Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 6903121175827870918 6 Zigmound the Grave Robber (level 1, 0/9 HPs) Began as a Felid Necromancer on Nov 23, 2024. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 1 of the Dungeon. The game lasted 00:03:44 (162 turns). Zigmound the Grave Robber (Felid Necromancer) Turns: 162, Time: 00:03:45 Health: 0/9 AC: 1 Str: 4 XL: 1 Next: 75% Magic: 0/4 EV: 16 Int: 18 God: Gold: 8 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 1 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. You aren't carrying anything. Skills: - Level 2.6 Dodging - Level 2.6 Stealth + Level 0.9 Unarmed Combat + Level 2.2 Spellcasting - Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 64% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 32% 2d9 5% 2 Vampiric Draining Necr 16% 2d7 11% 3 Animate Dead Necr 16% N/A 34% 4 Curse of Agony Necr 16% N/A 67% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 exclusion: endoplasm Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Your soul wisp misses the hobgoblin. Things that are here: a +0 short sword; a kobold corpse You scratch the hobgoblin but do no damage. Your soul wisp completely misses the hobgoblin. The hobgoblin barely misses you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You closely miss the hobgoblin. You bite the hobgoblin, but do no damage. Your soul wisp closely misses the hobgoblin. The hobgoblin misses you. Unknown command. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (ally target, chance to affect: 65%) The hobgoblin struggles to resist. Your soul wisp barely misses the hobgoblin. The hobgoblin closely misses you. You now have 3/4 mp. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (ally target, chance to affect: 65%) A fragment of the hobgoblin's soul is dislodged from its body. The hobgoblin looks weaker. The hobgoblin misses you. Your soul wisp misses the hobgoblin. You now have 2/4 mp. You closely miss the hobgoblin. The hobgoblin misses you. Your soul wisp barely misses the hobgoblin. Unknown command. You scratch the hobgoblin but do no damage. The hobgoblin closely misses you. Your soul wisp touches the hobgoblin. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin completely misses you. Your soul wisp touches the hobgoblin. The hobgoblin dies! You now have 8 gold pieces. You start resting. Magic restored. You regained 3 hp, and now have 6/9 hp. MP restored: 4 You start resting. HP restored. Health restored: 9 An endoplasm comes into view. Found a scroll labelled XEHIETZALI. A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. You now have 3/4 mp. Your soul wisp touches the endoplasm. You scratch the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. Your soul wisp touches the endoplasm. You scratch the endoplasm. You kill the endoplasm! You swap places. A rat and an endoplasm come into view. The endoplasm quivers. You swap places. The endoplasm hits your soul wisp. Your soul wisp touches the endoplasm. MP restored: 4 Your soul wisp touches the endoplasm. The endoplasm hits your soul wisp. Your soul wisp barely misses the endoplasm. The endoplasm barely misses your soul wisp. Your soul wisp touches the endoplasm. The endoplasm dies! Things that are here: a +0 short sword; a kobold corpse The rat struggles to resist. The rat squeaks loudly. You now have 3/4 mp. The rat struggles to resist. You now have 2/4 mp. A fragment of the rat's soul is dislodged from its body. The rat looks weaker. Your soul wisp touches the rat. You now have 1/4 mp. You scratch the rat. You kill the rat! Okay, then. You start resting. A gnoll is nearby! You start resting. A gnoll is nearby! The gnoll resists with significant effort. You now have 1/4 mp. A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. You now have 0/4 mp. You scratch the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... .........# .........# ....?....### ...........### .........#...# ###...#####..# #...#...#*.# .....#P..#g.# .#...#...#@)# #. #####..# #### You could see a gnoll (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures An endoplasm (D:1) A rat (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A hobgoblin (D:1) A kobold (D:1) 3 creatures vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigmound the Felid Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 65 | D:1 | Slain by a gnoll 65 | D:1 | Lost a life (0 lives remaining) 71 | D:1 | HP: 4/9 [hobgoblin (2)] 73 | D:1 | HP: 1/9 [hobgoblin (3)] 162 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_rooms, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_wall], aquarium_window_corridor_3, aquarium_window_corner, aquarium_window_corner, aquarium_window_1, aquarium_view_2c, aquarium_pool_2 Action || total ---------------------------++------- Melee: Unarmed || 16 Bite || 2 Cast: Soul Splinter || 13 Use: Potion || 1 Stab: Sleeping || 1 Armour: Skin || 6 Dodge: Dodged || 15 Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_rooms, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_wall], aquarium_window_corridor_3, aquarium_window_corner, aquarium_window_corner, aquarium_window_1, aquarium_view_2c, aquarium_pool_2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 162 | 162 | 0 | 32 | 53 | 1 | 162.0 | Dungeon | 162 | 162 | 0 | 32 | 53 | 1 | 162.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 162 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 9.0 +-------+-------+-------+-------+-------+----------------------