:7 Altars: Ashenzari Cheibriados Dithmenos Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 *::= ##### ### ##...###O## ########......@#.######### ##...........).###......... ##...#####.......#.########z .....# ##...###........# ##...# ####.### ###.####.# ##### #....# .###... #.##.## ##......# #>##..## ##.####... #.#..#.###......... You could see a two-headed ogre. Message History The jelly quivers. 😕 HP[-1] You take 1 damage, and now have 74/75 hp. The magic dart hits the jelly. 😕 HP[-1] You take 1 damage, and now have 73/75 hp. The magic dart hits the jelly. 😕 HP[-1] You take 1 damage, and now have 72/75 hp. The magic dart hits the jelly. The magic dart hits the jelly. The jelly barely misses you. 😕 HP[-1] You take 1 damage, and now have 71/75 hp. The magic dart hits the jelly. You kill the jelly! 😕 HP[-1] You take 1 damage, and now have 70/75 hp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 280 gold pieces (gained 16). You see here a +0 ring mail. A centaur comes into view. 😎 HP[+5] Your hp is fully restored (75). The magic dart hits the centaur. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. You reflect the arrow off an invisible shield around you! The arrow hits the centaur! The magic dart hits the centaur. The centaur shoots an arrow. The arrow hits you! 😕 HP[-8] You take 8 damage, and now have 67/75 hp. The magic dart hits the centaur. You kill the centaur! 😕 HP[-1] You take 1 damage, and now have 66/75 hp. f - 107 arrows (gained 16) You see here a +0 shortbow. 😎 HP[+9] Your hp is fully restored (75). A two-headed ogre comes into view. It is wielding two +0 giant clubs. The two-headed ogre shouts in stereo! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The fire begins to smoulder! The two-headed ogre hits you with a +0 giant club. The two-headed ogre closely misses you. 😕 HP[-4] You take 4 damage, and now have 71/75 hp. A wight comes into view. It is wielding a +5 halberd. The fire ignites! Casting: Conjure Flame (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (91% to hit) The searing ray hits the two-headed ogre. (Press . to maintain the ray.) 😕 HP[-2] You take 2 damage, and now have 69/75 hp. Really fly into that cloud of flame? You are engulfed in blazing flames. You resist. 😕 HP[-9] You take 9 damage, and now have 60/75 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The fire begins to smoulder! The two-headed ogre is engulfed in blazing flames. 😕 HP[-3] You take 3 damage, and now have 57/75 hp. The two-headed ogre smothers the flame. Casting: Conjure Flame (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, 91% to hit) The searing ray hits the two-headed ogre! (Press . to maintain the ray.) The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * 😱 HP[-39] You take 39 damage, and now have 18/75 hp. MASSIVE DAMAGE!! (PAUSE) The searing ray misses the two-headed ogre. * * * LOW HITPOINT WARNING * * * The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * 😱 HP[-13] You take 13 damage, and now have 5/75 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel better. The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club. You die... Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Fighting | 1 2 3 4 5 6 7 | 7.3 Stealth | 2 3 4 | 4.9 Armour | 1 2 3 4 5 | 5.1 Dodging | 3 4 5 6 | 6.2 Spellcasting | 4 5 6 | 6.6 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Cast: Magic Dart | 79 | 33 | 148 | 41 || 301 Searing Ray | 2 | 4 | 50 | 11 || 67 Summon Small Mamm | | | 7 | || 7 Fulminant Prism | | | 7 | || 7 Dazzling Flash | | | 1 | || 1 Conjure Flame | | | | 3 || 3 Evoke: Wand | | 1 | 4 | || 5 Use: Scroll | | 3 | 4 | || 7 Potion | | | 3 | 1 || 4 Armor: Robe | 1 | 2 | 17 | || 20 Ring mail | | | | 14 || 14 Dodge: Dodged | 6 | 1 | 51 | 19 || 77 Block: Other | | 1 | 21 | 9 || 31 Reflection | | | 1 | 3 || 4 Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_basic, hellmonk_ecumenical_altar_arch_garden, minmay_tripent D:2: layout_rooms, serial_shops, shop, nicolae_shop_stone, shop, nicolae_shop_temple_entry_statues_fountains, uniq_robin D:3: layout_loops_cross, tgw_sif, uniq_grinder, uniq_jessica, uniq_ijyb D:4: layout_gridville, uniq_edmund D:5: kennysheep_big_flooded_room, layout_loops_ring, minmay_misc_feat_more_columns, uniq_pikel, uniq_menkaure D:6: layout_layer_cave, mainiacjoe_overflow_brackets D:7: layout_loops_ring, minmay_temple_entry_tees, nicolae_figureground_sparkle Temple: mainiacjoe_temple_coin_purse Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | adept the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | magus.rc [v1.11.3] 262 | D:1 | Got the Reference Book on Dark Arts and Translocation 290 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 727 | D:1 | Reached skill level 1 in Fighting 1113 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 1113 | D:1 | Learned a level 1 spell: Summon Small Mammal 1282 | D:1 | Found a faded altar of an unknown god. 1765 | D:2 | Found Siekuec's Assorted Antiques. 1768 | D:2 | Found Qot Ylev's Book Boutique. 1770 | D:2 | Found Jurreu's Book Emporium. 1909 | D:2 | Noticed Robin 1997 | D:2 | Killed Robin 1998 | D:2 | Reached XP level 4. HP: 25/33 MP: 0/0 2011 | D:2 | Reached skill level 2 in Stealth 2031 | D:1 | HP: 7/33 [goblin[Robin] (4)] 2034 | D:1 | Reached skill level 1 in Armour 2382 | D:2 | Found Erchiseut's Jewellery Boutique. 2655 | D:3 | Noticed Ijyb 2656 | D:3 | Paralysed by Ijyb for 7 turns 2666 | D:3 | Killed Ijyb 2667 | D:3 | Reached skill level 2 in Fighting 2667 | D:3 | Reached XP level 5. HP: 32/38 MP: 0/0 2667 | D:3 | Learned a level 2 spell: Corpse Rot 2738 | D:3 | Noticed Jessica 2742 | D:3 | Killed Jessica 2825 | D:3 | Noticed Grinder 2840 | D:3 | Killed Grinder 2841 | D:3 | Reached skill level 3 in Fighting 2841 | D:3 | Reached skill level 2 in Armour 2841 | D:3 | Reached skill level 3 in Dodging 2841 | D:3 | Reached skill level 4 in Spellcasting 2841 | D:3 | Reached XP level 6. HP: 33/46 MP: 0/0 2993 | D:3 | Reached XP level 7. HP: 45/50 MP: 0/0 2993 | D:3 | Learned a level 2 spell: Scorch 4006 | D:4 | Noticed Edmund 4052 | D:4 | HP: 12/50 [Edmund (1)] 4058 | D:4 | HP: 5/50 [Edmund (6)] 4075 | D:4 | Killed Edmund 4076 | D:4 | Reached skill level 3 in Stealth 4454 | D:4 | Reached skill level 4 in Fighting 4504 | D:4 | Reached skill level 4 in Dodging 4564 | D:4 | Reached XP level 8. HP: 52/58 MP: 0/0 5247 | D:5 | Entered Level 5 of the Dungeon 5282 | D:5 | Reached skill level 3 in Armour 5377 | D:5 | Noticed Pikel 5848 | D:4 | HP: 14/58 [Pikel (8)] 5852 | D:4 | Killed Pikel 5853 | D:4 | Reached skill level 5 in Fighting 5853 | D:4 | Reached skill level 5 in Spellcasting 6134 | D:5 | Reached XP level 9. HP: 47/65 MP: 0/0 6134 | D:5 | Learned a level 3 spell: Conjure Flame 6432 | D:5 | Noticed a troll 6786 | D:5 | Noticed Menkaure 6850 | D:6 | Reached skill level 5 in Dodging 6943 | D:5 | Reached skill level 4 in Armour 6943 | D:5 | Reached skill level 4 in Stealth 7007 | D:5 | Killed Menkaure 7152 | D:5 | Identified the +1 ring mail of Articulation {Int+2} 7509 | D:5 | Reached skill level 6 in Fighting 7828 | D:5 | Killed a troll 8134 | D:6 | Reached skill level 6 in Spellcasting 9213 | D:6 | Found a snail-covered altar of Cheibriados. 9366 | D:6 | Reached XP level 10. HP: 51/73 MP: 0/0 10187 | D:6 | Reached skill level 7 in Fighting 10187 | D:6 | Reached skill level 6 in Dodging 10191 | D:6 | HP: 13/75 [wyvern (7)] 10195 | D:6 | Reached skill level 5 in Armour 10554 | D:7 | Found a staircase to the Ecumenical Temple. 10563 | Temple | Entered the Ecumenical Temple 10616 | Temple | Became a worshipper of Ashenzari the Shackled 11043 | D:7 | Noticed a two-headed ogre 11053 | D:7 | HP: 18/75 [two-headed ogre (15)] 11054 | D:7 | HP: 5/75 [two-headed ogre (12)] 11055 | D:7 | HP: 1/75 [two-headed ogre (12)] 11055 | D:7 | Slain by a two-headed ogre Vanquished Creatures Pikel (D:4) A troll (D:5) Grinder (D:3) A wyvern (D:6) Edmund (D:4) Menkaure (D:5) An orc warrior (D:6) An ice beast (D:6) A black bear (D:4) A sky beast (D:6) 4 ogres 2 necrophages A phantom (D:5) 4 centaurs 4 lemures A wyvern zombie (D:5) A water moccasin zombie (D:5) A water moccasin skeleton (D:4) A centaur zombie (D:6) A hound (D:4) 2 jellies A centaur skeleton (D:4) Jessica (D:3) A gnoll shaman (D:7) 4 iguanas Ijyb (D:3) A scorpion zombie (D:5) 5 orc wizards A killer bee zombie (D:7) A hound zombie (D:5) A hound skeleton (D:5) A howler monkey zombie (D:5) Robin (D:2) 4 gnolls (D:7) 5 adders 3 white imps An ufetubus (D:5) A worm (D:2) 3 dart slugs 15 orcs 3 bats 9 endoplasms 5 giant cockroaches 21 goblins 5 hobgoblins 4 jackals (D:4) 5 kobolds 4 quokkas 3 ball pythons A frilled lizard (D:3) 6 rats 149 creatures vanquished. Vanquished Creatures (others) 7 fulminant prisms 7 creatures vanquished. Grand Total: 156 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3140 | 1756 | 35.9 | 124 | 21 | 14.5 +---------+---------+-------+---------+---------+------- D:1 | 45 | 10 | 18.2 | 24 | 5 | 17.2 D:2 | 22 | 28 | 56.0 | 11 | 8 | 42.1 D:3 | 114 | 359 | 75.9 | 19 | 3 | 13.6 D:4 | 416 | 820 | 66.3 | 16 | 2 | 11.1 D:5 | 569 | 539 | 48.6 | 20 | 3 | 13.0 D:6 | 1595 | 0 | 0.0 | 25 | 0 | 0.0 D:7 | 379 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 612.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 699.4 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11064 | 10626 | 438 | 0 | 9340 | 8 | 1383.0 | Dungeon | 10954 | 10530 | 424 | 0 | 9264 | 7 | 1564.9 | Temple | 109 | 95 | 14 | 0 | 76 | 1 | 109.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 2500 daAuts D:4: 2213 daAuts D:5: 2038 daAuts D:1: 1988 daAuts D:3: 1082 daAuts D:2: 667 daAuts D:7: 463 daAuts Temple: 109 daAuts